Fitness: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>StarGeek
m (removed extra bracket)
(Keep the i19 stuff to the history section)
 
(41 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{wip}}
{{TOCright}}
== Overview ==
'''Inherent Fitness''' is a set of [[Inherent Powers]]. They are all [[Auto Power]]s, providing their bonus at no cost to Endurance. They can be enhanced like other universal inherent powers such as [[Rest]] and [[Sprint]].


== Overview ==
== Power Tables ==
All four Inherent Fitness powers are granted automatically upon training to level 1.


'''Fitness''' is a popular or at least often considered Power Pool. Its abilities can be useful to any hero or villain. All these powers are automatic, providing their bonus at no cost to Endurance.
The following table shows at what level the Power Pool versions are available if a character already has selected one or more of the Pool version powers:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Fitness_Quick.png|Power=Swift|Level=6|Effect=Auto: Self +Speed|Border=1}}
{{Powers_LevelRow|Icon=Fitness_Hurdle.png|Power=Hurdle|Level=6|Effect=Auto: Self +Jump|Border=1}}
{{Powers_LevelRow|Icon=Fitness_Health.png|Power=Health|Level=14|Effect=Auto: Self +Regeneration|Border=1}}
{{Powers_LevelRow|Icon=Fitness_Stamina.png|Power=Stamina|Level=20|Effect=Auto: Self +Recovery|Border=0}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:Fitness_Health.png]] Health ===
;Pool Description
You heal slightly faster than a normal person. Your improved health also grants you resistance to sleep.  This ability is always on and does not cost any endurance.  You must be at least level 14 and have [[#Swift|Swift]] or [[#Hurdle|Hurdle]] before selecting Health.
;Inherent Description
You heal slightly faster than a normal person. Your improved Health also grants you resistance to Sleep. This ability is always on and does not cost any Endurance.
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 14 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +Regeneration, Res(Sleep)}}
{{PowerBlock_Blank|Resistance (Sleep)}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_End}}
=== [[File:Fitness_Hurdle.png]] Hurdle ===
You can naturally jump higher than normal. This ability is always on and does not cost any Endurance.


=== [[Image:Fitness_Quick.png]] Swift ===
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +Leap}}
{{PowerBlock_Enhancements|{{Enhance Jump}}}}
{{PowerBlock Sets|None}}
{{PowerBlock_End}}


Increases running speed. There's a claim on the US boards that three-slotting both Swift and [[Super Reflexes#Quickness|Quickness]] can make you run as fast as a one-slot Fly.
=== [[File:Fitness_Stamina.png]] Stamina ===
;Pool Description
You recover endurance slightly more quickly than normal.  This ability is always on and does not cost any endurance. You must be at least level 20 and have two other Fitness Powers before selecting Stamina.  


=== [[Image:Fitness_Hurdle.png]] Hurdle ===
;Inherent Description
You recover Endurance slightly more quickly than normal. This ability is always on and does not cost any Endurance.


Increase jump height.
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 20 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_End}}


=== [[Image:Fitness_Health.png]] Health ===
=== [[File:Fitness_Quick.png]] Swift ===
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.


Increase health regeneration.
''Note: The increase in movement speed includes flight speed.''


=== [[Image:Fitness_Stamina.png]] Stamina ===
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +SPD}}
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock Sets|None}}
{{PowerBlock_End}}


Increase Endurance regeneration. This power is practically why people take the Fitness pool. Often the trade-off is between one power-pool and three power choices, or a slot in every power for Endurance use reduction, and careful toggle management or lots of Resting.
== Historical ==
{{historical|type=section}}
* Fitness was changed from a [[Power Pools|Power Pool]] to an [[Inherent Powers|Inherent Power]] in [[Issue 19]].
* Inherent fitness powers were changed to unlock at level 1 rather than level 2 in [[Issue 27 Page 2]].


'''Enhancements:''' Endurance Modification (not Endurance Reduction!)
== External Links ==
{{CoDPoolSet|Power={{PAGENAMEE}}}}


[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]]
[[Category:Power Pools]]

Latest revision as of 00:25, 11 March 2024

Overview

Inherent Fitness is a set of Inherent Powers. They are all Auto Powers, providing their bonus at no cost to Endurance. They can be enhanced like other universal inherent powers such as Rest and Sprint.

Power Tables

All four Inherent Fitness powers are granted automatically upon training to level 1.

The following table shows at what level the Power Pool versions are available if a character already has selected one or more of the Pool version powers:

Power Level Effect
Swift 6 Auto: Self +Speed
Hurdle 6 Auto: Self +Jump
Health 14 Auto: Self +Regeneration
Stamina 20 Auto: Self +Recovery

Powers

Fitness Health.png Health

Pool Description

You heal slightly faster than a normal person. Your improved health also grants you resistance to sleep. This ability is always on and does not cost any endurance. You must be at least level 14 and have Swift or Hurdle before selecting Health.

Inherent Description

You heal slightly faster than a normal person. Your improved Health also grants you resistance to Sleep. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 14 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +Regeneration, Res(Sleep)
Resistance (Sleep)
Enhancements Enhance Heal
Set Categories Healing/Absorb

Fitness Hurdle.png Hurdle

You can naturally jump higher than normal. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 6 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +Leap
Enhancements Enhance Jump
Set Categories None

Fitness Stamina.png Stamina

Pool Description

You recover endurance slightly more quickly than normal. This ability is always on and does not cost any endurance. You must be at least level 20 and have two other Fitness Powers before selecting Stamina.

Inherent Description

You recover Endurance slightly more quickly than normal. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 20 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +Recovery
Enhancements Enhance Endurance Modification
Set Categories Endurance Modification

Fitness Quick.png Swift

You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Note: The increase in movement speed includes flight speed.

Minimum Level Pool: 6 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +SPD
Enhancements Enhance Flight Speed
Enhance Running Speed
Set Categories None

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links

Fitness Pool at City of Data v2.0