Enhancement Sets: Difference between revisions

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imported>Baalus Seth
(→‎Holds: I'd appreciate if someone double-checked the bonuses.)
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{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancements}}
{{TOCright}}
{{TOCright}}
==Overview==
== Overview ==
'''Parent Article: [[Invention Origin Enhancements]]'''
'''Parent Article: [[Invention Origin Enhancements]]'''


In the tables below, each type of enhancement grouping is split into two separate table.  They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.  
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  


For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity.
<div role="figure" aria-labelledby="rarity-legend-title" aria-describedby="rarity-legend-description" role="figure" style="display: flow-root; min-width: 15em; max-width: 47em;">
{| border=0
 
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
<div class="center" id="rarity-legend-title" style="font-weight: bold;">Rarity Icons</div>
|-
 
| {{IOPoolA}} || Rare Enemy drops (Pool A)
<p id="rarity-legend-description">Icons show an enhancement set's rarity for [[Enhancement Converter]] purposes. Recipe rarity may differ; see [[Recipe Drop Pools]].</p>
|-
 
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
<ul style="margin: 0; column-width: 14em; list-style: none;">
|-
 
| {{IOPoolB}} || Mission drops (Pool B)
<li>[[File:DropIcon-U.png|24px|link=|alt=]]  Uncommon</li>
|-
<li>[[File:DropIcon-R.png|24px|link=|alt=]]  Rare</li>
| {{IOPoolC}} || Task Force drops (Pool C)
<li>[[File:DropIcon-VR.png|24px|link=|alt=]]  [[Very Rare IO Sets|Very Rare]]</li>
|-
<li>[[File:DropIcon-P.png|24px|link=|alt=]]  PvP</li>
| {{IOPoolD}} || Trial drops (Pool D)
<li>[[File:DropIcon-WO.png|24px|link=|alt=]]  [[Super Pack/Lords of Winter|Winter Pack]]</li>
|-
<li>[[File:DropIcon-SWO.png|24px|link=|alt=]] [[Enhancement Catalyst|Superior]] Winter Pack</li>
| {{IOUnknown}}|| Unknown drop pool
<li>[[File:DropIcon-AO.png|24px|link=|alt=]]  [[Archetype Origin Enhancements|Archetype Origin]]</li>
|}
<li>[[File:DropIcon-SAO.png|24px|link=|alt=]] [[Enhancement Catalyst|Superior]] Archetype Origin</li>
<li>[[File:DropIcon-SBB.png|24px|link=|alt=]] [[Summer Blockbuster]]</li>
 
</ul>
 
</div>


The meaning of the trailing icons in some of the elements is:
The meaning of the trailing icons in some of the elements is:
{| border=0
{| role="presentation"
| [[Image:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
| {{icon link inline
  | icon  = Unique.png
  | width = 23
  | link  = Invention Origin Enhancements#Unique enhancements
  | text  = Unique
  }}
| Only one of this enhancement may be slotted on a character.
|-
|-
| [[Image:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
| {{icon link inline
  | icon  = Proc.png
  | width = 23
  | link  = Invention Origin Enhancements#Procs
  | text  = Procedure (Proc)
  }}
| Random chance of effect.
|-
|-
| [[Image:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
| {{icon link inline
  | icon  = Global.png
  | size  = 23
  | link  = Invention Origin Enhancements#Globals
  | text  = Global
  }}
| Enhancement gives a global effect on the character.
|}
|}


See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables.
See [[Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. For Defense bonuses, the bonus boosts three defense values, one positional and two typed. The primary defense(s) (either the position bonus or both of the typed bonuses) receive the full set bonus while the secondary defense(s) receive half of the set bonus. A series of sortable [[Set Bonus Comparison Tables|set bonus comparison tables]] is available to aid in optimizing the desired set bonuses.
 
Sets can also be browsed categorically at [[:Category:Invention Sets]].


{{EdNote|type=warning|note=If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.<br />''(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)''}}
{{clr}}
{{clr}}


== Offensive Sets ==
== Offensive Sets ==
 
=== Melee Damage ===
<span style="color:red;">
{| class="wikitable"
'''NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.'''
! scope="col" | Set name
 
! scope="col" | Rarity
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc ''--as of 5/12/08'')
! scope="col" | Levels
</span>
! scope="col" | Option 1
 
! scope="col" | Option 2
=== Melee Damage===            
! scope="col" | Option 3
{| class="wikitable" style="text-align:left"
! scope="col" | Option 4
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = IO_Bonesnap.png
  | link = Bonesnap
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-25
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}Rech ||  ||  ||
|-
| {{icon link inline
  | icon = IO_Pulverizing_Fisticuffs.png
  | link = Pulverizing Fisticuffs
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-25
| Acc{{/}}Dam
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech ||  ||  ||
|-
|-
| [[Image:IO_Bonesnap.png|20px]]
| {{icon link inline
| [[Bonesnap]]    
  | icon = IO_Bruising_Blow.png
| 10-25
  | link = Bruising Blow
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/Rech ||  ||  ||  
| style="text-align: center;" | 15-30
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech ||  ||  ||  
|-
|-
| [[Image:IO_Pulverizing_Fisticuffs.png|20px]]
| {{icon link inline
| [[Pulverizing Fisticuffs]]    
  | icon = IO_Pounding_Slugfest.png
| 10-25
  | link = Pounding Slugfest
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Acc/Dam/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
| style="text-align: center;" | 15-30
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech  
| Chance for Stun {{IOProc}} ||  ||
|-
|-
| [[Image:IO_Bruising_Blow.png|20px]]
| {{icon link inline
| [[Bruising Blow]]    
  | icon = IO_Smashing_Haymaker.png
| 15-30
  | link = Smashing Haymaker
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech ||  ||  ||  
| style="text-align: center;" | 20-35
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}End{{/}}Rech ||  ||
|-
|-
| [[Image:IO_Pounding_Slugfest.png|20px]]
| {{icon link inline
| [[Pounding Slugfest]]    
  | icon = IO_Kinetic_Combat.png
| 15-30
  | link = Kinetic Combat
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 20-35
| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech
| Chance for Knockdown {{IOProc}} ||  
|-
|-
| [[Image:IO_Smashing_Haymaker.png|20px]]
| {{icon link inline
| [[Smashing Haymaker]]    
  | icon = IO_Focused_Smite.png
| 20-35
  | link = Focused Smite
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 25-40
| {{IOUncommon}}Dam/End/Rech ||  ||
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech ||  
|-
|-
| [[Image:IO_Kinetic_Combat.png|20px]]
| {{icon link inline
| [[Kinetic Combat]]    
  | icon = IO_Touch_of_Death.png
| 20-35
  | link = Touch of Death
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 25-40
| {{IOPoolC}}Dam/End/Rech
| Acc{{/}}Dam  
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||
| Dam{{/}}End  
| Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech
| Chance for Neg Energy Damage {{IOProc}}  
|-
|-
| [[Image:IO_Focused_Smite.png|20px]]
| {{icon link inline
| [[Focused Smite]]    
  | icon = IO_Crushing_Impact.png
| 25-40
  | link = Crushing Impact
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOUncommon}}Acc/End/Rech
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Dam/Rech ||
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech
|-
|-
| [[Image:IO_Touch_of_Death.png|20px]]
| {{icon link inline
| [[Touch of Death]] 
  | icon = IO_Mako's_Bite.png
| 25-40
  | link = Mako's Bite
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOPoolC}}Acc/Dam/End
| Acc{{/}}Dam  
| {{IOPoolD}}Dam/End/Rech  
| Dam{{/}}End  
| {{IOPoolA}}Chance for NE Damage {{IOProc}}  
| Dam{{/}}Rech  
| Acc{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Lethal Damage {{IOProc}}
|-
|-
| [[Image:IO_Crushing_Impact.png|20px]]
| {{icon link inline
| [[Crushing Impact]] 
  | icon = IO_Hecatomb.png
| 30-50  
  | link = Hecatomb
| {{IOUncommon}}Acc/Dam
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOVeryRare}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 50  
| {{IOUncommon}}Acc/Dam/Rech
| Dam (Superior) {{IOUnique}}  
| {{IOUncommon}}Acc/Dam/End  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOUncommon}}Dam/End/Rech
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Mako's_Bite.png|20px]]
| {{icon link inline
| [[Mako's Bite]]    
  | icon = IO_Gladiator's Strike.png
| 30-50  
  | link = Gladiator's Strike
| {{IOPoolA}}Acc/Dam
   }}
| {{IOPoolB}}Dam/End  
| style="text-align: center;" | {{IOPVP}}
| {{IOPoolC}}Dam/Rech  
| style="text-align: center;" | 10-50  
| {{IOPoolD}}Acc/End/Rech  
| Dam{{/}}Acc
| {{IOPoolA}}Acc/Dam/End/Rech  
| Dam{{/}}Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
| Dam{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Smashing Dam {{IOProc}}
|-
|-
| [[Image:IO_Hecatomb.png|20px]]
| {{icon link inline
| [[Hecatomb]] 
  | icon = WO_Blistering_Cold.png
| 50  
  | link = Blistering Cold
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{WOStandard}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50  
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Superior_Blistering_Cold.png
  | link = Superior Blistering Cold
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Bonesnap]]  
| [[Bonesnap]]  
| {{IOlevel1}} | Immob Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<BR/>2.5% Mez Res   
| {{IOlevel1}} | +Health  ||  ||  ||       
| {{IOlevel1}} | 0.75% Health  ||  ||  ||       
|-
|-
| [[Pulverizing Fisticuffs]]  
| [[Pulverizing Fisticuffs]]  
| {{IOlevel3}} | Sleep Res   
| {{IOlevel1}} | 1.5% Toxic/Psi Res<BR/>2.5% Mez Res   
| {{IOlevel1}} | + Positive/Negative Energy Def ||  ||  ||  
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def ||  ||  ||  
|-
|-
| [[Bruising Blow]]  
| [[Bruising Blow]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel1}} | +Health  ||  ||  ||       
| {{IOlevel1}} | 0.75% Health  ||  ||  ||       
|-
|-
| [[Pounding Slugfest]]  
| [[Pounding Slugfest]]  
| {{IOlevel3}} | + Regeneration   
| {{IOlevel3}} | 8% Regeneration   
| {{IOlevel1}} | + Positive/Negative Energy Def   
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def   
| {{IOlevel3}} | + Damage  ||  ||  
| {{IOlevel3}} | 2% Damage  ||  ||  
|-
|-
| [[Smashing Haymaker]]  
| [[Smashing Haymaker]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel2}} | + Smashing Def<br>+Lethal Def ||  ||  
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def||  ||  
|-
|-
| [[Kinetic Combat]]  
| [[Kinetic Combat]]  
| {{IOlevel4}} | Immob Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | + Smashing Def<BR> + Lethal Def
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br/>1.875% Melee Def
| {{IOlevel4}} | + Movement Speed ||  
| {{IOlevel4}} | 7.5% Movement Speed ||  
|-
|-
| [[Focused Smite]]  
| [[Focused Smite]]  
| {{IOlevel2}} | Immob Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | Debt Prot 
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | + Movement Speed ||  
| {{IOlevel2}} | 4.5% Movement Speed ||  
|-
|-
| [[Touch of Death]]  
| [[Touch of Death]]  
| {{IOlevel4}} | Immob Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Melee Def  
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
|-
|-
| [[Crushing Impact]]  
| [[Crushing Impact]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | - Recharge Time
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel3}} | + Psionic Res      
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Mako's Bite]]  
| [[Mako's Bite]]  
| {{IOlevel5}} | Immob Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | + Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Ranged Def  
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Hecatomb]]  
| [[Hecatomb]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Gladiator's Strike]] <br /> PVE + PVP
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | 1.125% Health 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel3}} | 7% Accuracy 
|-
| [[Gladiator's Strike]] <br /> PVP only
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
| {{IOlevel5}} | 10% Chance for<br>Repel Protection
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Blistering Cold]]
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel5}} | 4.5% Fire/Cold Res<br/>7.5% Mez Res
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
|-
| [[Superior Blistering Cold]]
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


=== PBAoE Damage===  
=== Melee AoE Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = IO_Cleaving_Blow.png
  | link = Cleaving Blow
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}Rech ||  ||
|-
| {{icon link inline
  | icon = IO_Eradication.png
  | link = Eradication
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
|  Dam
| Acc{{/}}Rech
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
|  Chance for Energy Damage {{IOProc}}
|-
|-
| [[Image:IO_Eradication.png|20px]]
| {{icon link inline
| [[Eradication]]
  | icon = IO_Multi-Strike.png
| 10-30
  | link = Multi-Strike
|
  }}
|
| style="text-align: center;" | {{IOUncommon}}
|
| style="text-align: center;" | 20-50
|
| Acc{{/}}Dam
|
| Dam{{/}}End
|
| Dam{{/}}Rech
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End
| Dam{{/}}End{{/}}Rech
|-
|-
| [[Image:IO_Cleaving_Blow.png|20px]]
| {{icon link inline
| [[Cleaving Blow]] 
  | icon = IO_Scirocco's_Dervish.png
| 10-50
  | link = Scirocco's Dervish
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Acc/Rech ||  ||
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}Rech  
| Acc{{/}}Dam{{/}}End
| Chance for Lethal Damage {{IOProc}}
|-
|-
| [[Image:IO_Multi-Strike.png|20px]]
| {{icon link inline
| [[Multi-Strike]]   
  | icon = IO_Obliteration.png
| 20-50  
  | link = Obliteration
| {{IOUncommon}}Acc/Dam
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOUncommon}}Acc/End  
| Dam
| {{IOUncommon}}Acc/Dam/End
| Acc{{/}}Rech
| {{IOUncommon}}Dam/End/Rech
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
| Chance for Smashing Damage {{IOProc}}
|-
|-
| [[Image:IO_Scirocco's_Dervish.png|20px]]
| {{icon link inline
| [[Scirocco's Dervish]] 
  | icon = IO_Armageddon.png
| 20-50  
  | link = Armageddon
| {{IOPoolA}}Acc/Dam
  }}
| {{IOPoolA}}Dam/End
| style="text-align: center;" | {{IOVeryRare}}
| {{IOPoolB}}Dam/Rech
| style="text-align: center;" | 50
| {{IOPoolB}}Acc/Rech
| Dam (Superior) {{IOUnique}}  
| {{IOPoolC}}Dam/Acc/End  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Fire Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Obliteration.png|20px]]
| {{icon link inline
| [[Obliteration]]
  | icon = IO_Fury_of_the_Gladiator.png
| 30-50
  | link = Fury of the Gladiator
| {{IOUnknown}} Dam
  }}
| {{IOUnknown}} Acc/Rech
| style="text-align: center;" | {{IOPVP}}
| {{IOPoolB}} Dam/Rech
| style="text-align: center;" | 10-50
| {{IOPoolB}} Acc/Dam/Rech
| Dam{{/}}Acc 
| {{IOUnknown}} Acc/Dam/Rech/End
| Dam{{/}}Rech
| {{IOUnknown}} Chance for Smashing Damage {{IOProc}}
| Dam{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for -Resistance {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Armageddon.png|20px]]
| {{icon link inline
| [[Armageddon]] 
  | icon = WO_Avalanche.png
| 50  
  | link = Avalanche
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{WOStandard}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Superior_Avalanche.png
  | link = Superior Avalanche
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cleaving Blow]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def
| {{IOlevel1}} | 1% Damage  ||  ||     
|-
| [[Eradication]]
| [[Eradication]]
|
| {{IOlevel3}} | 1.8% Endurance
|
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
|
| {{IOlevel5}} | 2.25% Health
|
| {{IOlevel5}} | 12% Regeneration
|
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
|-
| [[Cleaving Blow]]
| {{IOlevel1}} | + Recovery 
| {{IOlevel1}} | + Energy Def 
| {{IOlevel1}} | + Damage  ||  ||     
|-
|-
| [[Multi-Strike]]  
| [[Multi-Strike]]  
| {{IOlevel2}} | Sleep Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Fire/Cold Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Stun Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | + AoE Def
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Melee Def  
| {{IOlevel2}} | 1.875% Melee Def<br/>0.9375% Smash/Lethal Def
|-
|-
| [[Scirocco's Dervish]]  
| [[Scirocco's Dervish]]  
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | + Negative Energy Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | + AoE Def
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
| {{IOlevel4}} | + Psionic Def  
| {{IOlevel4}} | 3.125% Psi Def  
|-
|-
| [[Obliteration]]
| [[Obliteration]]
| {{IOlevel3}} | Stun Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel5}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | + Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel3}} | - Recharge Time
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel5}} | + Melee Def
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
|-
|-
| [[Armageddon]]  
| [[Armageddon]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy  
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Fury of the Gladiator]] <br /> PVE + PVP
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel2}} | Mag 3 Knockback<br>Protection 
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel3}} | 7% Accuracy
|-
| [[Fury of the Gladiator]] <br /> PvP Only
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel4}} | 7.5% Chance for<br>Repel Protection
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel5}} | 7.5% Recharge Time  
|-
| [[Avalanche]]
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.875% Melee Def<br/>0.9375% Smash/Lethal Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Avalanche]]
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
 
=== Pet Damage ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Unquestioning_Loyalty.png
  | link = Unquestioning Loyalty
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End || ||
|-
| {{icon link inline
  | icon = IO_Commanding_Presence.png
  | link = Commanding Presence
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End
| Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  ||
|-
| {{icon link inline
  | icon = IO_Brilliant_Leadership.png
  | link = Brilliant Leadership
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 15-40
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End
| Acc
| Dam
|-
| {{icon link inline
  | icon = IO_Edict_of_the_Master.png
  | link = Edict of the Master
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-40
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End
| Dam
| Aura +Defense for Pets {{IOUnique}} {{IOGlobal}} 
|-
| {{icon link inline
  | icon = IO_Blood_Mandate.png
  | link = Blood Mandate
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 25-50
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End
| Acc
| Dam
|-
| {{icon link inline
  | icon = IO_Sovereign_Right.png
  | link = Sovereign Right
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 25-50
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}End
| Acc{{/}}Dam{{/}}End
| Acc
| Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}} 
|-
| {{icon link inline
  | icon = IO_Soulbound_Allegiance.png
  | link = Soulbound Allegiance
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Dam (Superior) {{IOUnique}}
| Dam{{/}}Rech (Superior) {{IOUnique}}
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Build Up {{IOUnique}} {{IOProc}} 
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Unquestioning Loyalty]]
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | 0.9% Endurance  ||  ||
|-
| [[Commanding Presence]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 1.125% Health 
| {{IOlevel2}} | 1.35% Endurance 
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def  ||     
|-
| [[Brilliant Leadership]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 1% Conf Dur 
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Edict of the Master]]
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Blood Mandate]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
| [[Sovereign Right]]
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|-
|-
| [[Soulbound Allegiance]]
| {{IOlevel7}} | 16% Regeneration 
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 5% Psi Def
|}
|}


===Ranged Damage===              
=== Ranged Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Far_Strike.png
  | link = Far Strike
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-25
| Dam{{/}}Range
| Dam{{/}}Rech
| Acc{{/}}End ||  ||  || 
|-
| {{icon link inline
  | icon = IO_Salvo.png
  | link = Salvo
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-25
| Acc{{/}}Dam
| Dam{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Range ||  ||  || 
|-
|-
| [[Image:IO_Far_Strike.png|20px]]
| {{icon link inline
| [[Far Strike]]    
  | icon = IO_Volley_Fire.png
| 10-25
  | link = Volley Fire
| {{IOUncommon}}Dam/Range
   }}
| {{IOUncommon}}Dam/Rech
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End ||  ||  ||   
| style="text-align: center;" | 15-30
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech ||  ||  ||   
|-
|-
| [[Image:IO_Salvo.png|20px]]
| {{icon link inline
| [[Salvo]]   
  | icon = IO_Tempest.png
| 10-25
  | link = Tempest
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||   
| style="text-align: center;" | 15-30
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech  
| Chance for End Drain {{IOProc}} ||  ||   
|-
|-
| [[Image:IO_Volley_Fire.png|20px]]
| {{icon link inline
| [[Volley Fire]]    
  | icon = IO_Maelstrom's_Fury.png
| 15-30
  | link = Maelstrom's Fury
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech ||  ||  ||   
| style="text-align: center;" | 20-35
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}End{{/}}Rech ||  ||   
|-
|-
| [[Image:IO_Tempest.png|20px]]
| {{icon link inline
| [[Tempest]]   
  | icon = IO_Entropic_Chaos.png
| 15-30
  | link = Entropic Chaos
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 20-35
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  ||   
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech
| Chance to Heal {{IOProc}} ||   
|-
|-
| [[Image:IO_Maelstrom's_Fury.png|20px]]
| {{icon link inline
| [[Maelstrom's Fury]]    
  | icon = IO_Ruin.png
| 20-35
  | link = Ruin
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 25-40
| {{IOUncommon}}Dam/End/Rech ||  ||   
| Acc{{/}}Dam  
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech ||   
|-
|-
| [[Image:IO_Entropic_Chaos.png|20px]]
| {{icon link inline
| [[Entropic Chaos]]    
  | icon = IO_Decimation.png
| 20-35
  | link = Decimation
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 25-40
| {{IOPoolC}}Dam/End/Rech  
| Acc{{/}}Dam  
| {{IOPoolA}}Chance to Heal {{IOProc}} || 
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}Rech  
| Chance for Buildup {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Ruin.png|20px]]
| {{icon link inline
| [[Ruin]]   
  | icon = IO_Thunderstrike.png
| 25-40
  | link = Thunderstrike
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOUncommon}}Acc/End/Rech
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Dam/Rech || 
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech  
|-
|-
| [[Image:IO_Decimation.png|20px]]
| {{icon link inline
| [[Decimation]]   
  | icon = IO_Devastation.png
| 25-40
  | link = Devastation
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOPoolC}}Acc/End/Rech
| Acc{{/}}Dam  
| {{IOPoolD}}Acc/Dam/Rech
| Dam{{/}}End  
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
| Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech
| Chance to Hold {{IOProc}}
|-
|-
| [[Image:IO_Thunderstrike.png|20px]]
| {{icon link inline
| [[Thunderstrike]]   
  | icon = IO_Apocalypse.png
| 30-50  
  | link = Apocalypse
| {{IOUncommon}}Acc/Dam
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOVeryRare}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 50
| {{IOUncommon}}Acc/Dam/Rech
| Dam (Superior) {{IOUnique}}  
| {{IOUncommon}}Acc/Dam/End  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOUncommon}}Dam/End/Rech
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Devastation.png|20px]]
| {{icon link inline
| [[Devastation]]   
  | icon = IO_Gladiator's Javelin.png
| 30-50  
  | link = Gladiator's Javelin
| {{IOPoolA}}Acc/Dam
  }}
| {{IOPoolB}}Dam/End  
| style="text-align: center;" | {{IOPVP}}
| {{IOPoolC}}Dam/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolD}}Acc/Dam/Rech  
| Dam{{/}}Acc
| {{IOPoolA}}Acc/Dam/End/Rech  
| Dam{{/}}Rech
| {{IOPoolC}}Chance to Hold {{IOProc}}
| Dam{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Toxic Dam {{IOProc}}
|-
|-
| [[Image:IO_Apocalypse.png|20px]]
| {{icon link inline
| [[Apocalypse]]   
  | icon = WO_Winter's_Bite.png
| 50  
  | link = Winter's Bite
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{WOStandard}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}Rech {{IOUnique}}  
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Superior_Winter's_Bite.png
  | link = Superior Winter's Bite
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Far Strike]]  
| [[Far Strike]]  
| {{IOlevel1}} | Fear Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel1}} | +Health  ||  ||  ||  
| {{IOlevel1}} | 0.75% Health  ||  ||  ||  
|-
|-
| [[Salvo]]  
| [[Salvo]]  
| {{IOlevel3}} | Sleep Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Fire/Cold Res  ||  ||  ||  
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res  ||  ||  ||  
|-
|-
| [[Volley Fire]]  
| [[Volley Fire]]  
| {{IOlevel1}} | + Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | +Health  ||  ||  ||  
| {{IOlevel1}} | 0.75% Health  ||  ||  ||  
|-
|-
| [[Tempest]]  
| [[Tempest]]  
| {{IOlevel3}} | Sleep Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Positive/Negative Energy Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Damage  ||  ||  
| {{IOlevel3}} | 2% Damage  ||  ||  
|-
|-
| [[Maelstrom's Fury]]  
| [[Maelstrom's Fury]]  
| {{IOlevel2}} | +RunSpeed 
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | + Cold Def
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
| {{IOlevel2}} | Stun Res  ||  ||  
| {{IOlevel3}} | 3% Pos/Neg Res<br/>5% Mez Res  ||  ||  
|-
|-
| [[Entropic Chaos]]  
| [[Entropic Chaos]]  
| {{IOlevel4}} | + Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | Confuse Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | +Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | - Recharge Time  ||  
| {{IOlevel4}} | 6.25% Recharge Time  ||  
|-
|-
| [[Ruin]]  
| [[Ruin]]  
| {{IOlevel2}} | Fear Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel1}} | Debt Prot 
| {{IOlevel2}} | 1.5% Recovery
| {{IOlevel2}} | + AoE Def ||  
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def ||  
|-
|-
| [[Decimation]]  
| [[Decimation]]  
| {{IOlevel4}} | Immob Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | +Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel4}} | +Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | + Toxic/Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res  
|-
|-
| [[Thunderstrike]]  
| [[Thunderstrike]]  
| {{IOlevel3}} | + Recovery   
| {{IOlevel3}} | 2% Recovery   
| {{IOlevel3}} | + Energy Def
| {{IOlevel3}} | 2.5% Pos/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | + Movement Speed  
| {{IOlevel3}} | 6% Movement Speed  
| {{IOlevel3}} | + Ranged Def
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Devastation]]  
| [[Devastation]]  
| {{IOlevel5}} | + Regeneration   
| {{IOlevel5}} | 12% Regeneration   
| {{IOlevel5}} | +Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | + Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | Hold Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | + Psionic Def  
| {{IOlevel5}} | 3.75% Psi Def  
|-
|-
| [[Apocalypse]]  
| [[Apocalypse]]  
| {{IOlevel7}} | + Regeneration   
| {{IOlevel7}} | 16% Regeneration   
| {{IOlevel7}} | +Health   
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | + Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Psionic Def
| {{IOlevel7}} | 5% Psi Def
|-
| [[Gladiator's Javelin]]    <br /> PVE + PVP
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | Mag 3 Knockback<br>Protection
| {{IOlevel3}} | 7% Accuracy
|-
|-
| [[Gladiator's Javelin]]  <br /> PVP only
| {{IOlevel5}} | 7.5% Range
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Winter's Bite]]
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Winter's Bite]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


=== Targeted AoE Damage ===  
=== Ranged AoE Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = IO_Air_Burst.png
  | link = Air Burst
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}Range ||  ||
|-
| {{icon link inline
  | icon = IO_Detonation.png
  | link = Detonation
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 20-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}Range
| Acc{{/}}Dam{{/}}End
| Dam{{/}}End{{/}}Range
|-
| {{icon link inline
  | icon = IO_Annihilation.png
  | link = Annihilation
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
| Acc{{/}}Dam
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End
| Acc{{/}}Dam{{/}}Rech{{/}}End
| Chance for -Res {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Positron's_Blast.png
  | link = Positron's Blast
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Dam{{/}}Range
| Acc{{/}}Dam{{/}}End
| Chance for Energy Dam {{IOProc}}
|-
| {{icon link inline
  | icon = IO_Artillery.png
  | link = Artillery
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 30-50
| Acc{{/}}Dam
| Dam{{/}}End
| Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Rech{{/}}Range
| End{{/}}Rech{{/}}Range
|-
|-
| [[Image:IO_Air_Burst.png|20px]]
| {{icon link inline
| [[Air Burst]] 
  | icon = IO_Bombardment.png
| 10-50  
  | link = Bombardment
| {{IOUncommon}}Acc/Dam
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Dam/Rech  
| style="text-align: center;" | 30-50
| {{IOUncommon}}Dam/Range ||  ||
| Dam
| Dam{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Fire Dam {{IOProc}}  
|-
|-
| [[Image:IO_Detonation.png|20px]]
| {{icon link inline
| [[Detonation]]   
  | icon = IO_Ragnarok.png
| 20-50  
  | link = Ragnarok
| {{IOUncommon}}Acc/Dam
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{IOVeryRare}}
| {{IOUncommon}}Dam/Rech
| style="text-align: center;" | 50
| {{IOUncommon}}Dam/Range
| Dam (Superior) {{IOUnique}}  
| {{IOUncommon}}Dam/Acc/End  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOUncommon}}Dam/End/Range
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}
| Chance for Knockdown {{IOUnique}} {{IOProc}}  
|-
|-
| [[Image:IO_Positron's_Blast.png|20px]]
| {{icon link inline
| [[Positron's Blast]] 
  | icon = IO_Javelin Volley.png
| 20-50  
  | link = Javelin Volley
| {{IOPoolA}}Acc/Dam
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IOPVP}}
| {{IOPoolB}}Dam/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolB}}Dam/Range
| Dam{{/}}Acc
| {{IOPoolC}}Dam/Acc/End  
| Dam{{/}}Rech
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
| Dam{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
| Chance for Lethal Dam {{IOProc}}
|-
|-
| [[Image:IO_Ragnarok.png|20px]]
| {{icon link inline
| [[Ragnarok]] 
  | icon = WO_Frozen_Blast.png
| 50  
  | link = Frozen Blast
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{WOStandard}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
| {{icon link inline
  | icon = WO_Superior_Frozen_Blast.png
  | link = Superior Frozen Blast
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Air Burst]]  
| [[Air Burst]]  
| {{IOlevel1}} | Improved Knockback
| {{IOlevel1}} | 2% Improved Knockback
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | + Smashing/Lethal Res ||  ||       
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res ||  ||       
|-
|-
| [[Detonation]]  
| [[Detonation]]  
| {{IOlevel2}} | Sleep Res
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Energy Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel1}} | Debt Prot 
| {{IOlevel2}} | 1.125% Health
| {{IOlevel2}} | + AoE Def   
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Toxic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Annihilation]]
| {{IOlevel2}} | 1.35% Endurance  
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|-
|-
| [[Positron's Blast]]  
| [[Positron's Blast]]  
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | + Fire/Cold Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | + Toxic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Artillery]]
| {{IOlevel3}} | 8% Regeneration  
| {{IOlevel2}} | 1.875% Pos/Neg Def<br>0.9375% Ranged Def
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def
|-
| [[Bombardment]]
| {{IOlevel3}} | 5% Range
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | 7% Accuracy
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
|-
|-
| [[Ragnarok]]  
| [[Ragnarok]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res   
| {{IOlevel7}} | Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Javelin Volley]] <br /> PVE + PVP
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 7% Accuracy 
|-
| [[Javelin Volley]] <br /> PVP only
| {{IOlevel5}} | 7.5% Range
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Frozen Blast]] <br />
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Frozen Blast]] <br />
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
 
=== Recharge Intensive Pets ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Call_to_Arms.png
  | link = Call to Arms
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}Dam{{/}}Rech
| End{{/}}Dam{{/}}Rech
|  Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = IO_Expedient_Reinforcement.png
  | link = Expedient Reinforcement
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| Acc{{/}}Rech
| Acc{{/}}Dam
| Dam{{/}}End
| Acc{{/}}Dam{{/}}Rech
| End{{/}}Dam{{/}}Rech
|  Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Call to Arms]]
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel3}} | 1.5% Health
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
|-
|-
| [[Expedient Reinforcement]]
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|}
|}


===Sniper Attacks===  
=== Sniper Attacks ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[Image:IO_Exploit_Weakness.png|20px]]
| {{icon link inline
| [[Exploit Weakness]]    
  | icon = IO_Exploit_Weakness.png
| 10-50  
  | link = Exploit Weakness
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Dam/Range  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Dam/Rech  ||  ||   
| Acc{{/}}Dam  
| Dam{{/}}End  
| Dam{{/}}Range  
| Dam{{/}}Rech  ||  ||   
|-
|-
| [[Image:IO_Calibrated_Accuracy.png|20px]]
| {{icon link inline
| [[Calibrated Accuracy]]    
  | icon = IO_Calibrated_Accuracy.png
| 20-50  
  | link = Calibrated Accuracy
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/Int  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Acc/Range  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc/Rech
| Acc{{/}}End  
| {{IOUncommon}}Acc/Dam/Rech  
| Acc{{/}}Int  
| Acc{{/}}Range  
| Acc{{/}}Rech
| Acc{{/}}Dam{{/}}Rech  
|-
|-
| [[Image:IO_Executioner's_Contract.png|20px]]
| {{icon link inline
| [[Executioner's Contract]]    
  | icon = IO_Executioner's_Contract.png
| 20-50  
  | link = Executioner's Contract
| {{IOPoolA}}Acc/Dam  
   }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Dam/Int  
| style="text-align: center;" | 20-50
| {{IOPoolB}}Dam/Range  
| Acc{{/}}Dam  
| {{IOPoolC}}Dam/Rech  
| Dam{{/}}End  
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
| Dam{{/}}Int  
| Dam{{/}}Range  
| Dam{{/}}Rech  
| Chance for Stun {{IOProc}}  
|-
|-
| [[Image:IO_Extreme_Measures.png|20px]]
| {{icon link inline
| [[Extreme Measures]]    
  | icon = IO_Extreme_Measures.png
| 35-50  
  | link = Extreme Measures
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/Int/Range  
| style="text-align: center;" | 35-50
| {{IOUncommon}}Dam/Int/Rech
| Acc{{/}}Dam  
| {{IOUncommon}}Dam/End/Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc/Range/Rech  
| Acc{{/}}Int{{/}}Range  
| Dam{{/}}Int{{/}}Rech
| Dam{{/}}End{{/}}Rech  
| Acc{{/}}Range{{/}}Rech  
|-
|-
| [[Image:IO_Sting_of_the_Manticore.png|20px]]
| {{icon link inline
| [[Sting of the Manticore]]
  | icon = IO_Sting_of_the_Manticore.png
| 35-50  
  | link = Sting of the Manticore
| {{IOPoolA}}Acc/Dam  
  }}
| {{IOPoolB}}Dam/End  
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}Acc/Int/Range  
| style="text-align: center;" | 35-50
| {{IOPoolD}}Dam/Int/Rech  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam/End/Rech  
| Dam{{/}}End  
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}  
| Acc{{/}}Int{{/}}Range  
| Dam{{/}}Int{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| Chance for Toxic Dam {{IOProc}}  
|-
|-
| {{icon link inline
  | icon = IO_Experienced_Marksman.png
  | link = Experienced Marksman
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam 
| Dam{{/}}Rech
| Dam{{/}}End{{/}}Int 
| Acc{{/}}End{{/}}Rech
| Dam{{/}}Int{{/}}Range{{/}}Rech
| Range{{/}}Fast Snipe {{IOUnique}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploit Weakness]]  
| [[Exploit Weakness]]  
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel1}} | + Fire/Cold Def
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
| {{IOlevel1}} | Accuracy  ||  ||  
| {{IOlevel3}} | 7% Accuracy  ||  ||  
|-
|-
| [[Calibrated Accuracy]]  
| [[Calibrated Accuracy]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel2}} | + Positive/Negative Energy Def   
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def   
| {{IOlevel2}} | Accuracy   
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel2}} | + Ranged Def      
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Executioner's Contract]]  
| [[Executioner's Contract]]  
| {{IOlevel3}} | + Recovery   
| {{IOlevel3}} | 2% Recovery   
| {{IOlevel4}} | + Cold Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | Debt Prot  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Extreme Measures]]  
| [[Extreme Measures]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | + AoE Def
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Melee Def  
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
|-
|-
| [[Sting of the Manticore]]  
| [[Sting of the Manticore]]  
| {{IOlevel5}} | + Regeneration   
| {{IOlevel5}} | 12% Regeneration   
| {{IOlevel2}} | + Positive/Negative Energy Def
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
| {{IOlevel5}} | + Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel5}} | - Recharge Time   
| {{IOlevel5}} | 7.5% Recharge Time   
| {{IOlevel4}} | + Toxic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Experienced Marksman]]    <br /> PVE + PVP
| {{IOlevel3}} | 5% Range
| {{IOlevel3}} | 1.5% Health
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel3}} | 2.5% Ranged Def<br>1.25% Pos/Neg Def
|-
|-
| [[Experienced Marksman]]  <br /> PVP only
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3% Recovery
|}
|}


===Pet Damage===            
=== Universal Damage ===
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[Image:IO_Unquestioning_Loyalty.png|20px]]
| {{icon link inline
| [[Unquestioning Loyalty]]   
  | icon = SBB_Overwhelming_Force.png
| 10-30
  | link = Overwhelming Force
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOUncommon}}Dam/End  
| style="text-align: center;" | {{SBBStandard}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Acc/Dam/End ||  ||  
| Acc{{/}}Dam {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}Chance for Knockdown{{/}}Knockback to Knockdown {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Overwhelming Force]]  
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Pos/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | Mag 4 Knockback<br>Protection
|}
 
== Archetype Sets ==
{{EdNote|note=For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.}}
 
=== Blaster ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Blaster's_Wrath.png
  | link = Blaster's Wrath
   }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Blaster's_Wrath.png
  | link = Superior Blaster's Wrath
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Defiant_Barrage.png
  | link = Defiant Barrage
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Defiant_Barrage.png
  | link = Superior Defiant Barrage
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Blaster's Wrath]]
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel5}} | 7.5% Range 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
| [[Superior Blaster's Wrath]]
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Range 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
| [[Defiant Barrage]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Defiant Barrage]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
|}
 
=== Brute ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Image:IO_Commanding_Presence.png|20px]]
| {{icon link inline
| [[Commanding Presence]] 
  | icon = AO_Brute's_Fury.png
| 10-30
  | link = Brute's Fury
| {{IOUncommon}}Acc/Dam
  }}
| {{IOPoolA}}Dam/End
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolB}}Acc/End
| style="text-align: center;" | 10-50
| {{IOPoolC}}Acc/Dam/End  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}}  
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Brilliant_Leadership.png|20px]]
| {{icon link inline
| [[Brilliant Leadership]]    
  | icon = AO_Superior_Brute's_Fury.png
| 15-40
  | link = Superior Brute's Fury
| {{IOUncommon}}Acc/Dam  
   }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{AOSuperior}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 50
| {{IOUncommon}}Acc/Dam/End  
| Acc{{/}}Dam {{IOUnique}}
| {{IOUncommon}}Acc
| Dam{{/}}Rech {{IOUnique}}
| {{IOUncommon}}Dam
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Edict_of_the_Master.png|20px]]
| {{icon link inline
| [[Edict of the Master]]
  | icon = AO_Unrelenting_Fury.png
| 15-40
  | link = Unrelenting Fury
| {{IOUncommon}}Acc/Dam  
  }}
| {{IOPoolA}}Dam/End  
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolA}}Acc/End
| style="text-align: center;" | 10-50
| {{IOPoolB}}Acc/Dam/End  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolC}}Dam  
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}}   
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Unrelenting_Fury.png
  | link = Superior Unrelenting Fury
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Brute's Fury]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
| [[Superior Brute's Fury]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
| [[Unrelenting Fury]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
| {{IOlevel5}} | 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>22.5% Mez Res
|-
| [[Superior Unrelenting Fury]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>30% Mez Res
|}
 
=== Controller ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Image:IO_Blood_Mandate.png|20px]]
| {{icon link inline
| [[Blood Mandate]] 
  | icon = AO_Will_of_the_Controller.png
| 25-50  
  | link = Will of the Controller
| {{IOUncommon}}Acc/Dam
  }}
| {{IOUncommon}}Dam/End
| style="text-align: center;" | {{AOStandard}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-50
| {{IOUncommon}}Acc/Dam/End
| Acc{{/}}Control {{IOUnique}}
| {{IOUncommon}}Acc
| Control{{/}}Rech {{IOUnique}}
| {{IOUncommon}}Dam
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Sovereign_Right.png|20px]]
| {{icon link inline
| [[Sovereign Right]] 
  | icon = AO_Superior_Will_of_the_Controller.png
| 25-50  
  | link = Superior Will of the Controller
| {{IOPoolA}}Acc/Dam
  }}
| {{IOPoolB}}Dam/End
| style="text-align: center;" | {{AOSuperior}}
| {{IOPoolC}}Acc/End  
| style="text-align: center;" | 50
| {{IOPoolD}}Acc/Dam/End
| Acc{{/}}Control {{IOUnique}}
| {{IOPoolA}}Acc
| Control{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Aura Increased Resistance (All but Psionic) buff for Pets {{IOUnique}} {{IOGlobal}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Soulbound_Allegiance.png|20px]]
| {{icon link inline
| [[Soulbound Allegiance]] 
  | icon = AO_Overpowering_Presence.png
| 50  
  | link = Overpowering Presence
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{AOStandard}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Control {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
| Control{{/}}Rech {{IOUnique}}
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Overpowering_Presence.png
  | link = Superior Overpowering Presence
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Unquestioning Loyalty]]  
| [[Will of the Controller]]
| {{IOlevel1}} | Immob Res  
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel1}} | +Health  
| {{IOlevel5}} | 6% Immob/Sleep Dur<br>3.3% Fear Dur<br>3% Conf/Hold/Stun Dur
| {{IOlevel1}} | +Endurance ||  ||  
| {{IOlevel4}} | 9% Accuracy  
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
| [[Superior Will of the Controller]]
| {{IOlevel7}} | 4% Damage  
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
| [[Overpowering Presence]]
| {{IOlevel3}} | 4% Immob/Sleep Dur<br>2.2% Fear Dur<br>2% Conf/Hold/Stun Dur
| {{IOlevel4}} | 1.875% Health
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Overpowering Presence]]
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
|}
 
=== Corruptor ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Commanding Presence]]
| {{icon link inline
| {{IOlevel2}} | + Recovery 
  | icon = AO_Malice_of_the_Corruptor.png
| {{IOlevel2}} | +Health 
  | link = Malice of the Corruptor
| {{IOlevel2}} | +Endurance 
  }}
| {{IOlevel2}} | + AoE Def  ||     
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Brilliant Leadership]]
| {{icon link inline
| {{IOlevel1}} | + Regeneration 
  | icon = AO_Superior_Malice_of_the_Corruptor.png
| {{IOlevel1}} | Confuse Dur 
  | link = Superior Malice of the Corruptor
| {{IOlevel1}} | Debt Prot 
  }}
| {{IOlevel1}} | + Movement Speed
| style="text-align: center;" | {{AOSuperior}}
| {{IOlevel3}} | + Toxic/Psionic Res     
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Edict of the Master]]
| {{icon link inline
| {{IOlevel3}} | + SpeedJumping 
  | icon = AO_Scourging_Blast.png
| {{IOlevel3}} | +Health 
  | link = Scourging Blast
| {{IOlevel3}} | + Lethal Res 
  }}
| {{IOlevel3}} | Hold Res 
| style="text-align: center;" | {{AOStandard}}
| {{IOlevel3}} | + Toxic/Psionic Res
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
|-
| [[Blood Mandate]]  
| {{icon link inline
| {{IOlevel2}} | + Recovery  
  | icon = AO_Superior_Scourging_Blast.png
| {{IOlevel2}} | + Fire/Cold Def  
  | link = Superior Scourging Blast
| {{IOlevel2}} | Stun Res  
  }}
| {{IOlevel5}} | + AoE Def
| style="text-align: center;" | {{AOSuperior}}
| {{IOlevel5}} | + Ranged Def     
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Malice of the Corruptor]]  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel5}} | 7.5% Range  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time 
|-
|-
| [[Sovereign Right]]  
| [[Superior Malice of the Corruptor]]  
| {{IOlevel4}} | Sleep Res  
| {{IOlevel7}} | 3% Health  
| {{IOlevel4}} | Confuse Res  
| {{IOlevel7}} | 10% Range  
| {{IOlevel4}} | Stun Res  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel4}} | Hold Res 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
| {{IOlevel4}} | + Melee Def
| {{IOlevel7}} | 10% Recharge Time 
|-
|-
| [[Soulbound Allegiance]]  
| [[Scourging Blast]]  
| {{IOlevel7}} | + Regeneration 
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel7}} | +Health 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel7}} | + Damage 
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel7}} | Hold Res 
| {{IOlevel5}} | 3% Recovery
| {{IOlevel7}} | + Psionic Def  
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
|-
| [[Superior Scourging Blast]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|}
|}


=== Recharge Intensive Pet ===
=== Defender ===
{{orange|need info}}
 
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = AO_Defender's_Bastion.png
  | link = Defender's Bastion
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Call_to_Arms.png|20px]]
| {{icon link inline
| [[Call to Arms]] 
  | icon = AO_Superior_Defender's_Bastion.png
|  
  | link = Superior Defender's Bastion
|
  }}
|  
| style="text-align: center;" | {{AOSuperior}}
|  
| style="text-align: center;" | 50
|  
| Acc{{/}}Dam {{IOUnique}}
|  
| Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Expedient_Reinforcement.png|20px]]
| {{icon link inline
| [[Expedient Reinforcement]] 
  | icon = AO_Vigilant_Assault.png
|  
  | link = Vigilant Assault
|  
  }}
|  
| style="text-align: center;" | {{AOStandard}}
|  
| style="text-align: center;" | 10-50
|  
| Acc{{/}}Dam {{IOUnique}}
|  
| Dam{{/}}Rech {{IOUnique}}
|  
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Vigilant_Assault.png
  | link = Superior Vigilant Assault
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Call to Arms]]  
| [[Defender's Bastion]]  
|  
| {{IOlevel3}} | 1.5% Health 
|  
| {{IOlevel5}} | 7.5% Range 
|  
| {{IOlevel5}} | 6% Improved Heal
|  
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time 
|-
| [[Superior Defender's Bastion]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 10% Range 
| {{IOlevel7}} | 8% Improved Heal
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
| {{IOlevel7}} | 10% Recharge Time 
|-
| [[Vigilant Assault]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
| [[Superior Vigilant Assault]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|}
 
=== Dominator ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Ascendency_of_the_Dominator.png
  | link = Ascendency of the Dominator
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior__Ascendency_of_the_Dominator.png
  | link = Superior Ascendency of the Dominator
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[Expedient Reinforcement]]
| {{icon link inline
|  
  | icon = AO_Dominating_Grasp.png
|  
  | link = Dominating Grasp
|  
  }}
|  
| style="text-align: center;" | {{AOStandard}}
|  
| style="text-align: center;" | 10-50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Dominating_Grasp.png
  | link = Superior Dominating Grasp
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Control {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|}
|}


== Defensive Sets ==
'''Set Bonuses'''
===Healing===           
 
{| class="wikitable" style="text-align:left"
{{IOBonusHeader}}
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
| [[Ascendency of the Dominator]]
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 6% Immob/Sleep Dur<br>3.3% Fear Dur<br>3% Conf/Hold/Stun Dur 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|-
| [[Image:IO_Triage.png|20px]]
| [[Superior Ascendency of the Dominator]]
| [[Triage]]   
| {{IOlevel7}} | 4% Damage 
| 10-30
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur 
| {{IOUncommon}}End/Heal
| {{IOlevel7}} | 15% Accuracy 
| {{IOUncommon}}End/Rech
| {{IOlevel7}} | 10% Recharge Time 
| {{IOUncommon}}Heal/Rech
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
| {{IOUncommon}}End/Heal/Rech ||  || 
|-
|-
| [[Image:IO_Regenerative_Tissue.png|20px]]
| [[Dominating Grasp]]
| [[Regenerative Tissue]]  
| {{IOlevel5}} | 6% Immob/Sleep Dur<br>3.3% Fear Dur<br>3% Conf/Hold/Stun Dur 
| 10-30
| {{IOlevel4}} | 1.875% Health
| {{IOUncommon}}End/Heal
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
| {{IOPoolB}}End/Rech
| {{IOlevel5}} | 3% Recovery
| {{IOPoolB}}Heal/Rech
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolB}}+Regeneration {{IOUnique}} ||
|-
|-
| [[Image:IO_Harmonized_Healing.png|20px]]
| [[Superior Dominating Grasp]]
| [[Harmonized Healing]] 
| {{IOlevel7}} | 8% Immob/Sleep Dur<br>4.4% Fear Dur<br>4% Conf/Hold/Stun Dur
| 20-40
| {{IOlevel7}} | 3% Health
| {{IOUncommon}}End/Heal
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
| {{IOUncommon}}End/Rech
| {{IOlevel7}} | 4% Recovery
| {{IOUncommon}}Heal/Rech
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOUncommon}}End/Heal/Rech
|}
| {{IOUncommon}}Heal
 
| {{IOUncommon}}End
=== Kheldian ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Image:IO_Miracle.png|20px]]
| {{icon link inline
| [[Miracle]]   
  | icon = AO_Kheldian's_Grace.png
| 20-40
  | link = Kheldian's Grace
| {{IOUncommon}}End/Heal
  }}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolA}}Heal/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolB}}End/Heal/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolB}}Heal
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}+Recovery {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Doctored_Wounds.png|20px]]
| {{icon link inline
| [[Doctored Wounds]] 
  | icon = AO_Superior_Kheldian's_Grace.png
| 30-50  
  | link = Superior Kheldian's Grace
| {{IOUncommon}}End/Heal
  }}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | {{AOSuperior}}
| {{IOUncommon}}Heal/Rech  
| style="text-align: center;" | 50
| {{IOUncommon}}End/Heal/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOUncommon}}Heal
| Dam{{/}}Rech {{IOUnique}}
| {{IOUncommon}}Rech
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Numina's_Convalescence.png|20px]]
| {{icon link inline
| [[Numina's Convalescence]] 
  | icon = AO_Essence_Transfer.png
| 30-50  
  | link = Essence Transfer
| {{IOPoolA}}End/Heal
  }}
| {{IOPoolB}}End/Rech  
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolC}}Heal/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolD}}End/Heal/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolA}}Heal  
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Essence_Transfer.png
  | link = Superior Essence Transfer
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Triage]]  
| [[Kheldian's Grace]]  
| {{IOlevel1}} | + Regeneration  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel1}} | +Health  
| {{IOlevel4}} | 3.75% Smash/Lethal Res<BR/>6.25% Mez Res
| {{IOlevel1}} | Improved Heal ||  ||  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel6}} | 5.25% Toxic/Psi Res<BR/>8.75% Mez Res
|-
| [[Superior Kheldian's Grace]]
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | 6% Smash/Lethal Res<BR/>10% Mez Res
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
|-
|-
| [[Regenerative Tissue]]  
| [[Essence Transfer]]  
| {{IOlevel3}} | +RunSpeed 
| {{IOlevel4}} | 1.875% Health
| {{IOlevel3}} | +Health 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel3}} | Improved Heal 
| {{IOlevel4}} | 3.125% Ranged Def<BR/>1.5625% Pos/Neg Def
| {{IOlevel3}} | - Recharge Time  ||  
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel5}} | 3.75% Melee Def<BR/>1.875% Smash/Lethal Def
|-
|-
| [[Harmonized Healing]]  
| [[Superior Essence Transfer]]  
| {{IOlevel2}} | + Recovery 
| {{IOlevel7}} | 3% Health
| {{IOlevel2}} | Confuse Res 
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel2}} | Improved Heal 
| {{IOlevel7}} | 5% Ranged Def<BR/>2.5% Pos/Neg Def
| {{IOlevel2}} | + AoE Def 
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel2}} | + Toxic Res
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Smash/Lethal Def
|}
 
=== Mastermind ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Miracle]]
| {{icon link inline
| {{IOlevel4}} | + Recovery 
  | icon = AO_Command_of_the_Mastermind.png
| {{IOlevel4}} | +Health 
  | link = Command of the Mastermind
| {{IOlevel4}} | Improved Heal 
  }}
| {{IOlevel2}} | + AoE Def
| style="text-align: center;" | {{AOStandard}}
| {{IOlevel2}} | + Psionic Def
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Doctored Wounds]]
| {{icon link inline
| {{IOlevel3}} | Fear Res 
  | icon = AO_Superior_Command_of_the_Mastermind.png
| {{IOlevel3}} | + Fire/Cold Res 
  | link = Superior Command of the Mastermind
| {{IOlevel3}} | Improved Heal 
  }}
| {{IOlevel3}} | - Recharge Time 
| style="text-align: center;" | {{AOSuperior}}
| {{IOlevel3}} | + Toxic/Psionic Res
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Numina's Convalescence]]
| {{icon link inline
| {{IOlevel5}} | + Regeneration 
  | icon = AO_Mark_of_Supremacy.png
| {{IOlevel4}} | +Health 
  | link = Mark of Supremacy
| {{IOlevel5}} | Improved Heal 
  }}
| {{IOlevel5}} | Hold Res 
| style="text-align: center;" | {{AOStandard}}
| {{IOlevel5}} | + Ranged Def
| style="text-align: center;" | 10-50
| Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Mark_of_Supremacy.png
  | link = Superior Mark of Supremacy
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|}
|}


===Resist Damage===           
'''Set Bonuses'''
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
{{IOBonusHeader}}
| [[Command of the Mastermind]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 1.875% Health 
| {{IOlevel5}} | 7.5% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<BR/>7.5% Mez Res
| {{IOlevel6}} | 5.25% Smash/Lethal Res<BR/>8.75% Mez Res 
|-
|-
| [[Image:IO_Steadfast_Protection.png|20px]]
| [[Superior Command of the Mastermind]]  
| [[Steadfast Protection]] 
| {{IOlevel7}} | 4% Damage 
| 10-30
| {{IOlevel7}} | 3% Health 
| {{IOUncommon}}End/Res
| {{IOlevel7}} | 10% Recharge Time 
| {{IOPoolA}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}}  
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOPoolA}}Knockback Protection {{IOGlobal}}   ||  |||
| {{IOlevel7}} | 6% Smash/Lethal Res<BR/>10% Mez Res  
|-
|-
| [[Image:IO_Impervious_Skin.png|20px]]
| [[Mark of Supremacy]]  
| [[Impervious Skin]] 
| {{IOlevel4}} | 6.25% Recharge Time
| 10-30
| {{IOlevel4}} | 9% Accuracy
| {{IOUncommon}}End/Res
| {{IOlevel4}} | 3.125% Melee Def<BR/>1.5625% Smash/Lethal Def
| {{IOPoolA}}Rech/Res
| {{IOlevel5}} | 3% Recovery
| {{IOPoolA}}End/Rech
| {{IOlevel5}} | 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res<br>22.5% Mez Res
| {{IOPoolC}}End/Rech/Res  
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
|-
|-
| [[Image:IO_Reactive_Armor.png|20px]]
| [[Superior Mark of Supremacy]]  
| [[Reactive Armor]] 
| {{IOlevel7}} | 10% Recharge Time
| 15-40
| {{IOlevel7}} | 15% Accuracy
| {{IOUncommon}}End/Res
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Smash/Lethal Def
| {{IOUncommon}}Rech/Res
| {{IOlevel7}} | 4% Recovery
| {{IOUncommon}}End/Rech
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br>30% Mez Res
| {{IOUncommon}}End/Rech/Res  
|}
| {{IOUncommon}}Res
 
| {{IOUncommon}}End
=== Scrapper ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Image:IO_Impervium_Armor.png|20px]]
| {{icon link inline
| [[Impervium Armor]] 
  | icon = AO_Scrapper's_Strike.png
| 15-40
  | link = Scrapper's Strike
| {{IOUncommon}}End/Res
  }}
| {{IOPoolA}}Rech/Res
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolB}}End/Rech/Res
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolC}}Res
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}+Psionic Resist {{IOGlobal}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Titanium_Coating.png|20px]]
| {{icon link inline
| [[Titanium Coating]] 
  | icon = AO_Superior_Scrapper's_Strike.png
| 25-50  
  | link = Superior Scrapper's Strike
| {{IOUncommon}}End/Res
  }}
| {{IOUncommon}}Rech/Res
| style="text-align: center;" | {{AOSuperior}}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | 50
| {{IOUncommon}}End/Rech/Res
| Acc{{/}}Dam {{IOUnique}}
| {{IOUncommon}}Res
| Dam{{/}}Rech {{IOUnique}}
| {{IOUncommon}}End
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Aegis.png|20px]]
| {{icon link inline
| [[Aegis]]   
  | icon = AO_Critical_Strikes.png
| 25-50  
  | link = Critical Strikes
| {{IOPoolA}}End/Res
  }}
| {{IOPoolB}}Rech/Res
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolC}}End/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolD}}End/Rech/Res
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolA}}Res
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Critical_Strikes.png
  | link = Superior Critical Strikes
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Steadfast Protection]]  
| [[Scrapper's Strike]]  
| {{IOlevel2}} | + Recovery  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel3}} | +Health  ||  ||  ||  
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
| [[Superior Scrapper's Strike]]
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
|-
| [[Impervious Skin]]  
| [[Critical Strikes]]  
| {{IOlevel3}} | Sleep Res 
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | +Health 
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel3}} | Debt Prot 
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel3}} | - Recharge Time ||
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Reactive Armor]]  
| [[Superior Critical Strikes]]  
| {{IOlevel1}} | Immob Res 
| {{IOlevel7}} | 4% Recovery
| {{IOlevel1}} | + Energy Def 
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel1}} | + Lethal Def
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel1}} | + AoE Def 
| {{IOlevel7}} | 4% Damage
| {{IOlevel1}} | + Toxic Res
| {{IOlevel7}} | 10% Recharge Time
|}
 
=== Sentinel ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Impervium Armor]]
| {{icon link inline
| {{IOlevel4}} | + Recovery 
  | icon = AO_Sentinel's_Ward.png
| {{IOlevel2}} | + Psionic Def 
  | link = Sentinel's Ward
| {{IOlevel4}} | +Endurance 
  }}
| {{IOlevel4}} | Hold Res 
| style="text-align: center;" | {{AOStandard}}
| {{IOlevel4}} | + Psionic Res
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[Titanium Coating]]
| {{icon link inline
| {{IOlevel3}} | Sleep Res 
  | icon = AO_Superior_Sentinel's_Ward.png
| {{IOlevel3}} | +Health 
  | link = Superior Sentinel's Ward
| {{IOlevel3}} | Stun Res 
  }}
| {{IOlevel4}} | Hold Res 
| style="text-align: center;" | {{AOSuperior}}
| {{IOlevel3}} | + Melee Def
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[Aegis]]
| {{icon link inline
| {{IOlevel4}} | +RunSpeed 
  | icon = AO_Opportunity_Strikes.png
| {{IOlevel4}} | + Fire/Cold Def 
  | link = Opportunity Strikes
| {{IOlevel4}} | Debt Prot 
  }}
| {{IOlevel4}} | + AoE Def 
| style="text-align: center;" | {{AOStandard}}
| {{IOlevel4}} | + Toxic Res     
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = AO_Superior_Opportunity_Strikes.png
  | link = Superior Opportunity Strikes
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|}
|}


===Defense===             
'''Set Bonuses'''
{| class="wikitable" style="text-align:left"
 
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
{{IOBonusHeader}}
| [[Sentinel's Ward]]
| {{IOlevel3}} | 7% Accuracy
| {{IOlevel5}} | 7.5% Range
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel4}} | 3.125% Melee Def<br>1.5625% Smash/Lethal Def 
| {{IOlevel6}} | 8.75% Recharge Time
|-
| [[Superior Sentinel's Ward]]
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Range
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 5% Melee Def<br>2.5% Smash/Lethal Def 
| {{IOlevel7}} | 10% Recharge Time
|-
| [[Opportunity Strikes]]
| {{IOlevel5}} | 7.5% Range
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3.75% Pos/Neg Def<br>1.875% Ranged Def
|-
|-
| [[Image:IO_Karma.png|20px]]
| [[Superior Opportunity Strikes]]  
| [[Karma]]   
| {{IOlevel7}} | 10% Range
| 10-30
| {{IOlevel7}} | 3.6% Endurance
| {{IOUncommon}}Def/End
| {{IOlevel7}} | 4% Damage
| {{IOUncommon}}Def/Rech
| {{IOlevel7}} | 10% Recharge Time
| {{IOUncommon}}Knockback Protection {{IOGlobal}}   || || ||
| {{IOlevel7}} | 5% Pos/Neg Def<br>2.5% Ranged Def
|}
 
=== Soldiers of Arachnos ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Image:IO_Kismet.png|20px]]
| {{icon link inline
| [[Kismet]]   
  | icon = AO_Dominion_of_Arachnos.png
| 10-30
  | link = Dominion of Arachnos
| {{IOUncommon}}Def/End
  }}
| {{IOPoolA}}Def/Rech  
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolC}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}   ||
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Serendipity.png|20px]]
| {{icon link inline
| [[Serendipity]]   
  | icon = AO_Superior_Dominion_of_Arachnos.png
| 15-40
  | link = Superior Dominion of Arachnos
| {{IOUncommon}}Def/End
  }}
| {{IOUncommon}}Def/Rech  
| style="text-align: center;" | {{AOSuperior}}
| {{IOUncommon}}End/Rech  
| style="text-align: center;" | 50
| {{IOUncommon}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOUncommon}}Def
| Dam{{/}}Rech {{IOUnique}}
| {{IOUncommon}}End
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Gift_of_the_Ancients.png|20px]]
| {{icon link inline
| [[Gift of the Ancients]]
  | icon = AO_Spider's_Bite.png
| 15-40
  | link = Spider's Bite
| {{IOUncommon}}Def/End
  }}
| {{IOPoolA}}Def/Rech  
| style="text-align: center;" | {{AOStandard}}
| {{IOPoolA}}End/Rech  
| style="text-align: center;" | 10-50
| {{IOPoolB}}Def/End/Rech  
| Acc{{/}}Dam {{IOUnique}}
| {{IOPoolC}}Def
| Dam{{/}}Rech {{IOUnique}}
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}}   
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|-
| {{icon link inline
  | icon = AO_Superior_Spider's_Bite.png
  | link = Superior Spider's Bite
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Dominion of Arachnos]]
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel4}} | 1.875% Health  
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
|-
| [[Image:IO_Red_Fortune.png|20px]]
| [[Superior Dominion of Arachnos]]  
| [[Red Fortune]]  
| {{IOlevel7}} | 15% Accuracy 
| 25-50
| {{IOlevel7}} | 3% Health 
| {{IOUncommon}}Def/End
| {{IOlevel7}} | 4% Damage 
| {{IOUncommon}}Def/Rech
| {{IOlevel7}} | 10% Recharge Time 
| {{IOUncommon}}End/Rech
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
| {{IOUncommon}}Def/End/Rech
| {{IOUncommon}}Def
| {{IOUncommon}}End
|-
|-
| [[Image:IO_Luck_of_the_Gambler.png|20px]]
| [[Spider's Bite]]  
| [[Luck of the Gambler]]  
| {{IOlevel4}} | 2.5% Damage
| 25-50
| {{IOlevel5}} | 2.25% Health
| {{IOPoolA}}Def/End
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOPoolB}}Def/Rech
| {{IOlevel6}} | 14% Regeneration
| {{IOPoolC}}End/Rech
| {{IOlevel6}} | 3.15% Endurance
| {{IOPoolD}}Def/End/Rech
| {{IOPoolA}}Def
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
|-
|-
| [[Superior Spider's Bite]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 3.6% Endurance
|}
|}


=== Stalker ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Stalker's_Guile.png
  | link = Stalker's Guile
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Stalker's_Guile.png
  | link = Superior Stalker's Guile
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Assassin's_Mark.png
  | link = Assassin's Mark
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|-
| {{icon link inline
  | icon = AO_Superior_Assassin's_Mark.png
  | link = Superior Assassin's Mark
  }}
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Karma]]  
| [[Stalker's Guile]]  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | +Health ||  ||  ||  
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
| [[Superior Stalker's Guile]]
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
| [[Assassin's Mark]]
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel6}} | 8.75% Recharge Time
|-
| [[Superior Assassin's Mark]]
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 10% Recharge Time
|}
 
=== Tanker ===
 
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = AO_Might_of_the_Tanker.png
  | link = Might of the Tanker
  }}
| style="text-align: center;" | {{AOStandard}}
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[Kismet]]
| {{icon link inline
| {{IOlevel2}} | + Recovery 
  | icon = AO_Superior_Might_of_the_Tanker.png
| {{IOlevel2}} | Confuse Res 
  | link = Superior Might of the Tanker
| {{IOlevel2}} | Debt Prot 
  }}
| {{IOlevel2}} | - Recharge Time  ||
| style="text-align: center;" | {{AOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[Serendipity]]
| {{icon link inline
| {{IOlevel1}} | + Regeneration 
  | icon = AO_Gauntleted_Fist.png
| {{IOlevel1}} | +Health 
  | link = Gauntleted Fist
| {{IOlevel1}} | Accuracy 
  }}
| {{IOlevel1}} | + AoE Def 
| style="text-align: center;" | {{AOStandard}}
| {{IOlevel1}} | + Toxic Res
| style="text-align: center;" | 10-50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[Gift of the Ancients]]  
| {{icon link inline
| {{IOlevel3}} | + Recovery  
  | icon = AO_Superior_Gauntleted_Fist.png
| {{IOlevel3}} | + Fire Res  
  | link = Superior Gauntleted Fist
| {{IOlevel3}} | +Endurance  
  }}
| {{IOlevel3}} | Hold Res   
| style="text-align: center;" | {{AOSuperior}}
| {{IOlevel3}} | + Psionic Res  
| style="text-align: center;" | 50
| Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Might of the Tanker]]  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel4}} | 1.875% Health  
| {{IOlevel5}} | 7.5% Recharge Time  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res   
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
|-
|-
| [[Red Fortune]]  
| [[Superior Might of the Tanker]]  
| {{IOlevel3}} | Immob Res  
| {{IOlevel7}} | 4% Damage  
| {{IOlevel3}} | + Fire/Cold Res
| {{IOlevel7}} | 3% Health 
| {{IOlevel3}} | + Damage  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res  
| {{IOlevel3}} | + Ranged Def
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
|-
|-
| [[Luck of the Gambler]]  
| [[Gauntleted Fist]]  
| {{IOlevel4}} | + Regeneration 
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel2}} | +Health 
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | Accuracy 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | Hold Res 
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel4}} | + Psionic Res  
| {{IOlevel6}} | 5.25% Smash/Lethal/Fire/Cold Res<br/>17.5% Mez Res
|-
|-
| [[Superior Gauntleted Fist]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 6% Pos/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 6% Smash/Lethal/Fire/Cold Res<br/>20% Mez Res
|}
|}


== Defensive Sets ==
=== Accurate Healing ===
=== Accurate Healing ===
{{orange|need info}}
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[Image:IO_Theft_of_Essence.png|20px]]
| {{icon link inline
| [[Theft of Essence]]    
  | icon = IO_Theft_of_Essence.png
|
  | link = Theft of Essence
|
   }}
|
| style="text-align: center;" | {{IORare}}
|
| style="text-align: center;" | 10-30
|
| Heal
|  
| Heal{{/}}Rech
|-
| Acc{{/}}Heal
| [[Image:IO_Touch_of_the_Nictus.png|20px]]
| Acc{{/}}End{{/}}Heal
| [[Touch of the Nictus]] 
| Acc{{/}}End{{/}}Rech
|  
| Chance for +End {{IOProc}}
|  
|  
|  
|  
|  
|  
|-
|-
| {{icon link inline
  | icon = IO_Touch_of_the_Nictus.png
  | link = Touch of the Nictus
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| Heal
| Heal{{/}}Rech
| Acc{{/}}Heal
| Acc{{/}}End{{/}}Heal
| Acc{{/}}End{{/}}Rech
| Chance for Neg Energy Damage {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Theft of Essence]]  
| [[Theft of Essence]]  
|  
| {{IOlevel4}} | 10% Regeneration
|  
| {{IOlevel3}} | 1.8% Endurance 
|  
| {{IOlevel4}} | 5% Improved Heal 
|  
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
|-
|-
| [[Touch of the Nictus]]  
| [[Touch of the Nictus]]  
|  
| {{IOlevel4}} | 1.875% Health
|  
| {{IOlevel4}} | 9% Accuracy
|  
| {{IOlevel4}} | 5% Improved Heal
|  
| {{IOlevel4}} | 2.25% Endurance 
|  
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
|-
|}
|}


== Mez Sets ==
=== Healing ===
=== Confuse ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = IO_Triage.png
  | link = Triage
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Heal{{/}}End
| End{{/}}Rech
| Heal{{/}}Rech
| Heal{{/}}End{{/}}Rech ||  || 
|-
| {{icon link inline
  | icon = IO_Regenerative_Tissue.png
  | link = Regenerative Tissue
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Heal{{/}}End
| End{{/}}Rech
| Heal{{/}}Rech
| Heal{{/}}End{{/}}Rech
| 25% Regen {{IOUnique}} {{IOProc}}||
|-
|-
| [[Image:IO_Befuddling_Aura.png|20px]]
| {{icon link inline
| [[Befuddling Aura]]    
  | icon = IO_Harmonized_Healing.png
| 10-30
  | link = Harmonized Healing
| {{IOUncommon}}Acc/Rech
   }}
| {{IOUncommon}}End/Conf
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 20-40
| {{IOUncommon}}Conf/Range
| Heal{{/}}End  
| {{IOUncommon}}Acc/Conf/Rech ||  
| End{{/}}Rech
| Heal{{/}}Rech
| Heal{{/}}End{{/}}Rech  
| Heal
| End
|-
|-
| [[Image:IO_Cacophony.png|20px]]
| {{icon link inline
| [[Cacophony]]   
  | icon = IO_Miracle.png
| 10-30
  | link = Miracle
| {{IOUncommon}}Acc/Rech
  }}
| {{IOPoolA}}End/Conf
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End
| style="text-align: center;" | 20-40
| {{IOPoolB}}Conf/Range
| Heal{{/}}End  
| {{IOPoolC}}Acc/Conf/Rech
| End{{/}}Rech
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
| Heal{{/}}Rech
| Heal{{/}}End{{/}}Rech  
| Heal
| 15% Recovery {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Perplex.png|20px]]
| {{icon link inline
| [[Perplex]]   
  | icon = IO_Preventive_Medicine.png
| 20-50  
  | link = Preventive Medicine
| {{IOUncommon}}Acc/Rech
  }}
| {{IOUncommon}}End/Conf
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 20-50
| {{IOUncommon}}Conf/Range
| Heal
| {{IOUncommon}}Acc/Conf/Rech
| Heal{{/}}End
| {{IOUncommon}}Conf/Rech
| Rech{{/}}End
| Heal{{/}}Rech
| Heal{{/}}End{{/}}Rech
| Chance for +Absorb {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Malaise's_Illusions.png|20px]]
| {{icon link inline
| [[Malaise's Illusions]]    
  | icon = IO_Doctored_Wounds.png
| 20-50
  | link = Doctored Wounds
| {{IOPoolA}}Acc/Rech
   }}
| {{IOPoolA}}End/Conf
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Acc/End  
| style="text-align: center;" | 30-50
| {{IOPoolB}}Conf/Range
| Heal{{/}}End  
| {{IOPoolC}}Acc/Conf/Rech
| End{{/}}Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech
| Heal
| Rech
|-
|-
| [[Image:IO_Coercive_Persuasion.png|20px]]
| {{icon link inline
| [[Coercive Persuasion]]    
  | icon = IO_Numina's_Convalescence.png
| 50
  | link = Numina's Convalescence
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{IORare}}
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}
| style="text-align: center;" | 30-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| Heal{{/}}End
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}  
| End{{/}}Rech  
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech
| Heal
| 10% Recovery and 20% Regen {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Panacea.png
  | link = Panacea
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Heal{{/}}End 
| End{{/}}Rech
| Heal{{/}}Rech 
| Heal{{/}}End{{/}}Rech
| Heal
| Chance for +HP and + End {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Befuddling Aura]]  
| [[Triage]]  
| {{IOlevel1}} | + Recovery  
| {{IOlevel1}} | 4% Regeneration  
| {{IOlevel1}} | Confuse Dur  
| {{IOlevel1}} | 0.75% Health  
| {{IOlevel1}} | Stun Res   
| {{IOlevel1}} | 2% Improved Heal  ||  ||
| {{IOlevel1}} | - Recharge Time ||      
|-
| [[Regenerative Tissue]]
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 4% Improved Heal 
| {{IOlevel3}} | 5% Recharge Time  ||
|-
| [[Harmonized Healing]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 3% Improved Heal  
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Miracle]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 1.875% Health 
| {{IOlevel4}} | 5% Improved Heal  
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | 1.875% Psi Def
|-
|-
| [[Cacophony]]  
| [[Preventive Medicine]]
| {{IOlevel1}} | + Recovery 
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel2}} | Confuse Dur 
| {{IOlevel4}} | 1.875% Health
| {{IOlevel3}} | Stun Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | + AoE Def 
| {{IOlevel5}} | 3.75% Endurance<br>Discount
| {{IOlevel3}} | + Ranged Def     
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Perplex]]  
| [[Doctored Wounds]]  
| {{IOlevel2}} | + Regeneration 
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Dur 
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Accuracy  
| {{IOlevel3}} | 4% Improved Heal  
| {{IOlevel2}} | + AoE Def  
| {{IOlevel3}} | 5% Recharge Time  
| {{IOlevel2}} | + Toxic/Psionic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Malaise's Illusions]]  
| [[Numina's Convalescence]]
| {{IOlevel4}} | + Recovery  
| {{IOlevel5}} | 12% Regeneration  
| {{IOlevel4}} | Confuse Dur  
| {{IOlevel4}} | 1.875% Health  
| {{IOlevel4}} | + Damage  
| {{IOlevel5}} | 6% Improved Heal  
| {{IOlevel4}} | - Recharge Time 
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Coercive Persuasion]]  
| [[Panacea]] <br /> PVE + PVP
| {{IOlevel7}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel7}} | Confuse Dur 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel7}} | + Damage  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel7}} | - Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel7}} | + Ranged Def
| {{IOlevel5}} | 6% Improved Heal
|-
|-
| [[Panacea]] <br /> PVP only
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel5}} | 10% Chance for<br>Repel Protection
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | 7.5% Range
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|}
|}


=== Sleep ===
=== Defense ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = IO_Karma.png
  | link = Karma
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Def{{/}}End
| Def{{/}}Rech
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
| {{icon link inline
  | icon = IO_Kismet.png
  | link = Kismet
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech
| Def{{/}}End{{/}}Rech
| 6% ToHit {{IOUnique}} {{IOProc}} ||
|-
|-
| [[Image:IO_Hibernation.png|20px]]
| {{icon link inline
| [[Hibernation]]   
  | icon = IO_Serendipity.png
| 10-30
  | link = Serendipity
| {{IOUncommon}}Acc/Rech
  }}
| {{IOUncommon}}End/Sleep
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 15-40
| {{IOUncommon}}Sleep/Range
| Def{{/}}End  
| {{IOUncommon}}Acc/Rech/Sleep ||
| Def{{/}}Rech
| End{{/}}Rech
| Def{{/}}End{{/}}Rech  
| Def
| End
|-
|-
| [[Image:IO_Induced_Coma.png|20px]]
| {{icon link inline
| [[Induced Coma]]    
  | icon = IO_Gift_of_the_Ancients.png
| 10-30
  | link = Gift of the Ancients
| {{IOUncommon}}Acc/Rech
   }}
| {{IOPoolA}}End/Sleep
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End
| style="text-align: center;" | 15-40
| {{IOPoolB}}Sleep/Range
| Def{{/}}End  
| {{IOPoolC}}Acc/Sleep/Rech
| Def{{/}}Rech
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| End{{/}}Rech
| Def{{/}}End{{/}}Rech  
| Def
| Def{{/}}7.5% Run Speed {{IOGlobal}}
|-
|-
| [[Image:IO_Lethargic_Repose.png|20px]]
| {{icon link inline
| [[Lethargic Repose]]    
  | icon = IO_Reactive_Defenses.png
| 20-50
  | link = Reactive Defenses
| {{IOUncommon}}Acc/Rech
   }}
| {{IOUncommon}}End/Sleep
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 20-50
| {{IOUncommon}}Sleep/Range
|  Def
| {{IOUncommon}}Acc/Rech/Sleep
| Def{{/}}End
| {{IOUncommon}}Acc/Sleep
| End{{/}}Rech
| Def{{/}}Rech
| Def{{/}}End{{/}}Rech
| Scaling Dam Res (3% - 13%) {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Image:IO_Call_of_the_Sandman.png|20px]]
| {{icon link inline
| [[Call of the Sandman]]
  | icon = IO_Red_Fortune.png
| 20-50
  | link = Red Fortune
| {{IOPoolA}}Acc/Rech
  }}
| {{IOPoolA}}End/Sleep
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Acc/End  
| style="text-align: center;" | 25-50
| {{IOPoolB}}Sleep/Range
| Def{{/}}End  
| {{IOPoolC}}Acc/Rech/Sleep
| Def{{/}}Rech
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
| End{{/}}Rech  
| Def{{/}}End{{/}}Rech
| Def
| End
|-
|-
| [[Image:IO_Fortunata_Hypnosis.png|20px]]
| {{icon link inline
| [[Fortunata Hypnosis]]    
  | icon = IO_Luck_of_the_Gambler.png
| 50
  | link = Luck of the Gambler
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{IORare}}
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
| style="text-align: center;" | 25-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| Def{{/}}End
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}  
| Def{{/}}Rech  
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
| End{{/}}Rech  
| Def{{/}}End{{/}}Rech
| Def
| Def{{/}}7.5% Rech Time {{IOGlobal}}
|-
|-
| {{icon link inline
  | icon = IO_Shield Wall.png
  | link = Shield Wall
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Def{{/}}End
| Def{{/}}Rech
| End{{/}}Rech 
| Def{{/}}End{{/}}Rech
| Defense
| TP Prot{{/}}5% Res(All) {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Hibernation]]  
| [[Karma]]  
| {{IOlevel3}} | Sleep Dur  
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel1}} | +Health   
| {{IOlevel3}} | 1.5% Health  ||  ||  ||
| {{IOlevel1}} | + Smashing Res  
|-
| {{IOlevel1}} | - Recharge Time ||  
| [[Kismet]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 3.75% Recharge Time ||
|-
| [[Serendipity]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 3% Accuracy  
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Gift of the Ancients]]
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 1.8% Endurance  
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Induced Coma]]  
| [[Reactive Defenses]]  
| {{IOlevel5}} | Sleep Dur 
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel1}} | +Health
| {{IOlevel4}} | 1.875% Health
| {{IOlevel3}} | Debt Prot 
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel2}} | + Move 
| {{IOlevel5}} | 3.75% Endurance<br>Discount
| {{IOlevel3}} | + Melee Def
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Lethargic Repose]]  
| [[Red Fortune]]  
| {{IOlevel3}} | Sleep Dur 
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Energy Def 
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Smashing Def  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel2}} | + AoE Def  
| {{IOlevel3}} | 5% Recharge Time  
| {{IOlevel2}} | + Toxic Res
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Call of the Sandman]]  
| [[Luck of the Gambler]]  
| {{IOlevel4}} | Sleep Dur  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel4}} | +Health   
| {{IOlevel2}} | 1.125% Health   
| {{IOlevel4}} | +Endurance  
| {{IOlevel4}} | 9% Accuracy  
| {{IOlevel4}} | - Recharge Time 
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Toxic/Psionic Res      
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Fortunata Hypnosis]]  
| [[Shield Wall]] <br /> PvE and PVP
| {{IOlevel7}} | + Recovery  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel7}} | + Fire/Cold Res  
| {{IOlevel5}} | 2.25% Health  
| {{IOlevel7}} | Accuracy 
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Shield Wall]] <br /> PvP Only
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 7.5% Chance for<br>Repel Protection
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
|}
|}


=== Slow Movement ===
=== Resist Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = IO_Steadfast_Protection.png
  | link = Steadfast Protection
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Res{{/}}End
| Res{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}} 
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
| {{icon link inline
  | icon = IO_Impervious_Skin.png
  | link = Impervious Skin
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Res{{/}}End
| Res{{/}}Rech
| End{{/}}Rech
| Res{{/}}End{{/}}Rech
| 7.5% Mez Res {{IOGlobal}} {{/}}25% Regen {{IOProc}}  ||
|-
| {{icon link inline
  | icon = IO_Reactive_Armor.png
  | link = Reactive Armor
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 15-40
| Res{{/}}End 
| Res{{/}}Rech
| End{{/}}Rech
| Res{{/}}End{{/}}Rech
| Res
| End
|-
|-
| [[Image:IO_Curtail_Speed.png|20px]]
| {{icon link inline
| [[Curtail Speed]]    
  | icon = IO_Impervium_Armor.png
| 10-30
  | link = Impervium Armor
| {{IOUncommon}}Acc/Slow
   }}
| {{IOUncommon}}Dam/Slow
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 15-40
| {{IOUncommon}}Slow/Range
| Res{{/}}End
| {{IOUncommon}}End/Rech/Slow ||  
| Res{{/}}Rech
| End{{/}}Rech
| Res{{/}}End{{/}}Rech  
| Res
| 6% Psi Res {{IOGlobal}} 
|-
|-
| [[Image:IO_Impeded_Swiftness.png|20px]]
| {{icon link inline
| [[Impeded Swiftness]]    
  | icon = IO_Unbreakable_Guard.png
| 10-30
  | link = Unbreakable Guard
| {{IOUncommon}}Acc/Slow
   }}
| {{IOPoolA}}Dam/Slow
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End
| style="text-align: center;" | 20-50
| {{IOPoolB}}Slow/Range 
| Res
| {{IOPoolC}}End/Rech/Slow 
| Res{{/}}End
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
| End{{/}}Rech
| Res{{/}}Rech
| Res{{/}}End{{/}}Rech
| 7.5% Max HP {{IOUnique}} {{IOGlobal}}  
|-
|-
| [[Image:IO_Tempered_Readiness.png|20px]]
| {{icon link inline
|nowrap|[[Tempered Readiness]]    
  | icon = IO_Titanium_Coating.png
| 20-50
  | link = Titanium Coating
| {{IOUncommon}}Acc/Slow
   }}
| {{IOUncommon}}Dam/Slow
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 25-50
| {{IOUncommon}}Slow/Range
| Res{{/}}End
| {{IOUncommon}}End/Rech/Slow
| Res{{/}}Rech
| {{IOUncommon}}Acc/Dam/Slow
| End{{/}}Rech
| Res{{/}}End{{/}}Rech  
| Res
| End
|-
|-
| [[Image:IO_Pacing_of_the_Turtle.png|20px]]
| {{icon link inline
| [[Pacing of the Turtle]]
  | icon = IO_Aegis.png
| 20-50
  | link = Aegis
| {{IOPoolA}}Acc/Slow
  }}
| {{IOPoolA}}Dam/Slow
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/End
| style="text-align: center;" | 25-50
| {{IOPoolB}}Slow/Range
| Res{{/}}End
| {{IOPoolC}}End/Rech/Slow
| Res{{/}}Rech
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| End{{/}}Rech
| Res{{/}}End{{/}}Rech  
| Res
| 5% Psi Res{{/}}20% Mez Res {{IOUnique}} {{IOGlobal}}  
|-
|-
| {{icon link inline
  | icon = IO_Gladiator's Armor.png
  | link = Gladiator's Armor
  }}
| style="text-align: center;" | {{IOPVP}}
| style="text-align: center;" | 10-50
| Res{{/}}End
| Res{{/}}Rech
| End{{/}}Rech 
| Res{{/}}End{{/}}Rech
| Resistance
| TP Prot{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Curtail Speed]]  
| [[Steadfast Protection]]
| {{IOlevel1}} | Immob Res   
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel3}} | Improved Slow  
| {{IOlevel3}} | 1.5% Health  ||  ||  ||
| {{IOlevel1}} | + Lethal Def
|-
| {{IOlevel1}} | - Recharge Time ||      
| [[Impervious Skin]]  
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 5% Recharge Time ||
|-
| [[Reactive Armor]]
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br/>0.625% Melee Def
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Impervium Armor]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel2}} | 1.875% Psi Def 
| {{IOlevel4}} | 2.25% Endurance  
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Unbreakable Guard]]
| {{IOlevel3}} | 2.5% Endurance<br>Discount
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
|-
|-
| [[Impeded Swiftness]]  
| [[Titanium Coating]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel5}} | Improved Slow  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel3}} | Stun Res
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel3}} | Hold Res 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | + Melee Def  
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
|-
|-
| [[Tempered Readiness]]  
| [[Aegis]]  
| {{IOlevel2}} | + Recovery 
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel2}} | Improved Slow 
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
| {{IOlevel1}} | +Endurance 
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel2}} | - Recharge Time 
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
| {{IOlevel2}} | + Ranged Def
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res     
|-
|-
| [[Pacing of the Turtle]]  
| [[Gladiator's Armor]] <br /> PVE + PVP
| {{IOlevel4}} | Sleep Res 
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | Improved Slow 
| {{IOlevel2}} | Mag 3 Knockback<br>Protection
| {{IOlevel4}} | Accuracy 
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | Hold Res 
| {{IOlevel5}} | 2.25% Health
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
|-
| [[Gladiator's Armor]]  <br /> PVP only
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel5}} | 10% Chance for<br>Repel Protection 
| {{IOlevel3}} | 3% Smash/Lethal Res<br>5% Mez Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
|}
|}


=== Immobilize ===
== Mez Sets ==
{| class="wikitable" style="text-align:left"
=== Confuse ===
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
{| class="wikitable"
|-
! scope="col" | Set name
| [[Image:IO_Rooting_Grasp.png|20px]]
! scope="col" | Rarity
| [[Rooting Grasp]] 
! scope="col" | Levels
| 10-30
! scope="col" | Option 1
| {{IOUncommon}}Acc/Rech
! scope="col" | Option 2
| {{IOUncommon}}End/Immob
! scope="col" | Option 3
| {{IOUncommon}}Acc/End
! scope="col" | Option 4
| {{IOUncommon}}Immob/Range
! scope="col" | Option 5
| {{IOUncommon}}Acc/Immob/Rech ||
! scope="col" | Option 6
|-
|-
| [[Image:IO_Debilitative_Action.png|20px]]
| {{icon link inline
| [[Debilitative Action]]    
  | icon = IO_Befuddling_Aura.png
| 10-30
  | link = Befuddling Aura
| {{IOUncommon}}Acc/Rech
   }}
| {{IOPoolA}}Rech/Immob
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolA}}Acc/End
| style="text-align: center;" | 10-30
| {{IOPoolB}}Immob/Range
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Immob/Rech
| End{{/}}Conf
| {{IOPoolC}}Chance for Stun {{IOProc}}  
| Acc{{/}}End
| Conf{{/}}Range
| Acc{{/}}Conf{{/}}Rech || 
|-
|-
| [[Image:IO_Enfeebled_Operation.png|20px]]
| {{icon link inline
| [[Enfeebled Operation]]    
  | icon = IO_Cacophony.png
| 20-50
  | link = Cacophony
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOUncommon}}End/Immob
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Immob/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Immob/Rech  
| End{{/}}Conf
| {{IOUncommon}}Acc/Immob
| Acc{{/}}End  
| Conf{{/}}Range  
| Acc{{/}}Conf{{/}}Rech
| Chance for Energy Dam {{IOProc}}
|-
|-
| [[Image:IO_Trap_of_the_Hunter.png|20px]]
| {{icon link inline
| [[Trap of the Hunter]]
  | icon = IO_Perplex.png
| 20-50  
  | link = Perplex
| {{IOPoolA}}Acc/Rech  
  }}
| {{IOPoolA}}End/Immob
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOPoolB}}Immob/Acc
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Immob/Rech  
| End{{/}}Conf
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
| Acc{{/}}End  
| Conf{{/}}Range
| Acc{{/}}Conf{{/}}Rech  
| Rech{{/}}Conf
|-
|-
| [[Image:IO_Gravitational_Anchor.png|20px]]
| {{icon link inline
| [[Gravitational Anchor]]    
  | icon = IO_Malaise's_Illusions.png
| 50
  | link = Malaise's Illusions
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{IORare}}
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 20-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Rech
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}  
| End{{/}}Conf
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
| Acc{{/}}End
| Conf{{/}}Range
| Acc{{/}}Conf{{/}}Rech 
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Coercive_Persuasion.png
  | link = Coercive Persuasion
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Conf (Superior) {{IOUnique}}
| Conf{{/}}Rech (Superior) {{IOUnique}}
| Conf{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Conf{{/}}End (Superior) {{IOUnique}}
| Contagious Confusion {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Rooting Grasp]]  
| [[Befuddling Aura]]  
| {{IOlevel1}} | Immob Dur   
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel1}} | +Health  
| {{IOlevel1}} | 1% Conf Dur   
| {{IOlevel1}} | + Damage   
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel1}} | 2.5% Recharge Time ||     
|-
| [[Cacophony]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | 1.5% Conf Dur 
| {{IOlevel3}} | 3% Toxic/Psi Res<br/>5% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
|-
| [[Perplex]]
| {{IOlevel2}} | 6% Regeneration 
| {{IOlevel2}} | 1.5% Conf Dur 
| {{IOlevel2}} | 5% Accuracy 
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Malaise's Illusions]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 2.5% Conf Dur 
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
| [[Coercive Persuasion]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 4% Conf Dur 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|}
 
=== Fear ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Horror.png
  | link = Horror
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Fear
| Acc{{/}}End
| Fear{{/}}Range
| Acc{{/}}Fear{{/}}Rech ||
|-
| {{icon link inline
  | icon = IO_Unspeakable_Terror.png
  | link = Unspeakable Terror
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Fear
| Acc{{/}}End
| Fear{{/}}Range
| Acc{{/}}Fear{{/}}Rech
| Chance for Stun {{IOProc}}
|-
|-
| [[Debilitative Action]]
| {{icon link inline
| {{IOlevel3}} | Immob Dur 
  | icon = IO_Nightmare.png
| {{IOlevel3}} | + Cold Res 
  | link = Nightmare
| {{IOlevel3}} | Debt Prot 
  }}
| {{IOlevel3}} | + AoE Def 
| style="text-align: center;" | {{IOUncommon}}
| {{IOlevel3}} | + Toxic Res
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Fear
| Acc{{/}}End
| Fear{{/}}Range
| Acc{{/}}Fear{{/}}Rech
| Acc{{/}}Fear
|-
|-
| [[Enfeebled Operation]]  
| {{icon link inline
| {{IOlevel2}} | Immob Dur   
  | icon = IO_Glimpse_of_the_Abyss.png
| {{IOlevel2}} | + Negative Energy Res  
  | link = Glimpse of the Abyss
| {{IOlevel3}} | + Lethal Def 
  }}
| {{IOlevel2}} | - Recharge Time   
| style="text-align: center;" | {{IORare}}
| {{IOlevel4}} | + Melee Def
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Fear
| Acc{{/}}End
| Fear{{/}}Range
| Acc{{/}}Fear{{/}}Rech
| Chance for Psionic Damage {{IOProc}}
|}
 
'''Set Bonuses'''
 
{{IOBonusHeader}}
| [[Horror]]  
| {{IOlevel1}} | 1.1% Fear Dur   
| {{IOlevel1}} | 0.75% Health  
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel1}} | 2.5% Recharge Time  ||  
|-
|-
| [[Trap of the Hunter]]  
| [[Unspeakable Terror]]  
| {{IOlevel4}} | Immob Dur   
| {{IOlevel3}} | 2.2% Fear Dur   
| {{IOlevel4}} | +Health 
| {{IOlevel3}} | 3% Pos/Neg Res<br/>5% Mez Res
| {{IOlevel4}} | Accuracy 
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | Hold Res  
| {{IOlevel3}} | 5% Recharge Time  
| {{IOlevel4}} | + Ranged Def
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Gravitational Anchor]]  
| [[Nightmare]]  
| {{IOlevel7}} | + Recovery  
| {{IOlevel2}} | 1.65% Fear Dur  
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def
| {{IOlevel7}} | Accuracy   
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Glimpse of the Abyss]]
| {{IOlevel4}} | 2.75% Fear Dur 
| {{IOlevel4}} | 1.875% Health 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|}
|}


=== Holds ===
=== Holds ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
| {{icon link inline
  | icon = IO_Paralytic.png
  | link = Paralytic
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Hold
| Acc{{/}}End
| Hold{{/}}Range
| Acc{{/}}Hold{{/}}Rech ||
|-
| {{icon link inline
  | icon = IO_Neuronic_Shutdown.png
  | link = Neuronic Shutdown
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Hold
| Acc{{/}}End
| Hold{{/}}Range
| Acc{{/}}Hold{{/}}Rech
| Chance for Psionic Dam {{IOProc}}
|-
|-
| [[Image:IO_Paralytic.png|20px]]
| {{icon link inline
| [[Paralytic]]   
  | icon = IO_Basilisk's_Gaze.png
| 10-30  
  | link = Basilisk's Gaze
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Hold  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 10-30
| {{IOUncommon}}Hold/Range
| Acc{{/}}Hold
| {{IOUncommon}}Acc/Hold/Rech ||
| Acc{{/}}Rech
| Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for -Rech {{IOProc}}
|-
|-
| [[Image:IO_Neuronic_Shutdown.png|20px]]
| {{icon link inline
| [[Neuronic Shutdown]]    
  | icon = IO_Essence_of_Curare.png
| 10-30
  | link = Essence of Curare
| {{IOUncommon}}Acc/Rech  
   }}
| {{IOPoolA}}End/Hold  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOPoolB}}Hold/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Hold/Rech
| End{{/}}Hold  
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
| Acc{{/}}End  
| Hold{{/}}Range  
| Acc{{/}}Hold  
| Acc{{/}}Hold{{/}}Rech
|-
|-
| [[Image:IO_Basilisk's_Gaze.png|20px]]
| {{icon link inline
| [[Basilisk's Gaze]]    
  | icon = IO_Ghost_Widow's_Embrace.png
| 10-30
  | link = Ghost Widow's Embrace
|
   }}
|
| style="text-align: center;" | {{IORare}}
|
| style="text-align: center;" | 20-50
|
| Acc{{/}}Rech
|
| End{{/}}Hold
|
| Acc{{/}}End
| Hold{{/}}Range
| Acc{{/}}Hold{{/}}Rech
| Chance for Psionic Dam {{IOProc}}
|-
|-
| [[Image:IO_Essence_of_Curare.png|20px]]
| {{icon link inline
| [[Essence of Curare]] 
  | icon = IO_Lockdown.png
| 20-50  
  | link = Lockdown
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Hold  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 30-50
| {{IOUncommon}}Hold/Range
| Acc{{/}}Hold
| {{IOUncommon}}Acc/Hold  
| Acc{{/}}Rech
| {{IOUncommon}}Acc/Hold/Rech
| Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for Mag 2 Hold {{IOProc}}
|-
|-
| [[Image:IO_Ghost_Widow's_Embrace.png|20px]]
| {{icon link inline
| [[Ghost Widow's Embrace]] 
  | icon = IO_Unbreakable_Constraint.png
| 20-50  
  | link = Unbreakable Constraint
| {{IOPoolA}}Acc/Rech  
  }}
| {{IOPoolA}}End/Hold
| style="text-align: center;" | {{IOVeryRare}}
| {{IOPoolB}}Acc/End
| style="text-align: center;" | 50
| {{IOPoolB}}Hold/Range
| Hold (Superior) {{IOUnique}}  
| {{IOPoolC}}Acc/Hold/Rech
| Hold{{/}}Rech (Superior) {{IOUnique}}
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| Hold{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Hold{{/}}End (Superior) {{IOUnique}}  
| Chance for Smashing Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Image:IO_Lockdown.png|20px]]
| {{icon link inline
| [[Lockdown]] 
  | icon = IO_Gladiator's Net.png
| 20-50
  | link = Gladiator's Net
|
  }}
|
| style="text-align: center;" | {{IOPVP}}
|
| style="text-align: center;" | 10-50
|
| Acc{{/}}Hold
|
| Acc{{/}}Rech
|
| Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for Lethal Dam {{IOProc}}
|-
|-
| [[Image:IO_Unbreakable_Constraint.png|20px]]
| {{icon link inline
| [[Unbreakable Constraint]] 
  | icon = WO_Entomb.png
| 50  
  | link = Entomb
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}  
  }}
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{WOStandard}}
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}  
| style="text-align: center;" | 10-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Acc{{/}}Hold{{IOUnique}}  
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}  
| Hold{{/}}Rech {{IOUnique}}  
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
| End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Hold{{/}}End {{IOUnique}}  
| Acc{{/}}Hold{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
  | icon = WO_Superior_Entomb.png
  | link = Superior Entomb
  }}
| style="text-align: center;" | {{WOSuperior}}
| style="text-align: center;" | 50
| Acc{{/}}Hold{{IOUnique}}
| Hold{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| Acc{{/}}Hold{{/}}End {{IOUnique}}
| Acc{{/}}Hold{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Paralytic]]  
| [[Paralytic]]  
| {{IOlevel1}} | + Recovery   
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel1}} | + Positive/Negative Energy Res
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel1}} | Debt Prot 
| {{IOlevel1}} | 0.9% Endurance
| {{IOlevel1}} | Hold Dur  ||  
| {{IOlevel1}} | 1% Hold Dur  ||  
|-
|-
| [[Neuronic Shutdown]]  
| [[Neuronic Shutdown]]  
| {{IOlevel3}} | Immob Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel3}} | +Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | Hold Dur   
| {{IOlevel3}} | 2% Hold Dur   
| {{IOlevel3}} | + Melee Def  
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
|-
|-
| [[Basilisk's Gaze]]   
| [[Basilisk's Gaze]]   
| {{IOlevel4}} | +Negative Def
| {{IOlevel3}} | 2.5% Pos/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | +Recovery
| {{IOlevel3}} | 2% Recovery
| {{IOlevel5}} | +Recharge
| {{IOlevel5}} | 7.5% Recharge Time
| +5% Status Resistance
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | +Regeneration
| {{IOlevel4}} | 10% Regeneration
|-
|-
| [[Essence of Curare]]  
| [[Essence of Curare]]  
| {{IOlevel2}} | Fear Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Stun Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel2}} | Hold Dur   
| {{IOlevel2}} | 1.5% Hold Dur   
| {{IOlevel2}} | + Ranged Def  
| {{IOlevel2}} | 1.875% Ranged Def<br/>0.9375% Pos/Neg Def
|-
|-
| [[Ghost Widow's Embrace]]  
| [[Ghost Widow's Embrace]]  
| {{IOlevel4}} | +RunSpeed 
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | +Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | Hold Dur   
| {{IOlevel4}} | 2.5% Hold Dur   
| {{IOlevel4}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Lockdown]]   
| [[Lockdown]]   
| {{IOlevel5}} | +Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | +Hold
| {{IOlevel4}} | 2.5% Hold Dur
| {{IOlevel3}} | +Hold Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel3}} | +AoE Def
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel5}} | +Ranged Def
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
|-
|-
| [[Unbreakable Constraint]]  
| [[Unbreakable Constraint]]  
| {{IOlevel7}} | + Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | Accuracy  
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | - Recharge Time   
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Gladiator's Net]] <br /> PvE and PvP
| {{IOlevel4}} | 2.5% Hold Dur
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel5}} | 7.5% Recharge Time   
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
|-
| [[Gladiator's Net]] <br /> PvP Only
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel7}} | 10% Range
| {{IOlevel4}} | 10% Slow Res  
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel5}} | 3% Recovery
|-
|-
| [[Entomb]]
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Entomb]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


=== Fear ===
=== Immobilize ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[Image:IO_Horror.png|20px]]
| {{icon link inline
| [[Horror]]   
  | icon = IO_Rooting_Grasp.png
| 10-30  
  | link = Rooting Grasp
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Fear
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOUncommon}}Fear/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Fear/Rech ||
| End{{/}}Immob
| Acc{{/}}End  
| Immob{{/}}Range  
| Acc{{/}}Immob{{/}}Rech ||  
|-
|-
| [[Image:IO_Unspeakable_Terror.png|20px]]
| {{icon link inline
| [[Unspeakable Terror]] 
  | icon = IO_Debilitative_Action.png
| 10-30  
  | link = Debilitative Action
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOPoolA}}End/Fear
| style="text-align: center;" | {{IORare}}
| {{IOPoolA}}Acc/End  
| style="text-align: center;" | 10-30
| {{IOPoolB}}Fear/Range  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Fear/Rech  
| Immob{{/}}End
| {{IOPoolC}}Chance for Disorient {{IOProc}}
| Acc{{/}}End  
| Immob{{/}}Range
| Acc{{/}}Immob{{/}}Rech  
| Chance for Stun {{IOProc}}  
|-
|-
| [[Image:IO_Nightmare.png|20px]]
| {{icon link inline
| [[Nightmare]]   
  | icon = IO_Enfeebled_Operation.png
| 20-50  
  | link = Enfeebled Operation
| {{IOUncommon}}Acc/Rech  
  }}
| {{IOUncommon}}End/Fear
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Fear/Range  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc/Fear/Rech  
| End{{/}}Immob
| {{IOUncommon}}Acc/Fear
| Acc{{/}}End  
| Immob{{/}}Range  
| Acc{{/}}Immob{{/}}Rech  
| Acc{{/}}Immob
|-
|-
| [[Image:IO_Glimpse_of_the_Abyss.png|20px]]
| {{icon link inline
| [[Glimpse of the Abyss]]
  | icon = IO_Trap_of_the_Hunter.png
| 20-50  
  | link = Trap of the Hunter
| {{IOPoolA}}Acc/Rech  
  }}
| {{IOPoolA}}End/Fear
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Acc/End  
| style="text-align: center;" | 20-50
| {{IOPoolB}}Fear/Range
| Acc{{/}}Rech  
| {{IOPoolC}}Acc/Fear/Rech  
| End{{/}}Immob
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| Acc{{/}}End  
| Immob{{/}}Acc
| Acc{{/}}Immob{{/}}Rech  
| Chance for Lethal Dam {{IOProc}}  
|-
|-
| {{icon link inline
  | icon = IO_Gravitational_Anchor.png
  | link = Gravitational Anchor
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Immob (Superior) {{IOUnique}}
| Immob{{/}}Rech (Superior) {{IOUnique}}
| Immob{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Immob{{/}}End (Superior) {{IOUnique}}
| Chance for Hold {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Horror]]  
| [[Rooting Grasp]]  
| {{IOlevel1}} | Fear Dur   
| {{IOlevel1}} | 2% Immob Dur   
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | Stun Res  
| {{IOlevel1}} | 1% Damage  
| {{IOlevel1}} | - Recharge Time  ||  
| {{IOlevel1}} | 2.5% Recharge Time  ||  
|-
|-
| [[Unspeakable Terror]]  
| [[Debilitative Action]]  
| {{IOlevel3}} | Fear Dur   
| {{IOlevel3}} | 4% Immob Dur   
| {{IOlevel3}} | + Negative Energy Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | Debt Prot 
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Nightmare]]  
| [[Enfeebled Operation]]  
| {{IOlevel2}} | Fear Dur   
| {{IOlevel2}} | 3% Immob Dur   
| {{IOlevel2}} | + Negative Energy Def 
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | Accuracy 
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel2}} | Hold Res  
| {{IOlevel2}} | 3.75% Recharge Time  
| {{IOlevel2}} | + Toxic/Psionic Res
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|-
|-
| [[Glimpse of the Abyss]]  
| [[Trap of the Hunter]]  
| {{IOlevel4}} | Fear Dur   
| {{IOlevel4}} | 5% Immob Dur   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | - Recharge Time 
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Psionic Res
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|-
| [[Gravitational Anchor]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|}
|}


=== Stuns ===
=== Knockback ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Set name
|-
! scope="col" | Rarity
| [[Image:IO_Stagger.png|20px]]
! scope="col" | Levels
| [[Stagger]]   
! scope="col" | Option 1
| 10-30
! scope="col" | Option 2
| {{IOUncommon}}Acc/Rech
! scope="col" | Option 3
| {{IOUncommon}}End/Stun
! scope="col" | Option 4
| {{IOUncommon}}Acc/End
! scope="col" | Option 5
| {{IOUncommon}}Stun/Range
! scope="col" | Option 6
| {{IOUncommon}}Acc/Range/Rech
|-
|-
| [[Image:IO_Razzle_Dazzle.png|20px]]
| {{icon link inline
| [[Razzle Dazzle]]    
  | icon = IO_Volley_of_Velocity.png
| 10-30
  | link = Volley of Velocity
| {{IOUncommon}}Acc/Rech
   }}
| {{IOPoolA}}End/Stun
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolA}}Acc/End
| style="text-align: center;" | 10-20
| {{IOPoolB}}Stun/Range
| Knock{{/}}Dam
| {{IOPoolC}}Acc/Stun/Rech  
| Knock{{/}}Acc
| {{IOPoolC}}Chance for Immobilize {{IOProc}}
| Knock{{/}}Rech ||  ||  ||
|-
|-
| [[Image:IO_Rope_A_Dope.png|20px]]
| {{icon link inline
| [[Rope A Dope]]   
  | icon = IO_Explosive_Strike.png
| 20-50
  | link = Explosive Strike
| {{IOUncommon}}Acc/Rech
  }}
| {{IOUncommon}}End/Stun
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Acc/End
| style="text-align: center;" | 10-20
| {{IOUncommon}}Stun/Range
| Knock{{/}}Dam
| {{IOUncommon}}Acc/Stun/Rech
| Knock{{/}}Acc  
| {{IOUncommon}}Acc/Stun
| Chance for Smashing Dam {{IOProc}} ||  ||  ||
|-
|-
| [[Image:IO_Stupefy.png|20px]]
| {{icon link inline
| [[Stupefy]]   
  | icon = IO_Kinetic_Crash.png
| 20-50  
  | link = Kinetic Crash
| {{IOPoolA}}Acc/Rech
  }}
| {{IOPoolA}}End/Stun
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Acc/End
| style="text-align: center;" | 21-50
| {{IOPoolB}}Stun/Range 
| Knock{{/}}Dam
| {{IOPoolC}}Acc/Stun/Rech
| Knock{{/}}Acc
| {{IOPoolC}}Chance for Knockback {{IOProc}}
| Knock{{/}}Rech
| Rech{{/}}End
| Knock{{/}}Dam{{/}}End
| Knock{{/}}Dam{{/}}Acc
|-
|-
| [[Image:IO_Absolute_Amazement.png|20px]]
| {{icon link inline
| [[Absolute Amazement]]    
  | icon = IO_Force_Feedback.png
| 50
  | link = Force Feedback
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}  
   }}
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}  
| style="text-align: center;" | {{IORare}}
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}
| style="text-align: center;" | 21-50
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| Knock{{/}}Dam
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}  
| Knock{{/}}Acc
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
| Knock{{/}}Rech  
| Rech{{/}}End
| Knock{{/}}Dam{{/}}End
| Chance for +Rech {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Sudden_Acceleration.png
  | link = Sudden Acceleration
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| Knock{{/}}Acc
| Knock{{/}}Rech
| Knock{{/}}Dam{{/}}End
| Knock{{/}}Dam{{/}}Rech
| Knock{{/}}Acc{{/}}Dam
| Knockback to Knockdown
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Stagger]]  
| [[Volley of Velocity]]
| {{IOlevel1}} | +RunSpeed 
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel1}} | + Fire/Cold Def  
| {{IOlevel2}} | 1.125% Health ||  ||  ||
| {{IOlevel1}} | Stun Dur  
| {{IOlevel1}} | - Recharge Time ||  
|-
|-
| [[Razzle Dazzle]]  
| [[Explosive Strike]]
| {{IOlevel3}} | + Recovery  
| {{IOlevel2}} | 1.5% Damage  
| {{IOlevel3}} | +Health 
| {{IOlevel2}} | 1.875% Ranged Def<br/>0.9375% Pos/Neg Def||  ||  ||
| {{IOlevel3}} | Stun Dur  
| {{IOlevel3}} | + Melee Def  
| {{IOlevel3}} | + AoE Def
|-
|-
| [[Rope A Dope]]  
| [[Kinetic Crash]]
| {{IOlevel2}} | + Regeneration 
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | + Fire/Cold Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel3}} | Stun Dur  
| {{IOlevel2}} | Mag 3 Knockback<br>Protection  
| {{IOlevel2}} | Hold Res  
| {{IOlevel2}} | 6% Regeneration  
| {{IOlevel2}} | + Psionic Def
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Stupefy]]  
| [[Force Feedback]]
| {{IOlevel4}} | + Recovery  
| {{IOlevel4}} | 7.5% Movement Speed  
| {{IOlevel4}} | +Health 
| {{IOlevel3}} | 3% Pos/Neg Res<br/>5% Mez Res
| {{IOlevel5}} | Stun Dur  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel4}} | - Recharge Time  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel4}} | + Ranged Def  
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
|-
| [[Absolute Amazement]]
| {{IOlevel7}} | + Recovery 
| {{IOlevel7}} | + Fire/Cold Res 
| {{IOlevel7}} | Accuracy 
| {{IOlevel7}} | - Recharge Time 
| {{IOlevel7}} | + Toxic Res
|-
|-
| [[Sudden Acceleration]]
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 7.5% Recharge Time
|}
|}


==Travel Sets==
=== Sleep ===
===Flight===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Hibernation.png
  | link = Hibernation
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Sleep
| Acc{{/}}End
| Sleep{{/}}Range
| Acc{{/}}Sleep{{/}}Rech ||
|-
| {{icon link inline
  | icon = IO_Induced_Coma.png
  | link = Induced Coma
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Sleep
| Acc{{/}}End
| Sleep{{/}}Range
| Acc{{/}}Sleep{{/}}Rech
| Chance for -Rech {{IOProc}}
|-
|-
| [[Image:IO_Soaring.png|20px]]
| {{icon link inline
| [[Soaring]]
  | icon = IO_Lethargic_Repose.png
| 15-50
  | link = Lethargic Repose
| {{IOUncommon}}Fly
  }}
| {{IOUncommon}}End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Fly/End
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Sleep
| Acc{{/}}End  
| Sleep{{/}}Range
| Acc{{/}}Sleep{{/}}Rech
| Acc{{/}}Sleep
|-
|-
| [[Image:IO_Freebird.png|20px]]
| {{icon link inline
| [[Freebird]]
  | icon = IO_Call_of_the_Sandman.png
| 15-50
  | link = Call of the Sandman
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Fly
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Sleep
| Acc{{/}}End  
| Sleep{{/}}Range
| Acc{{/}}Sleep{{/}}Rech
| Chance for Self Heal {{IOUnique}} {{IOProc}}  
|-
|-
| {{icon link inline
  | icon = IO_Fortunata_Hypnosis.png
  | link = Fortunata Hypnosis
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Sleep (Superior) {{IOUnique}}
| Sleep{{/}}Rech (Superior) {{IOUnique}}
| Sleep{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Sleep{{/}}End (Superior) {{IOUnique}}
| Chance for Placate {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{{IOBonusHeader}}
! Set name !! With 2 slotted !! With 3 slotted
| [[Hibernation]]
| {{IOlevel3}} | 4% Sleep Dur
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res 
| {{IOlevel1}} | 2.5% Recharge Time ||
|-
| [[Induced Coma]]
| {{IOlevel5}} | 6% Sleep Dur
| {{IOlevel1}} | 0.75% Health
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel2}} | 4.5% Movement Speed 
| {{IOlevel3}} | 2.5% Melee Def<br>1.25% Smash/Lethal Def
|-
|-
| [[Soaring]]
| [[Lethargic Repose]]  
| {{IOlevel1}} | + Recovery
| {{IOlevel3}} | 4% Sleep Dur
| {{IOlevel1}} | +Health
| {{IOlevel2}} | 1.875% Pos/Neg Def<br>0.9375% Ranged Def
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br>0.9375% Melee Def
| {{IOlevel2}} | 1.875% AoE Def<br>0.9375% Fire/Cold Def 
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br>6.25% Mez Res
|-
|-
| [[Freebird]]
| [[Call of the Sandman]]  
| {{IOlevel3}} | + Regeneration
| {{IOlevel4}} | 5% Sleep Dur 
| {{IOlevel3}} | +Health
| {{IOlevel4}} | 1.875% Health  
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res   
|-
|-
| [[Fortunata Hypnosis]]
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Fire/Cold Res<br>10% Mez Res
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|}
|}


===Leaping===
=== Stuns ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Stagger.png
  | link = Stagger
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Stun
| Acc{{/}}End
| Stun{{/}}Range
| Acc{{/}}Stun{{/}}Rech ||
|-
| {{icon link inline
  | icon = IO_Razzle_Dazzle.png
  | link = Razzle Dazzle
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-30
| Acc{{/}}Rech
| End{{/}}Stun
| Acc{{/}}End
| Stun{{/}}Range
| Acc{{/}}Stun{{/}}Rech
| Chance for Immob {{IOProc}}
|-
|-
| [[Image:IO_Springfoot.png|20px]]
| {{icon link inline
| [[Springfoot]]
  | icon = IO_Rope_A_Dope.png
| 15-50
  | link = Rope A Dope
| {{IOUncommon}}Jump
  }}
| {{IOUncommon}}End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Jump/End
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Stun
| Acc{{/}}End  
| Stun{{/}}Range
| Acc{{/}}Stun{{/}}Rech
| Acc{{/}}Stun
|-
|-
| [[Image:IO_Unbounded_Leap.png|20px]]
| {{icon link inline
| [[Unbounded Leap]]
  | icon = IO_Stupefy.png
| 15-50
  | link = Stupefy
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Jump
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 20-50
| Acc{{/}}Rech
| End{{/}}Stun
| Acc{{/}}End
| Stun{{/}}Range 
| Acc{{/}}Stun{{/}}Rech
| Chance for Knockback {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Absolute_Amazement.png
  | link = Absolute Amazement
  }}
| style="text-align: center;" | {{IOVeryRare}}
| style="text-align: center;" | 50
| Stun (Superior) {{IOUnique}}
| Stun{{/}}Rech (Superior) {{IOUnique}}
| Stun{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}
| Rech{{/}}Acc (Superior) {{IOUnique}}
| Stun{{/}}End (Superior) {{IOUnique}}
| Chance for -ToHit {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{{IOBonusHeader}}
! Set name !! With 2 slotted !! With 3 slotted
| [[Stagger]]
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel1}} | 1.25% Fire/Cold Def<br>0.625% AoE Def
| {{IOlevel1}} | 1% Stun Dur
| {{IOlevel1}} | 2.5% Recharge Time  ||
|-
| [[Razzle Dazzle]]
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2% Stun Dur 
| {{IOlevel3}} | 2.5% Melee Def<br>1.25% Smash/Lethal Def
| {{IOlevel3}} | 2.5% AoE Def<br>1.25% Fire/Cold Def
|-
|-
| [[Springfoot]]
| [[Rope A Dope]]  
| {{IOlevel1}} | + SpeedJumping
| {{IOlevel2}} | 6% Regeneration 
| {{IOlevel1}} | +Health
| {{IOlevel1}} | 1.5% Fire/Cold Res<br>2.5% Mez Res 
| {{IOlevel3}} | 2% Stun Dur 
| {{IOlevel3}} | 3% Smash/Lethal Res<br>5% Mez Res 
| {{IOlevel2}} | 1.875% Psi Def
|-
|-
| [[Unbounded Leap]]
| [[Stupefy]]  
| {{IOlevel3}} | + SpeedJumping
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel3}} | +Health
| {{IOlevel4}} | 1.875% Health
| {{IOlevel5}} | 3% Stun Dur 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def
|-
|-
| [[Absolute Amazement]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br>10% Mez Res 
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|}
|}


===Running===
=== Threat Duration ===
{| class="wikitable" style="text-align:left"
{| class="wikitable"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO_Annoyance.png
  | link = Annoyance
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-20
| Taunt
| Taunt{{/}}Rech
| Taunt{{/}}Rech{{/}}Range ||  ||  ||
|-
|-
| [[Image:IO_Quickfoot.png|20px]]
| {{icon link inline
| [[Quickfoot]]
  | icon = IO_Triumphant_Insult.png
| 15-50
  | link = Triumphant Insult
| {{IOUncommon}}Run Speed
  }}
| {{IOUncommon}}End
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Run/End
| style="text-align: center;" | 10-20
| Taunt
| Taunt{{/}}Rech
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| [[Image:IO_Celerity.png|20px]]
| {{icon link inline
| [[Celerity]]
  | icon = IO_Mocking_Beratement.png
| 15-50
  | link = Mocking Beratement
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Run Speed
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 21-50
| Taunt
| Taunt{{/}}Rech
| Taunt{{/}}Rech{{/}}Range
| Rech{{/}}Acc
| Taunt{{/}}Range
| Rech
|-
|-
| {{icon link inline
  | icon = IO_Perfect_Zinger.png
  | link = Perfect Zinger
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| Taunt
| Taunt{{/}}Rech
| Taunt{{/}}Rech{{/}}Range
| Rech{{/}}Acc
| Taunt{{/}}Range
| Chance for Psi Dam {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{{IOBonusHeader}}
! Set name !! With 2 slotted !! With 3 slotted
| [[Annoyance]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br/>0.625% Melee Def||  ||  || 
|-
|-
| [[Quickfoot]]
| [[Triumphant Insult]]
| {{IOlevel1}} | Immob Res
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel1}} | +Health
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def||  ||  || 
|-
|-
| [[Celerity]]
| [[Mocking Beratement]]
| {{IOlevel3}} | Immob Res
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel3}} | +Health
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Perfect Zinger]]
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
|}
|}


===Teleport===
== Travel Sets ==
{| class="wikitable" style="text-align:left"
=== Flight ===
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
|-
|-
| [[Image:IO_Jaunt.png|20px]]
| {{icon link inline
| [[Jaunt]]
  | icon = IO_Soaring.png
| 15-50
  | link = Soaring
| {{IOUncommon}}Range
  }}
| {{IOUncommon}}End
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Range/End
| style="text-align: center;" | 15-50
| Fly
| End
| End{{/}}Fly || 
|-
|-
| [[Image:IO_Time_and_Space_Manipulation.png|20px]]
| {{icon link inline
| [[Time and Space Manipulation|Time & Space Manipulation]]
  | icon = IO_Freebird.png
| 15-50
  | link = Freebird
| {{IOPoolA}}End
  }}
| {{IOPoolB}}Range
| style="text-align: center;" | {{IORare}}
| {{IOPoolC}}+Stealth {{IOUnique}}
| style="text-align: center;" | 15-50
| End
| Fly
| Stealth {{IOUnique}} {{IOProc}} || 
|-
|-
| {{icon link inline
  | icon = IO_Hypersonic.png
  | link = Hypersonic
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Fly
| Fly{{/}}End
| End 
| Fly{{/}}Fly Protection {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
| [[Soaring]]
| {{IOlevel1}} | 1% Recovery
| {{IOlevel1}} | 0.75% Health|| 
|-
|-
| [[Jaunt]]
| [[Freebird]]
| {{IOlevel1}} | + Regeneration
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel1}} | +Health
| {{IOlevel3}} | 1.5% Health|| 
|-
|-
| [[Time and Space Manipulation|Time & Space Manipulation]]
| [[Hypersonic]]
| {{IOlevel3}} | + Regeneration
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel3}} | +Health
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel5}} | 9% Movement Speed
|}
 
=== Leaping ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
|-
|-
| {{icon link inline
  | icon = IO_Launch.png
  | link = Launch
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Jump
| Jump{{/}}End
| End 
| Jump{{/}}Jump Height {{IOUnique}} {{IOProc}}
|}
|}


===Universal Travel===
'''Set Bonuses'''
 
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
| [[Launch]]
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 2.7% Endurance
|}


{| class="wikitable" style="text-align:left"
=== Leaping & Sprints ===
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
|-
|-
| [[Image:IO_Blessing_of_the_Zephyr.png|20px]]
| {{icon link inline
| [[Blessing of the Zephyr]]
  | icon = IO_Springfoot.png
| 10-50
  | link = Springfoot
| {{IOPoolA}}Run, Jump, Fly, Range
  }}
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
| style="text-align: center;" | 15-50
| Jump
| End
| End{{/}}Jump
|-
|-
| [[Image:IO_Winter's_Gift.png|20px]]
| {{icon link inline
| [[Winter's Gift]]
  | icon = IO_Unbounded_Leap.png
| 10-50
  | link = Unbounded Leap
| {{IOUnknown}}Run, Jump, Fly, Range
  }}
| {{IOUnknown}}Run, Jump, Fly, Range/Endurance
| style="text-align: center;" | {{IORare}}
| {{IOUnknown}}Slow Resistance (20%) {{IOGlobal}}
| style="text-align: center;" | 15-50
| End
| Jump
| Stealth {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{| class="wikitable" style="text-align:left; background:SeaShell"
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Blessing of the Zephyr]]  
| [[Springfoot]]
| {{IOlevel4}} | + Ranged Def
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel4}} | + AoE Def
| {{IOlevel1}} | 0.75% Health
|-
|-
| [[Winter's Gift]]  
| [[Unbounded Leap]]
| {{IOlevel5}} | + Cold Res
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel5}} | + Movement Speed
| {{IOlevel3}} | 1.5% Health
|}
|}


==Other Sets==
=== Running ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
|-
| {{icon link inline
  | icon = IO_Thrust.png
  | link = Thrust
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Run
| Run{{/}}End
| End 
| Run{{/}}Run Speed {{IOUnique}} {{IOProc}}
|}


===Taunt===
'''Set Bonuses'''


{| class="wikitable" style="text-align:left"
{| class="wikitable center" style="background:SeaShell"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
| [[Image:IO_Annoyance.png|20px]]  
| [[Thrust]]
| [[Annoyance]]
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| 10-20
| {{IOlevel4}} | 1.875% Health
| {{IOUncommon}}Taunt
| {{IOlevel4}} | 10% Slow Res
| {{IOUncommon}}Taunt/Rech
|}
| {{IOUncommon}}Taunt/Rech/Range || || ||
 
=== Running & Sprints ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
|-
|-
| [[Image:IO_Triumphant_Insult.png|20px]]
| {{icon link inline
| [[Triumphant Insult]]
  | icon = IO_Quickfoot.png
| 10-20
  | link = Quickfoot
| {{IOUncommon}}Taunt
  }}
| {{IOPoolA}}Taunt/Rech
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
| style="text-align: center;" | 15-50
| Run
| End
| End{{/}}Run
|-
|-
| [[Image:IO_Mocking_Beratement.png|20px]]
| {{icon link inline
| [[Mocking Beratement]]
  | icon = IO_Celerity.png
| 21-50
  | link = Celerity
| {{IOUncommon}}Taunt
  }}
| {{IOUncommon}}Taunt/Rech
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}Taunt/Rech/Range
| style="text-align: center;" | 15-50
| {{IOUncommon}}Rech/Acc
| End
| {{IOUncommon}}Taunt/Range
| Run
| {{IOPoolA}}Rech
| Stealth {{IOUnique}} {{IOProc}}
|}
 
'''Set Bonuses'''
 
{| class="wikitable center" style="background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Image:IO_Perfect_Zinger.png|20px]]
| [[Quickfoot]]
| [[Perfect Zinger]]  
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br>2.5% Mez Res
| 21-50
| {{IOlevel1}} | 0.75% Health
| {{IOUncommon}}Taunt
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Taunt/Rech/Range
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}Rech
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
|-
|-
| [[Celerity]]
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | 1.5% Health
|}
|}


:Set Bonuses
=== Teleport ===
 
{| class="wikitable"
{{IOBonusHeader}}
! scope="col" | Set name
| [[Annoyance]]
! scope="col" | Rarity
| {{IOlevel1}} | + Regeneration 
! scope="col" | Levels
| {{IOlevel1}} | + Smashing/Lethal Def  ||  ||  || 
! scope="col" | Option 1
|-
! scope="col" | Option 2
| [[Triumphant Insult]]
! scope="col" | Option 3
| {{IOlevel1}} | + Recovery 
! scope="col" | Option 4
| {{IOlevel2}} | + Smashing/Lethal Def  ||  ||  || 
|-
|-
| [[Mocking Beratement]]
| {{icon link inline
| {{IOlevel3}} | +Endurance 
  | icon = IO_Jaunt.png
| {{IOlevel4}} | Hold Res 
  | link = Jaunt
| {{IOlevel3}} | + Smashing/Lethal Def 
  }}
| {{IOlevel4}} | + Fire/Cold Def 
| style="text-align: center;" | {{IOUncommon}}
| {{IOlevel5}} | - Recharge Time
| style="text-align: center;" | 15-50
| Range
| End
| End{{/}}Range |
|-
|-
| [[Perfect Zinger]]
| {{icon link inline
| {{IOlevel4}} | Fear Res 
  | icon = IO_Time_&_Space_Manipulation.png
| {{IOlevel4}} | + Regeneration 
  | link = Time & Space Manipulation
| {{IOlevel3}} | - Recharge Time 
  }}
| {{IOlevel4}} | + Damage 
| style="text-align: center;" | {{IORare}}
| {{IOlevel4}} | + Smashing/Lethal Def
| style="text-align: center;" | 15-50
| End
| Range
| Stealth {{IOUnique}} {{IOProc}} |
|-
|-
| {{icon link inline
  | icon = IO_Warp.png
  | link = Warp
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 15-50
| Range
| Range{{/}}End
| End 
| Range{{/}}Perception {{IOUnique}} {{IOProc}}
|}
|}


===Knockback===
'''Set Bonuses'''


{| class="wikitable" style="text-align:left"
{| class="wikitable center" style="background:SeaShell"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
| [[Image:IO_Volley_of_Velocity.png|20px]]  
| [[Jaunt]]
| [[Volley of Velocity]]
| {{IOlevel1}} | 4% Regeneration
| 10-20
| {{IOlevel1}} | 0.75% Health||   
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Knock/Rech ||  ||  ||
|-
| [[Image:IO_Explosive_Strike.png|20px]]
| [[Explosive Strike]]
| 10-20
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}Knock/Acc
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
|-
| [[Image:IO_Kinetic_Crash.png|20px]]
| [[Kinetic Crash]]
| 21-50
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Knock/Rech
| {{IOUncommon}}Knock/End
| {{IOUncommon}}Knock/Dam/End
| {{IOPoolA}}Knock/Dam/Acc
|-
|-
| [[Image:IO_Force_Feedback.png|20px]]
| [[Time & Space Manipulation|Time & Space Manipulation]]
| [[Force Feedback]]  
| {{IOlevel3}} | 8% Regeneration
| 21-50
| {{IOlevel3}} | 1.5% Health||
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}Knock/Acc
| {{IOPoolB}} Knock/Rech
| {{IOPoolC}}Rech/End
| {{IOPoolB}}Knock/Dam/End
| {{IOPoolA}}Chance for +Rech {{IOProc}}
|-
|-
| [[Warp]]
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel5}} | 7.5% Range
|}
|}


:Set Bonuses
=== Universal Travel ===


{{IOBonusHeader}}
{| class="wikitable"
| [[Volley of Velocity]]
! scope="col" | Set name
| {{IOlevel1}} | Debt Prot 
! scope="col" | Rarity
| {{IOlevel2}} | +Health  ||  ||  || 
! scope="col" | Levels
|-
! scope="col" | Option 1
| [[Explosive Strike]]
! scope="col" | Option 2
| {{IOlevel2}} | + Damage 
! scope="col" | Option 3
| {{IOlevel2}} | + Ranged Def  ||  ||  || 
|-
| [[Kinetic Crash]]
| {{IOlevel2}} | +RunSpeed 
| {{IOlevel3}} | + Smashing Res 
| | + 3 Knockback Protection 
| {{IOlevel2}} | + Regeneration 
| {{IOlevel5}} | - Recharge Time
|-
|-
| [[Force Feedback]]
| {{icon link inline
| {{IOlevel4}} | + Movement Speed 
  | icon = IO_Blessing_of_the_Zephyr.png
| {{IOlevel4}} | Fear Res 
  | link = Blessing of the Zephyr
| {{IOlevel4}} | + Regeneration 
  }}
| {{IOlevel4}} | + Damage 
| style="text-align: center;" | {{IORare}}
| {{IOlevel4}} | + AoE Def
| style="text-align: center;" | 10-50
| Run, Jump, Fly, Range
| Run, Jump, Fly, Range{{/}}End
| Mag 4 Knockback Prot {{IOGlobal}}
|-
|-
| {{icon link inline
  | icon = IO_Winter's_Gift.png
  | link = Winter's Gift
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-50
| Run, Jump, Fly, Range {{IOUnique}}
| Run, Jump, Fly, Range{{/}}End {{IOUnique}}
| 20% Slow Res {{IOUnique}} {{IOGlobal}}
|}
|}


===Endurance Modification===
'''Set Bonuses'''


{| class="wikitable" style="text-align:left"
{| class="wikitable center" style="background:SeaShell"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
| [[Image:IO Adrenal Adjustment.png|20px]]  
| [[Blessing of the Zephyr]]  
| [[Adrenal Adjustment]]
| {{IOlevel1}} | 1.25% Ranged Def<br>0.625% Pos/Neg Def
| 10-20
| {{IOlevel2}} | 1.875% AoE Def<br>0.9375% Fire/Cold Def
| {{IOUncommon}}EndMod
| {{IOUncommon}}EndMod/Rech
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
|-
|-
| [[Image:IO Energy Manipulator.png|20px]]  
| [[Winter's Gift]]  
| [[Energy Manipulator]]
| {{IOlevel4}} | 3.75% Fire/Cold Res<br>6.25% Mez Res
| 10-20
| {{IOlevel5}} | 9% Movement Speed
| {{IOUncommon}}EndMod
|}
| {{IOPoolA}}EndMod/Rech
 
| {{IOPoolB}}Chance to Disorient {{IOProc}} || ||  ||
== Other Sets ==
|-
=== Accurate Defense Debuff ===
| [[Image:IO Efficacy Adaptor.png|20px]]
{| class="wikitable"
| [[Efficacy Adaptor]]
! scope="col" | Set name
| 21-50
! scope="col" | Rarity
| {{IOUncommon}}EndMod
! scope="col" | Levels
| {{IOUncommon}}EndMod/Rech
! scope="col" | Option 1
| {{IOUncommon}}EndMod/Rech/Acc
! scope="col" | Option 2
| {{IOUncommon}}Rech/Acc
! scope="col" | Option 3
| {{IOUncommon}}EndMod/Acc
! scope="col" | Option 4
| {{IOPoolA}}EndMod/End
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Image:IO Performance Shifter.png|20px]]
| {{icon link inline
| [[Performance Shifter]]
  | icon = IO_Shield_Breaker.png
| 21-50
  | link = Shield Breaker
| {{IOUncommon}}EndMod
  }}
| {{IOPoolA}}EndMod/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}EndMod/Rech/Acc
| style="text-align: center;" | 10-30
| {{IOPoolC}}Rech/Acc
| Def
| {{IOPoolA}}EndMod/Acc
| Acc{{/}}Def
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
| Acc{{/}}Rech
| Def{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Analyze_Weakness.png
  | link = Analyze Weakness
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| Def
| Acc{{/}}Def
| Acc{{/}}Rech
| Def{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Chance for +ToHit {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Adrenal Adjustment]]  
| [[Shield Breaker]]  
| {{IOlevel1}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | +Health  || || ||  
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br>1.25% Fire/Cold Def
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel4}} | 3.125% Melee Def<br>1.5625% Smash/Lethal Def
|-
|-
| [[Energy Manipulator]]  
| [[Analyze Weakness]]  
| {{IOlevel2}} | + Recovery 
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel2}} | + Regeneration  || || ||  
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br>7.5% Mez Res
|}
 
=== Accurate To Hit Debuff ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Efficacy Adaptor]]
| {{icon link inline
| {{IOlevel2}} | +Health 
  | icon = IO_Cloud_Senses.png
| {{IOlevel2}} | + Recovery 
  | link = Cloud Senses
| {{IOlevel4}} | + Regeneration 
  }}
| {{IOlevel4}} | + Damage 
| style="text-align: center;" | {{IORare}}
| {{IOlevel3}} | - Recharge Time 
| style="text-align: center;" | 10-30
|-
| ToHit
| [[Performance Shifter]]
| Acc{{/}}ToHit
| {{IOlevel4}} | + Movement Speed 
| Acc{{/}}Rech
| {{IOlevel4}} | +Health 
| ToHit{{/}}End{{/}}Rech
| {{IOlevel4}} | + Recovery 
| Acc{{/}}End{{/}}Rech
| {{IOlevel4}} | + Damage 
| Chance for Neg Energy Dam {{IOProc}}
| {{IOlevel4}} | + AoE Def
|-
|-
| {{icon link inline
  | icon = IO_Siphon_Insight.png
  | link = Siphon Insight
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 30-50
| ToHit
| Acc{{/}}ToHit
| Acc{{/}}Rech
| ToHit{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| Chance for +ToHit {{IOProc}}
|}
|}


===To Hit Buff===
'''Set Bonuses'''


{| class="wikitable" style="text-align:left"
{{IOBonusHeader}}
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| [[Cloud Senses]]
| {{IOlevel2}} | 2.25% Pos/Neg Res<br>3.75% Mez Res
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel5}} | 3.75% Ranged Def<br>1.875% Pos/Neg Def
|-
|-
| [[Image:IO Encouraged Accuracy.png|20px]]  
| [[Siphon Insight]]  
| [[Encouraged Accuracy]]
| {{IOlevel3}} | 6% Movement Speed
| 10-20
| {{IOlevel3}} | 2% Recovery
| {{IOUncommon}}ToHit
| {{IOlevel4}} | 9% Accuracy
| {{IOUncommon}}ToHit/Rech
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br>1.875% Melee Def
| {{IOUncommon}}ToHit/Rech/End || || ||
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|}
 
=== Defense Debuff ===
{| class="wikitable"
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
|-
| [[Image:IO Rectified Reticle.png|20px]]
| {{icon link inline
| [[Rectified Reticle]]
  | icon = IO Exploited Vulnerability.png
| 10-20
  | link = Exploited Vulnerability
| {{IOUncommon}}ToHit
  }}
| {{IOPoolA}}ToHit/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
| style="text-align: center;" | 10-20
| Def
| Def{{/}}Rech  
| Def{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| [[Image:IO Adjusted Targeting.png|20px]]
| {{icon link inline
| [[Adjusted Targeting]]
  | icon = IO Achilles' Heel.png
| 21-50
  | link = Achilles' Heel
| {{IOUncommon}}ToHit
  }}
| {{IOUncommon}}ToHit/Rech
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}ToHit/Rech/End
| style="text-align: center;" | 10-20
| {{IOUncommon}}Rech/End
| Def
| {{IOUncommon}}ToHit/End
| Def{{/}}Rech  
| {{IOPoolA}}Rech
| Chance for -Res {{IOProc}} ||  ||  ||
|-
|-
| [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]]
| {{icon link inline
| [[Gaussian's Synchronized Fire-Control]]
  | icon = IO Undermined Defenses.png
| 21-50  
  | link = Undermined Defenses
| {{IOUncommon}}ToHit
  }}
| {{IOPoolA}}ToHit/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}ToHit/Rech/End  
| style="text-align: center;" | 21-50
| {{IOPoolC}}Rech/End  
| Def
| {{IOPoolA}}ToHit/End  
| Def{{/}}Rech
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
| Def{{/}}Rech{{/}}End  
| Rech{{/}}End  
| Def{{/}}End  
| Rech
|-
|-
| {{icon link inline
  | icon = IO Touch of Lady Grey.png
  | link = Touch of Lady Grey
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| Def
| Def{{/}}Rech
| Def{{/}}Rech{{/}}End
| Rech{{/}}End
| Def{{/}}End
| Chance for Neg Energy Dam {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Encouraged Accuracy]]  
| [[Exploited Vulnerability]]  
| {{IOlevel2}} | Debt Prot  
| {{IOlevel1}} | 3% Accuracy  
| {{IOlevel2}} | + Damage ||  ||  ||  
| {{IOlevel1}} | 1.25% Melee Def<br>0.625% Smash/Lethal Def ||  ||  ||  
|-
|-
| [[Rectified Reticle]]  
| [[Achilles' Heel]]  
| {{IOlevel2}} | + Smashing/Lethal Def  
| {{IOlevel2}} | 1.5% Damage  
| {{IOlevel2}} | + Regeneration ||  ||  ||  
| {{IOlevel2}} | 1.875% AoE Def<br>0.9375% Fire/Cold Def ||  ||  ||  
|-
|-
| [[Adjusted Targeting]]
| [[Undermined Defenses]]
| {{IOlevel3}} | + Damage
| {{IOlevel3}} | 2% Damage  
| {{IOlevel3}} | + Positive/Negative Energy Res  
| {{IOlevel3}} | 1.8% Endurance  
| {{IOlevel4}} | Accuracy
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel3}} | 1.5% Health   
|  | + 7.5% Status Resistance
| {{IOlevel3}} | 2.5% AoE Def<br>1.25% Fire/Cold Def  
|-
| [[Gaussian's Synchronized Fire-Control]]
| {{IOlevel4}} | + Movement Speed 
| {{IOlevel4}} | +Health
| {{IOlevel4}} | + Recovery 
| {{IOlevel4}} | + Damage  
| {{IOlevel3}} | + Melee Def<br />+ Ranged Def<br />+ AoE Def  
|-
|-
| [[Touch of Lady Grey]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel3}} | 2% Damage 
| {{IOlevel5}} | 11% Accuracy
|}
|}


===To Hit Debuff===
=== Endurance Modification ===
 
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO Adrenal Adjustment.png
  | link = Adrenal Adjustment
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-20
| EndMod
| EndMod{{/}}Rech
| EndMod{{/}}Rech{{/}}Acc ||  ||  ||
|-
| {{icon link inline
  | icon = IO Energy Manipulator.png
  | link = Energy Manipulator
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 10-20
| EndMod
| EndMod{{/}}Rech
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| [[Image:IO Discouraging Words.png|20px]]
| {{icon link inline
| [[Discouraging Words]]
  | icon = IO Efficacy Adaptor.png
| 10-20
  | link = Efficacy Adaptor
| {{IOUncommon}}ToHit
  }}
| {{IOUncommon}}ToHit/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}ToHit/Rech/Acc || ||  ||
| style="text-align: center;" | 21-50
| EndMod
| EndMod{{/}}Rech  
| EndMod{{/}}Rech{{/}}Acc
| Rech{{/}}Acc  
| EndMod{{/}}Acc
| EndMod{{/}}End
|-
|-
| [[Image:IO Deflated Ego.png|20px]]
| {{icon link inline
| [[Deflated Ego]]
  | icon = IO_Preemptive_Optimization.png
| 10-20
  | link = Preemptive Optimization
| {{IOUncommon}}ToHit
  }}
| {{IOPoolA}}ToHit/Rech  
| style="text-align: center;" | {{IOUncommon}}
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} || ||  ||
| style="text-align: center;" | 21-50
| Acc{{/}}Rech
| EndMod{{/}}End
| EndMod{{/}}Rech  
| EndMod{{/}}Acc{{/}}End
| EndMod{{/}}Acc{{/}}Rech
| EndMod{{/}}End{{/}}Rech
|-
|-
| [[Image:IO Dampened Spirits.png|20px]]
| {{icon link inline
| [[Dampened Spirits]]
  | icon = IO Performance Shifter.png
| 21-50  
  | link = Performance Shifter
| {{IOUncommon}}ToHit
  }}
| {{IOUncommon}}ToHit/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOUncommon}}ToHit/Rech/End
| style="text-align: center;" | 21-50
| {{IOUncommon}}Rech/End
| EndMod
| {{IOUncommon}}ToHit/End
| EndMod{{/}}Rech
| {{IOPoolA}}Rech
| EndMod{{/}}Rech{{/}}Acc
| Rech{{/}}Acc
| EndMod{{/}}Acc
| Chance for +End {{IOProc}}
|-
|-
| [[Image:IO Dark Watcher's Despair.png|20px]]
| {{icon link inline
| [[Dark Watcher's Despair]]
  | icon = IO_Power_Transfer.png
| 21-50  
  | link = Power Transfer
| {{IOUncommon}}ToHit
  }}
| {{IOPoolA}}ToHit/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}ToHit/Rech/End  
| style="text-align: center;" | 21-50
| {{IOPoolC}}Rech/End
| EndMod
| {{IOPoolA}}ToHit/End  
| Dam{{/}}Rech
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
| Dam{{/}}EndMod
| Acc{{/}}Dam{{/}}End
| Acc{{/}}Dam{{/}}Rech{{/}}End
| Chance for Self Heal {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Synapse's_Shock.png
  | link = Synapse's Shock
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| EndMod
| Dam{{/}}Rech
| EndMod{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End
| EndMod{{/}}15% Run Speed {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Discouraging Words]]  
| [[Adrenal Adjustment]]  
| {{IOlevel2}} | + Confuse Res  
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel1}} | + Smashing/Lethal Def ||  ||  ||  
| {{IOlevel2}} | 1.125% Health  ||  ||  ||
|-
| [[Energy Manipulator]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 6% Regeneration  || ||  ||
|-
| [[Efficacy Adaptor]]
| {{IOlevel2}} | 1.125% Health 
| {{IOlevel2}} | 1.5% Recovery  
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel3}} | 5% Recharge Time 
|-
|-
| [[Deflated Ego]]  
| [[Preemptive Optimization]]
| {{IOlevel1}} | Accuracy  
| {{IOlevel3}} | 1.8% Endurance  
| {{IOlevel2}} | + Damage  ||  ||  ||  
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | 3% Toxic/Psi Res<br>5% Mez Res  
| {{IOlevel2}} | 3.75% Recharge Time  
| {{IOlevel5}} | 3.75% Ranged Def<br>1.875% Pos/Neg Def 
|-
|-
| [[Dampened Spirits]]
| [[Performance Shifter]]
| {{IOlevel3}} | + Damage  
| {{IOlevel4}} | 7.5% Movement Speed  
| {{IOlevel3}} | +Endurance  
| {{IOlevel4}} | 1.875% Health  
| {{IOlevel3}} | + Negative Energy Res  
| {{IOlevel4}} | 2.5% Recovery  
| {{IOlevel3}} | - Recharge Time  
| {{IOlevel4}} | 2.5% Damage  
| | + 7.5% Status Resistance
| {{IOlevel4}} | 3.125% AoE Def<br>1.5625% Fire/Cold Def
|-
|-
| [[Dark Watcher's Despair]]
| [[Power Transfer]]
| {{IOlevel3}} | +Health 
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel4}} | + Recovery  
| {{IOlevel2}} | 1.35% Endurance  
| {{IOlevel3}} | - Recharge Time 
| {{IOlevel4}} | 1.875% Health
| {{IOlevel3}} | + Damage  
| {{IOlevel4}} | 9% Accuracy  
| {{IOlevel5}} | + Psionic Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Synapse's Shock]]
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
|}
|}


===Defense Debuff===
=== Slow Movement ===
 
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6  
|-
|-
| [[Image:IO Exploited Vulnerability.png|20px]]
| {{icon link inline
| [[Exploited Vulnerability]]
  | icon = IO_Curtail_Speed.png
| 10-20
  | link = Curtail Speed
| {{IOUncommon}}Def
  }}
| {{IOUncommon}}Def/Rech
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Def/Rech/End ||  ||  ||
| style="text-align: center;" | 10-30
| Acc{{/}}Slow
| Dam{{/}}Slow
| Acc{{/}}End
| Range{{/}}Slow
| End{{/}}Rech{{/}}Slow ||  
|-
|-
| [[Image:IO Achilles' Heel.png|20px]]
| {{icon link inline
| [[Achilles' Heel]]
  | icon = IO_Impeded_Swiftness.png
| 10-20
  | link = Impeded Swiftness
| {{IOUncommon}}Def
  }}
| {{IOPoolA}}Def/Rech
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
| style="text-align: center;" | 10-30
| Acc{{/}}Slow
| Dam{{/}}Slow
| Acc{{/}}End
| Range{{/}}Slow 
| End{{/}}Rech{{/}}Slow 
| Chance for Smashing Dam {{IOProc}}  
|-
|-
| [[Image:IO Undermined Defenses.png|20px]]
| {{icon link inline
| [[Undermined Defenses]]
  | icon = IO_Tempered_Readiness.png
| 21-50  
  | link = Tempered Readiness
| {{IOUncommon}}Def
  }}
| {{IOUncommon}}Def/Rech
| style="text-align: center;" | {{IOUncommon}}
| {{IOUncommon}}Def/Rech/End  
| style="text-align: center;" | 20-50
| {{IOUncommon}}Rech/End
| Acc{{/}}Slow
| {{IOUncommon}}Def/End
| Dam{{/}}Slow
| {{IOPoolA}}Rech
| Acc{{/}}End  
| Range{{/}}Slow
| End{{/}}Rech{{/}}Slow
| Acc{{/}}Dam{{/}}Slow
|-
|-
| [[Image:IO Touch of Lady Grey.png|20px]]
| {{icon link inline
| [[Touch of Lady Grey]]
  | icon = IO_Ice_Mistral's_Torment.png
| 21-50  
  | link = Ice Mistral's Torment
| {{IOUncommon}}Def
  }}
| {{IOPoolA}}Def/Rech  
| style="text-align: center;" | {{IORare}}
| {{IOPoolB}}Def/Rech/End
| style="text-align: center;" | 20-50
| {{IOPoolC}}Rech/End  
| Slow{{/}}End
| {{IOPoolA}}Def/End  
| Dam{{/}}Rech  
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
| Dam{{/}}Slow 
| Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End{{/}}Rech
| Chance for Cold Dam {{IOProc}}
|-
|-
| {{icon link inline
  | icon = IO_Pacing_of_the_Turtle.png
  | link = Pacing of the Turtle
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 20-50
| Acc{{/}}Slow
| Dam{{/}}Slow
| Acc{{/}}End
| Range{{/}}Slow
| End{{/}}Rech{{/}}Slow
| Chance for -Rech {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploited Vulnerability]]  
| [[Curtail Speed]]  
| {{IOlevel1}} | Accuracy  
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br>2.5% Mez Res 
| {{IOlevel1}} | + Melee Def  ||  || ||
| {{IOlevel3}} | 2% Improved Slow  
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br>0.625% Melee Def   
| {{IOlevel1}} | 2.5% Recharge Time ||      
|-
|-
| [[Achilles' Heel]]  
| [[Impeded Swiftness]]  
| {{IOlevel2}} | + Damage  
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br>2.5% Mez Res  
| {{IOlevel2}} | + AoE Def ||  ||  ||  
| {{IOlevel5}} | 3% Improved Slow  
| {{IOlevel3}} | 3% Pos/Neg Res<br>5% Mez Res  
| {{IOlevel4}} | 3.75% Fire/Cold Res<br>6.25% Mez Res  
| {{IOlevel3}} | 2.5% Melee Def<br>1.25% Smash/Lethal Def
|-
|-
| [[Undermined Defenses]]
| [[Tempered Readiness]]  
| {{IOlevel3}} | + Damage  
| {{IOlevel2}} | 1.5% Recovery  
| {{IOlevel3}} | +Endurance  
| {{IOlevel2}} | 1.5% Improved Slow  
| {{IOlevel3}} | Accuracy  
| {{IOlevel1}} | 0.9% Endurance  
| {{IOlevel3}} | +Health  
| {{IOlevel2}} | 3.75% Recharge Time  
| {{IOlevel3}} | + AoE Def  
| {{IOlevel2}} | 1.875% Ranged Def<br>0.9375% Pos/Neg Def  
|-
|-
| [[Touch of Lady Grey]]
| [[Ice Mistral's Torment]]  
| {{IOlevel3}} | +Health
| {{IOlevel2}} | 1.125% Health
| {{IOlevel4}} | + Recovery  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | + Regeneration  
| {{IOlevel4}} | 10% Slow Res  
| {{IOlevel3}} | + Damage  
| {{IOlevel4}} | 6.25% Recharge Time  
| {{IOlevel5}} | Accuracy
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|-
|-
| [[Pacing of the Turtle]]
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br>3.75% Mez Res 
| {{IOlevel4}} | 2.5% Improved Slow 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 3.75% Pos/Neg Res<br>6.25% Mez Res 
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def
|}
|}


=== Accurate Defense Debuff ===
=== To Hit Buff ===
{{orange|need info}}
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO Encouraged Accuracy.png
  | link = Encouraged Accuracy
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-20
| ToHit
| ToHit{{/}}Rech
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| [[Image:IO_Shield_Breaker.png|20px]]
| {{icon link inline
| [[Shield Breaker]]    
  | icon = IO Rectified Reticle.png
| 10-30
  | link = Rectified Reticle
| {{IOUnknown}}Def
   }}
| {{IOUnknown}}Acc/Def
| style="text-align: center;" | {{IORare}}
| {{IOUnknown}}Acc/Rech
| style="text-align: center;" | 10-20
| {{IOPoolB}}Def/End/Rech
| ToHit
| {{IOUnknown}}Acc/End/Rech
| ToHit{{/}}Rech  
| {{IOUnknown}}Chance for Lethal Damage {{IOProc}}
| Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
|-
|-
| [[Image:IO_Analyze_Weakness.png|20px]]
| {{icon link inline
| [[Analyze Weakness]]    
  | icon = IO Adjusted Targeting.png
| 30-50
  | link = Adjusted Targeting
| {{IOUnknown}}Def
   }}
| {{IOPoolB}}Acc/Def
| style="text-align: center;" | {{IOUncommon}}
| {{IOUnknown}}Acc/Rech
| style="text-align: center;" | 21-50
| {{IOUnknown}}Def/End/Rech
| ToHit
| {{IOPoolC}}Acc/End/Rech
| ToHit{{/}}Rech
| {{IOUnknown}} Chance for +ToHit {{IOProc}}
| ToHit{{/}}Rech{{/}}End  
| Rech{{/}}End  
| ToHit{{/}}End
| Rech
|-
|-
| {{icon link inline
  | icon = IO Gaussian's Synchronized Fire-Control.png
  | link = Gaussian's Synchronized Fire-Control
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| ToHit
| ToHit{{/}}Rech
| ToHit{{/}}Rech{{/}}End
| Rech{{/}}End
| ToHit{{/}}End
| Chance for Build Up {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Shield Breaker]]  
| [[Encouraged Accuracy]]  
| {{IOlevel4}} | + Recovery
| {{IOlevel2}} | 5% Accuracy 
| |+ 2.5% Status Resistance
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||
| {{IOlevel3}} | + AoE Def
|-
| {{IOlevel5}} | Accuracy
| [[Rectified Reticle]]
| {{IOlevel4}} | + Melee Def
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br>0.9375% Melee Def
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||  
|-
|-
| [[Analyze Weakness]]  
| [[Adjusted Targeting]]
| {{IOlevel4}} | + Regeneration
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | Stun Res
| {{IOlevel3}} | 3% Pos/Neg Res<br>5% Mez Res 
| {{IOlevel3}} | + Damage
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel5}} | Accuracy
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | + Smashing/Lethal Res
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br>6.25% Mez Res  
|-
|-
| [[Gaussian's Synchronized Fire-Control]]
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel4}} | 1.875% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br>1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def
|}
|}


=== Accurate To Hit Debuff ===
=== To Hit Debuff ===
{{orange|need info}}
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 2
! scope="col" | Option 3
! scope="col" | Option 4
! scope="col" | Option 5
! scope="col" | Option 6
|-
| {{icon link inline
  | icon = IO Discouraging Words.png
  | link = Discouraging Words
  }}
| style="text-align: center;" | {{IOUncommon}}
| style="text-align: center;" | 10-20
| ToHit
| ToHit{{/}}Rech
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| [[Image:IO_Cloud_Senses.png|20px]]
| {{icon link inline
| [[Cloud Senses]]    
  | icon = IO Deflated Ego.png
|
  | link = Deflated Ego
|  
   }}
|  
| style="text-align: center;" | {{IORare}}
|  
| style="text-align: center;" | 10-20
|  
| ToHit
|  
| ToHit{{/}}Rech
| Chance for -Recovery {{IOProc}} ||  ||  ||
|-
|-
| [[Image:IO_Siphon_Insight.png|20px]]
| {{icon link inline
| [[Siphon Insight]] 
  | icon = IO Dampened Spirits.png
|  
  | link = Dampened Spirits
|  
  }}
|  
| style="text-align: center;" | {{IOUncommon}}
|  
| style="text-align: center;" | 21-50
|  
| ToHit
|  
| ToHit{{/}}Rech
|  
| ToHit{{/}}Rech{{/}}End
| Rech{{/}}End
| ToHit{{/}}End
| Rech
|-
|-
| {{icon link inline
  | icon = IO Dark Watcher's Despair.png
  | link = Dark Watcher's Despair
  }}
| style="text-align: center;" | {{IORare}}
| style="text-align: center;" | 21-50
| ToHit
| ToHit{{/}}Rech
| ToHit{{/}}Rech{{/}}End
| Rech{{/}}End
| ToHit{{/}}End
| Chance for -Rech {{IOProc}}
|}
|}


:Set Bonuses
'''Set Bonuses'''


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cloud Senses]]  
| [[Discouraging Words]]  
|  
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br>2.5% Mez Res 
|  
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br>0.625% Melee Def  ||  ||  ||
|  
|-
|  
| [[Deflated Ego]]
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||  
|-
|-
| [[Siphon Insight]]  
| [[Dampened Spirits]]
|  
| {{IOlevel3}} | 2% Damage 
|  
| {{IOlevel3}} | 1.8% Endurance 
|  
| {{IOlevel3}} | 3% Pos/Neg Res<br>5% Mez Res 
|  
| {{IOlevel3}} | 5% Recharge Time 
|  
| {{IOlevel4}} | 3.75% Fire/Cold Res<br>6.25% Mez Res
|-
|-
| [[Dark Watcher's Despair]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel3}} | 2% Damage 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res
|}
|}


== See Also ==
* [[Enhancement Set Bonuses]]
* [[Set Bonus Comparison Tables]]
* [[Set Enhancements with Special Effects]]
* [[:Category:Invention Sets|Invention Sets]]
* [[Archetype Enhancements]]


[[Category:Invention System]]
[[Category:Invention System]]
[[Category:Invention Sets|*1]]
[[Category:Invention Sets|*1]]
[[Category:Enhancements]]
[[Category:Enhancements]]
[[Category:Invention Sets]]
[[Category:Archetype Enhancements]]

Latest revision as of 05:54, 16 January 2024

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

Rarity Icons

Icons show an enhancement set's rarity for Enhancement Converter purposes. Recipe rarity may differ; see Recipe Drop Pools.

The meaning of the trailing icons in some of the elements is:

Unique Only one of this enhancement may be slotted on a character.
Procedure (Proc) Random chance of effect.
Global Enhancement gives a global effect on the character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses, the bonus boosts three defense values, one positional and two typed. The primary defense(s) (either the position bonus or both of the typed bonuses) receive the full set bonus while the secondary defense(s) receive half of the set bonus. A series of sortable set bonus comparison tables is available to aid in optimizing the desired set bonuses.

Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)


Offensive Sets

Melee Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Bonesnap Uncommon 10-25 Acc/Dam Dam/End Acc/Rech
Pulverizing Fisticuffs Rare 10-25 Acc/Dam Acc/Dam/Rech Acc/Dam/End/Rech
Bruising Blow Uncommon 15-30 Acc/Dam Dam/End Dam/Rech
Pounding Slugfest Rare 15-30 Acc/Dam Dam/End Dam/Rech Chance for Stun Proc
Smashing Haymaker Uncommon 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Kinetic Combat Rare 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance for Knockdown Proc
Focused Smite Uncommon 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Touch of Death Rare 25-40 Acc/Dam Dam/End Dam/Rech Acc/Dam/End Dam/End/Rech Chance for Neg Energy Damage Proc
Crushing Impact Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Mako's Bite Rare 30-50 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Lethal Damage Proc
Hecatomb Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Neg Energy Dam Unique Proc
Gladiator's Strike PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Smashing Dam Proc
Blistering Cold Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Hold Unique Proc
Superior Blistering Cold Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Hold Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Pos/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.125% Health 1.875% Smash/Lethal Def
0.9375% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Smash/Lethal Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Melee Def
1.875% Smash/Lethal Def
Crushing Impact 1.5% Smash/Lethal Res
2.5% Mez Res
1.125% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.125% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
3.125% Smash/Lethal Def
1.5625% Melee Def
10% Chance for
Repel Protection
7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.875% Smash/Lethal Def
0.9375% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Smash/Lethal Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def

Melee AoE Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cleaving Blow Uncommon 10-50 Acc/Dam Dam/End Dam/Rech Acc/Rech
Eradication Rare 10-30 Dam Acc/Rech Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Energy Damage Proc
Multi-Strike Uncommon 20-50 Acc/Dam Dam/End Dam/Rech Acc/End Acc/Dam/End Dam/End/Rech
Scirocco's Dervish Rare 20-50 Acc/Dam Dam/End Dam/Rech Acc/Rech Acc/Dam/End Chance for Lethal Damage Proc
Obliteration Rare 30-50 Dam Acc/Rech Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Smashing Damage Proc
Armageddon Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Fire Dam Unique Proc
Fury of the Gladiator PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for -Resistance Unique Proc
Avalanche Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Knockdown Unique Proc
Superior Avalanche Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Knockdown Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Pos/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.125% Pos/Neg Def
1.5625% Ranged Def
2.25% Health 12% Regeneration 3.125% AoE Def
1.5625% Fire/Cold Def
Multi-Strike 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Melee Def
0.9375% Smash/Lethal Def
Scirocco's Dervish 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
9% Accuracy 3.125% AoE Def
1.5625% Fire/Cold Def
3.125% Psi Def
Obliteration 2.25% Smash/Lethal Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Smash/Lethal Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback
Protection
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance for
Repel Protection
3.125% Fire/Cold Def
1.5625% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.875% Melee Def
0.9375% Smash/Lethal Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Unquestioning Loyalty Uncommon 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End
Commanding Presence Rare 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End Aura Resist(Taunt, Placate) for Pets Global
Brilliant Leadership Uncommon 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Edict of the Master Rare 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Dam Aura +Defense for Pets Unique Global
Blood Mandate Uncommon 25-50 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Sovereign Right Rare 25-50 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Aura +Resistance(All) for Pets Unique Global
Soulbound Allegiance Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Build Up Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.125% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Conf Dur 2.25% Smash/Lethal Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Smash/Lethal Res
5% Mez Res
3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.875% Fire/Cold Def
0.9375% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Sovereign Right 8% Regeneration 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psi Def

Ranged Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Far Strike Uncommon 10-25 Dam/Range Dam/Rech Acc/End
Salvo Rare 10-25 Acc/Dam Dam/End/Rech Acc/Dam/End/Range
Volley Fire Uncommon 15-30 Acc/Dam Dam/End Dam/Rech
Tempest Rare 15-30 Acc/Dam Dam/End Dam/Rech Chance for End Drain Proc
Maelstrom's Fury Uncommon 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Entropic Chaos Rare 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance to Heal Proc
Ruin Uncommon 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Decimation Rare 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech Chance for Buildup Unique Proc
Thunderstrike Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Devastation Rare 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance to Hold Proc
Apocalypse Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Neg Energy Dam Unique Proc
Gladiator's Javelin PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Toxic Dam Proc
Winter's Bite Winter 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for -Spd & -Rech Unique Proc
Superior Winter's Bite Superior Winter 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for -Spd & -Rech Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Pos/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Smash/Lethal Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
3% Pos/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.125% Health 1.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
Decimation 1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Pos/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Pos/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psi Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psi Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.875% Health 2.5% Damage Mag 3 Knockback
Protection
7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
4.5% Pos/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Ranged AoE Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst Uncommon 10-50 Acc/Dam Dam/End Dam/Rech Dam/Range
Detonation Uncommon 20-50 Acc/Dam Dam/End Dam/Rech Dam/Range Acc/Dam/End Dam/End/Range
Annihilation Rare 20-50 Acc/Dam Dam/Rech Acc/Dam/Rech Acc/Dam/End Acc/Dam/Rech/End Chance for -Res Proc
Positron's Blast Rare 20-50 Acc/Dam Dam/End Dam/Rech Dam/Range Acc/Dam/End Chance for Energy Dam Proc
Artillery Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Rech/Range End/Rech/Range
Bombardment Rare 30-50 Dam Dam/Rech Acc/End/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Fire Dam Proc
Ragnarok Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Knockdown Unique Proc
Javelin Volley PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Lethal Dam Proc
Frozen Blast Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Immobilize Unique Proc
Superior Frozen Blast Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Immobilize Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Improved Knockback 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
Detonation 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Annihilation 1.35% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance
Discount
3.75% AoE Def
1.875% Fire/Cold Def
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Artillery 8% Regeneration 1.875% Pos/Neg Def
0.9375% Ranged Def
2% Damage 9% Accuracy 3.125% Ranged Def
1.5625% Pos/Neg Def
Bombardment 5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
7% Accuracy 5% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Res 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Call to Arms Rare 10-30 Acc/Rech Acc/Dam Dam/End Acc/Dam/Rech End/Dam/Rech Defense Bonus Aura for Pets Unique Global
Expedient Reinforcement Rare 30-50 Acc/Rech Acc/Dam Dam/End Acc/Dam/Rech End/Dam/Rech Resist Bonus Aura for Pets Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Pos/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.125% Ranged Def
1.5625% Pos/Neg Def

Sniper Attacks

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploit Weakness Uncommon 10-50 Acc/Dam Dam/End Dam/Range Dam/Rech
Calibrated Accuracy Uncommon 20-50 Acc/Dam Acc/End Acc/Int Acc/Range Acc/Rech Acc/Dam/Rech
Executioner's Contract Rare 20-50 Acc/Dam Dam/End Dam/Int Dam/Range Dam/Rech Chance for Stun Proc
Extreme Measures Uncommon 35-50 Acc/Dam Dam/End Acc/Int/Range Dam/Int/Rech Dam/End/Rech Acc/Range/Rech
Sting of the Manticore Rare 35-50 Acc/Dam Dam/End Acc/Int/Range Dam/Int/Rech Dam/End/Rech Chance for Toxic Dam Proc
Experienced Marksman PVP 10-50 Acc/Dam Dam/Rech Dam/End/Int Acc/End/Rech Dam/Int/Range/Rech Range/Fast Snipe Unique

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Smash/Lethal Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Pos/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Experienced Marksman
PVE + PVP
5% Range 1.5% Health 2.5% Damage 2.25% Endurance 2.5% Ranged Def
1.25% Pos/Neg Def
Experienced Marksman
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 9% Accuracy 7.5% Recharge Time 3% Recovery

Universal Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Overwhelming Force Summer Blockbuster 10-50 Acc/Dam Unique End/Rech Unique Acc/Dam/End Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Dam/Chance for Knockdown/Knockback to Knockdown Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Pos/Neg Def
1.25% Ranged Def
Mag 4 Knockback
Protection

Archetype Sets

Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blaster's Wrath Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Fire Damage Unique Proc
Superior Blaster's Wrath Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Fire Damage Unique Proc
Defiant Barrage Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Status Protection Unique Proc
Superior Defiant Barrage Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Status Protection Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Brute

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Brute's Fury Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Fury Bonus Unique Proc
Superior Brute's Fury Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Fury Bonus Unique Proc
Unrelenting Fury Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Regen/+End Discount Unique Proc
Superior Unrelenting Fury Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Regen/+End Discount Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Brute's Fury 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Smash/Lethal Def
4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Will of the Controller Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Psionic Damage Unique Proc
Superior Will of the Controller Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Psionic Damage Unique Proc
Overpowering Presence Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Energy Font Unique Proc
Superior Overpowering Presence Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Energy Font Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Will of the Controller 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Overpowering Presence 4% Immob/Sleep Dur
2.2% Fear Dur
2% Conf/Hold/Stun Dur
1.875% Health 4.5% Smash/Lethal Res
7.5% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Corruptor

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Malice of the Corruptor Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Neg Energy Damage Unique Proc
Superior Malice of the Corruptor Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Neg Energy Damage Unique Proc
Scourging Blast Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +End, +Health Unique Proc
Superior Scourging Blast Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +End, +Health Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Defender's Bastion Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE Heal Unique Proc
Superior Defender's Bastion Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE Heal Unique Proc
Vigilant Assault Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +Absorb Unique Proc
Superior Vigilant Assault Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +Absorb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Heal 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Heal 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Ascendency of the Dominator Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance +Damage Unique Proc
Superior Ascendency of the Dominator Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance +Damage Unique Proc
Dominating Grasp Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Fiery Orb Unique Proc
Superior Dominating Grasp Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Fiery Orb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Ascendency of the Dominator 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Dominating Grasp 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
1.875% Health 5.25% Smash/Lethal Res
8.75% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Kheldian

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Kheldian's Grace Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Form Empowerment Unique Global
Superior Kheldian's Grace Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Form Empowerment Unique Global
Essence Transfer Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Heal Proc Unique Proc
Superior Essence Transfer Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Heal Proc Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Smash/Lethal Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.875% Health 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
12% Regeneration 3.75% Melee Def
1.875% Smash/Lethal Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def

Mastermind

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Command of the Mastermind Archetype 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Pet AoE Def Aura Unique Global
Superior Command of the Mastermind Superior Archetype 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Pet AoE Def Aura Unique Global
Mark of Supremacy Archetype 10-50 Dam Unique Dam/End Unique Acc/Dam Unique Acc/End Unique Acc/Dam/End Unique End/Pet + Resist(All) & +Regen Aura Unique Global
Superior Mark of Supremacy Superior Archetype 50 Dam Unique Dam/End Unique Acc/Dam Unique Acc/End Unique Acc/Dam/End Unique End/Pet + Resist(All) & +Regen Aura Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
3% Recovery 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Smash/Lethal Def
4% Recovery 6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Scrapper

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Scrapper's Strike Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Critical Hit Bonus Unique Global
Superior Scrapper's Strike Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Critical Hit Bonus Unique Global
Critical Strikes Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/+50% Critical Hit Chance Proc Unique Proc
Superior Critical Strikes Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/+50% Critical Hit Chance Proc Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Sentinel

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Sentinel's Ward Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Absorb Unique Proc
Superior Sentinel's Ward Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Absorb Unique Proc
Opportunity Strikes Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Opportunity Unique Proc
Superior Opportunity Strikes Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Opportunity Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Sentinel's Ward 7% Accuracy 7.5% Range 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
8.75% Recharge Time
Superior Sentinel's Ward 15% Accuracy 10% Range 3% Health 5% Melee Def
2.5% Smash/Lethal Def
10% Recharge Time
Opportunity Strikes 7.5% Range 2.25% Endurance 3% Damage 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Opportunity Strikes 10% Range 3.6% Endurance 4% Damage 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Soldiers of Arachnos

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Dominion of Arachnos Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for -Dmg and Terrorize Unique Proc
Superior Dominion of Arachnos Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for -Dmg and Terrorize Unique Proc
Spider's Bite Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Chance for Toxic Damage Unique Global
Superior Spider's Bite Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Chance for Toxic Damage Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.875% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Smash/Lethal Def
16% Regeneration 3.6% Endurance

Stalker

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stalker's Guile Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Hide Unique Proc
Superior Stalker's Guile Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Hide Unique Proc
Assassin's Mark Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Recharge Build Up Unique Proc
Superior Assassin's Mark Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Recharge Build Up Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Might of the Tanker Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Res(All) Unique Proc
Superior Might of the Tanker Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Res(All) Unique Proc
Gauntleted Fist Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Superior Gauntleted Fist Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Absorb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration 3.125% Melee Def
1.5625% Smash/Lethal Def
5.25% Smash/Lethal/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Pos/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Theft of Essence Rare 10-30 Heal Heal/Rech Acc/Heal Acc/End/Heal Acc/End/Rech Chance for +End Proc
Touch of the Nictus Rare 30-50 Heal Heal/Rech Acc/Heal Acc/End/Heal Acc/End/Rech Chance for Neg Energy Damage Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Heal 3% Damage 4.5% Pos/Neg Res
7.5% Mez Res
Touch of the Nictus 1.875% Health 9% Accuracy 5% Improved Heal 2.25% Endurance 4.5% Pos/Neg Res
7.5% Mez Res

Healing

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Triage Uncommon 10-30 Heal/End End/Rech Heal/Rech Heal/End/Rech
Regenerative Tissue Rare 10-30 Heal/End End/Rech Heal/Rech Heal/End/Rech 25% Regen Unique Proc
Harmonized Healing Uncommon 20-40 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal End
Miracle Rare 20-40 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal 15% Recovery Unique Proc
Preventive Medicine Rare 20-50 Heal Heal/End Rech/End Heal/Rech Heal/End/Rech Chance for +Absorb Unique Global
Doctored Wounds Uncommon 30-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal Rech
Numina's Convalescence Rare 30-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal 10% Recovery and 20% Regen Unique Proc
Panacea PVP 10-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal Chance for +HP and + End Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Heal
Regenerative Tissue 6% Movement Speed 1.5% Health 4% Improved Heal 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.875% Health 5% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Psi Def
Preventive Medicine 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Doctored Wounds 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Heal 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.875% Health 6% Improved Heal 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Heal
Panacea
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Chance for
Repel Protection
3% Fire/Cold Res
5% Mez Res
7.5% Range 3.125% Melee Def
1.5625% Smash/Lethal Def

Defense

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Karma Uncommon 10-30 Def/End Def/Rech Mag 4 Knockback Prot Global
Kismet Rare 10-30 Def/End Def/Rech End/Rech Def/End/Rech 6% ToHit Unique Proc
Serendipity Uncommon 15-40 Def/End Def/Rech End/Rech Def/End/Rech Def End
Gift of the Ancients Rare 15-40 Def/End Def/Rech End/Rech Def/End/Rech Def Def/7.5% Run Speed Global
Reactive Defenses Rare 20-50 Def Def/End End/Rech Def/Rech Def/End/Rech Scaling Dam Res (3% - 13%) Unique Global
Red Fortune Uncommon 25-50 Def/End Def/Rech End/Rech Def/End/Rech Def End
Luck of the Gambler Rare 25-50 Def/End Def/Rech End/Rech Def/End/Rech Def Def/7.5% Rech Time Global
Shield Wall PVP 10-50 Def/End Def/Rech End/Rech Def/End/Rech Defense TP Prot/5% Res(All) Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Smash/Lethal Res
2.5% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Red Fortune 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Luck of the Gambler 10% Regeneration 1.125% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Pos/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for
Repel Protection
3.75% Smash/Lethal Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Steadfast Protection Uncommon 10-30 Res/End Res/3% Def(All) Unique Global Mag 4 Knockback Prot Global
Impervious Skin Rare 10-30 Res/End Res/Rech End/Rech Res/End/Rech 7.5% Mez Res Global /25% Regen Proc
Reactive Armor Uncommon 15-40 Res/End Res/Rech End/Rech Res/End/Rech Res End
Impervium Armor Rare 15-40 Res/End Res/Rech End/Rech Res/End/Rech Res 6% Psi Res Global
Unbreakable Guard Rare 20-50 Res Res/End End/Rech Res/Rech Res/End/Rech 7.5% Max HP Unique Global
Titanium Coating Uncommon 25-50 Res/End Res/Rech End/Rech Res/End/Rech Res End
Aegis Rare 25-50 Res/End Res/Rech End/Rech Res/End/Rech Res 5% Psi Res/20% Mez Res Unique Global
Gladiator's Armor PVP 10-50 Res/End Res/Rech End/Rech Res/End/Rech Resistance TP Prot/3% Def(All) Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Smash/Lethal Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
1.25% Smash/Lethal Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.875% Psi Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance
Discount
2.25% Pos/Neg Res
3.75% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Titanium Coating 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 3% Smash/Lethal Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Smash/Lethal Def
Aegis 7.5% Movement Speed 3.125% Fire/Cold Def
1.5625% AoE Def
3% Smash/Lethal Res
5% Mez Res
3.125% AoE Def
1.5625% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback
Protection
3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Pos/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for
Repel Protection
3% Smash/Lethal Res
5% Mez Res
10% Slow Res 7.5% Recharge Time

Mez Sets

Confuse

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Befuddling Aura Uncommon 10-30 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech
Cacophony Rare 10-30 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Chance for Energy Dam Proc
Perplex Uncommon 20-50 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Rech/Conf
Malaise's Illusions Rare 20-50 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Chance for Psionic Dam Proc
Coercive Persuasion Very Rare 50 Conf (Superior) Unique Conf/Rech (Superior) Unique Conf/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Conf/End (Superior) Unique Contagious Confusion Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Conf Dur 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Conf Dur 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Pos/Neg Def
Perplex 6% Regeneration 1.5% Conf Dur 5% Accuracy 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Conf Dur 2.5% Damage 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Coercive Persuasion 4% Recovery 4% Conf Dur 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def

Fear

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Horror Uncommon 10-30 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech
Unspeakable Terror Rare 10-30 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Chance for Stun Proc
Nightmare Uncommon 20-50 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Acc/Fear
Glimpse of the Abyss Rare 20-50 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Chance for Psionic Damage Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Dur 3% Pos/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Dur 1.875% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Holds

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Paralytic Uncommon 10-30 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech
Neuronic Shutdown Rare 10-30 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech Chance for Psionic Dam Proc
Basilisk's Gaze Rare 10-30 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for -Rech Proc
Essence of Curare Uncommon 20-50 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold Acc/Hold/Rech
Ghost Widow's Embrace Rare 20-50 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech Chance for Psionic Dam Proc
Lockdown Rare 30-50 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for Mag 2 Hold Proc
Unbreakable Constraint Very Rare 50 Hold (Superior) Unique Hold/Rech (Superior) Unique Hold/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Hold/End (Superior) Unique Chance for Smashing Dam Unique Proc
Gladiator's Net PVP 10-50 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for Lethal Dam Proc
Entomb Winter 10-50 Acc/HoldUnique Hold/Rech Unique End/Rech Unique Acc/Hold/End Unique Acc/Hold/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Superior Entomb Superior Winter 50 Acc/HoldUnique Hold/Rech Unique End/Rech Unique Acc/Hold/End Unique Acc/Hold/End/Rech Unique Rech/Chance for +Absorb Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Pos/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Dur
Neuronic Shutdown 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Dur 2.5% Melee Def
1.25% Smash/Lethal Def
Basilisk's Gaze 2.5% Pos/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Hold Dur 1.875% Ranged Def
0.9375% Pos/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.875% Health 2.25% Endurance 2.5% Hold Dur 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Dur 3.75% Fire/Cold Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Net
PvE and PvP
2.5% Hold Dur 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.125% AoE Def
1.5625% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Rooting Grasp Uncommon 10-30 Acc/Rech End/Immob Acc/End Immob/Range Acc/Immob/Rech
Debilitative Action Rare 10-30 Acc/Rech Immob/End Acc/End Immob/Range Acc/Immob/Rech Chance for Stun Proc
Enfeebled Operation Uncommon 20-50 Acc/Rech End/Immob Acc/End Immob/Range Acc/Immob/Rech Acc/Immob
Trap of the Hunter Rare 20-50 Acc/Rech End/Immob Acc/End Immob/Acc Acc/Immob/Rech Chance for Lethal Dam Proc
Gravitational Anchor Very Rare 50 Immob (Superior) Unique Immob/Rech (Superior) Unique Immob/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Immob/End (Superior) Unique Chance for Hold Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immob Dur 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immob Dur 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immob Dur 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.75% Recharge Time 3.125% Melee Def
1.5625% Smash/Lethal Def
Trap of the Hunter 5% Immob Dur 1.875% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Volley of Velocity Uncommon 10-20 Knock/Dam Knock/Acc Knock/Rech
Explosive Strike Rare 10-20 Knock/Dam Knock/Acc Chance for Smashing Dam Proc
Kinetic Crash Uncommon 21-50 Knock/Dam Knock/Acc Knock/Rech Rech/End Knock/Dam/End Knock/Dam/Acc
Force Feedback Rare 21-50 Knock/Dam Knock/Acc Knock/Rech Rech/End Knock/Dam/End Chance for +Rech Proc
Sudden Acceleration Rare 21-50 Knock/Acc Knock/Rech Knock/Dam/End Knock/Dam/Rech Knock/Acc/Dam Knockback to Knockdown

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.125% Health
Explosive Strike 1.5% Damage 1.875% Ranged Def
0.9375% Pos/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Smash/Lethal Res
3.75% Mez Res
Mag 3 Knockback
Protection
6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Pos/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Sudden Acceleration 7.5% Movement Speed 2.25% Endurance 2.5% Damage 2.25% Health 7.5% Recharge Time

Sleep

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Hibernation Uncommon 10-30 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech
Induced Coma Rare 10-30 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Chance for -Rech Proc
Lethargic Repose Uncommon 20-50 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Acc/Sleep
Call of the Sandman Rare 20-50 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Chance for Self Heal Unique Proc
Fortunata Hypnosis Very Rare 50 Sleep (Superior) Unique Sleep/Rech (Superior) Unique Sleep/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Sleep/End (Superior) Unique Chance for Placate Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Dur 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Smash/Lethal Def
Lethargic Repose 4% Sleep Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
1.875% Smash/Lethal Def
0.9375% Melee Def
1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Dur 1.875% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Stuns

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stagger Uncommon 10-30 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech
Razzle Dazzle Rare 10-30 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Chance for Immob Proc
Rope A Dope Uncommon 20-50 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Acc/Stun
Stupefy Rare 20-50 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Chance for Knockback Proc
Absolute Amazement Very Rare 50 Stun (Superior) Unique Stun/Rech (Superior) Unique Stun/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Stun/End (Superior) Unique Chance for -ToHit Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Dur 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Dur 2.5% Melee Def
1.25% Smash/Lethal Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Dur 3% Smash/Lethal Res
5% Mez Res
1.875% Psi Def
Stupefy 2.5% Recovery 1.875% Health 3% Stun Dur 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Threat Duration

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Annoyance Uncommon 10-20 Taunt Taunt/Rech Taunt/Rech/Range
Triumphant Insult Rare 10-20 Taunt Taunt/Rech Chance for Stun Proc
Mocking Beratement Uncommon 21-50 Taunt Taunt/Rech Taunt/Rech/Range Rech/Acc Taunt/Range Rech
Perfect Zinger Rare 21-50 Taunt Taunt/Rech Taunt/Rech/Range Rech/Acc Taunt/Range Chance for Psi Dam Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Smash/Lethal Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.875% Smash/Lethal Def
0.9375% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.125% Fire/Cold Def
1.5625% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.125% Smash/Lethal Def
1.5625% Melee Def

Travel Sets

Flight

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Soaring Uncommon 15-50 Fly End End/Fly
Freebird Rare 15-50 End Fly Stealth Unique Proc
Hypersonic Rare 15-50 Fly Fly/End End Fly/Fly Protection Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health
Hypersonic 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Recovery 9% Movement Speed

Leaping

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Launch Rare 15-50 Jump Jump/End End Jump/Jump Height Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Launch 2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 2.7% Endurance

Leaping & Sprints

Set name Rarity Levels Option 1 Option 2 Option 3
Springfoot Uncommon 15-50 Jump End End/Jump
Unbounded Leap Rare 15-50 End Jump Stealth Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Thrust Rare 15-50 Run Run/End End Run/Run Speed Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Thrust 2.25% Fire/Cold Res
3.75% Mez Res
1.875% Health 10% Slow Res

Running & Sprints

Set name Rarity Levels Option 1 Option 2 Option 3
Quickfoot Uncommon 15-50 Run End End/Run
Celerity Rare 15-50 End Run Stealth Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Smash/Lethal Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health

Teleport

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Jaunt Uncommon 15-50 Range End End/Range
Time & Space Manipulation Rare 15-50 End Range Stealth Unique Proc
Warp Rare 15-50 Range Range/End End Range/Perception Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health
Warp 2.25% Toxic/Psi Res
3.75% Mez Res
3% Endurance
Discount
7.5% Range

Universal Travel

Set name Rarity Levels Option 1 Option 2 Option 3
Blessing of the Zephyr Rare 10-50 Run, Jump, Fly, Range Run, Jump, Fly, Range/End Mag 4 Knockback Prot Global
Winter's Gift Rare 10-50 Run, Jump, Fly, Range Unique Run, Jump, Fly, Range/End Unique 20% Slow Res Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Pos/Neg Def
1.875% AoE Def
0.9375% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed

Other Sets

Accurate Defense Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Shield Breaker Rare 10-30 Def Acc/Def Acc/Rech Def/End/Rech Acc/End/Rech Chance for Lethal Dam Proc
Analyze Weakness Rare 30-50 Def Acc/Def Acc/Rech Def/End/Rech Acc/End/Rech Chance for +ToHit Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
Analyze Weakness 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Smash/Lethal Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cloud Senses Rare 10-30 ToHit Acc/ToHit Acc/Rech ToHit/End/Rech Acc/End/Rech Chance for Neg Energy Dam Proc
Siphon Insight Rare 30-50 ToHit Acc/ToHit Acc/Rech ToHit/End/Rech Acc/End/Rech Chance for +ToHit Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Pos/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Pos/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Smash/Lethal Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploited Vulnerability Uncommon 10-20 Def Def/Rech Def/Rech/End
Achilles' Heel Rare 10-20 Def Def/Rech Chance for -Res Proc
Undermined Defenses Uncommon 21-50 Def Def/Rech Def/Rech/End Rech/End Def/End Rech
Touch of Lady Grey Rare 21-50 Def Def/Rech Def/Rech/End Rech/End Def/End Chance for Neg Energy Dam Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Smash/Lethal Def
Achilles' Heel 1.5% Damage 1.875% AoE Def
0.9375% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Adrenal Adjustment Uncommon 10-20 EndMod EndMod/Rech EndMod/Rech/Acc
Energy Manipulator Rare 10-20 EndMod EndMod/Rech Chance for Stun Proc
Efficacy Adaptor Uncommon 21-50 EndMod EndMod/Rech EndMod/Rech/Acc Rech/Acc EndMod/Acc EndMod/End
Preemptive Optimization Uncommon 21-50 Acc/Rech EndMod/End EndMod/Rech EndMod/Acc/End EndMod/Acc/Rech EndMod/End/Rech
Performance Shifter Rare 21-50 EndMod EndMod/Rech EndMod/Rech/Acc Rech/Acc EndMod/Acc Chance for +End Proc
Power Transfer Rare 21-50 EndMod Dam/Rech Dam/EndMod Acc/Dam/End Acc/Dam/Rech/End Chance for Self Heal Proc
Synapse's Shock Rare 21-50 EndMod Dam/Rech EndMod/Rech Acc/Dam/Rech Acc/Dam/End EndMod/15% Run Speed Unique Global

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.125% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.125% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Preemptive Optimization 1.8% Endurance 1.5% Health 3% Toxic/Psi Res
5% Mez Res
3.75% Recharge Time 3.75% Ranged Def
1.875% Pos/Neg Def
Performance Shifter 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Power Transfer 6% Regeneration 1.35% Endurance 1.875% Health 9% Accuracy 7.5% Recharge Time
Synapse's Shock 7.5% Movement Speed 10% Slow Res 8% Regeneration 6.25% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res

Slow Movement

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Curtail Speed Uncommon 10-30 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow
Impeded Swiftness Rare 10-30 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Chance for Smashing Dam Proc
Tempered Readiness Uncommon 20-50 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Acc/Dam/Slow
Ice Mistral's Torment Rare 20-50 Slow/End Dam/Rech Dam/Slow Acc/Dam/End Acc/Dam/End/Rech Chance for Cold Dam Proc
Pacing of the Turtle Rare 20-50 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Chance for -Rech Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Smash/Lethal Res
2.5% Mez Res
2% Improved Slow 1.25% Smash/Lethal Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Smash/Lethal Res
2.5% Mez Res
3% Improved Slow 3% Pos/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Smash/Lethal Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.875% Ranged Def
0.9375% Pos/Neg Def
Ice Mistral's Torment 1.125% Health 7% Accuracy 10% Slow Res 6.25% Recharge Time 3.75% AoE Def
1.875% Fire/Cold Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def

To Hit Buff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Encouraged Accuracy Uncommon 10-20 ToHit ToHit/Rech ToHit/Rech/End
Rectified Reticle Rare 10-20 ToHit ToHit/Rech Increased Perception Unique Global
Adjusted Targeting Uncommon 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Rech
Gaussian's Synchronized Fire-Control Rare 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Chance for Build Up Unique Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.875% Smash/Lethal Def
0.9375% Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Pos/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def

To Hit Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Discouraging Words Uncommon 10-20 ToHit ToHit/Rech ToHit/Rech/End
Deflated Ego Rare 10-20 ToHit ToHit/Rech Chance for -Recovery Proc
Dampened Spirits Uncommon 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Rech
Dark Watcher's Despair Rare 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Chance for -Rech Proc

Set Bonuses

Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Smash/Lethal Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Pos/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res


See Also