Flavor of the Month: Difference between revisions

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m (New page: __NOTOC__ __NOEDITSECTION__ == Noun == '''Flavor of the month''' # A game element that gains sudden popularity, followed by a rapid equalization after its novelty wears off. Example: ''B...)
 
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__NOTOC__ __NOEDITSECTION__
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== Noun ==
== Noun ==
'''Flavor of the month'''
'''Flavor of the Month'''


# A game element that gains sudden popularity, followed by a rapid equalization after its novelty wears off. Example: ''Brutes with electric/electric builds are the flavor of the month, but it won't take long before they aren't as popular.''
# A game element that gains sudden popularity, followed by a rapid equalization after its novelty wears off. This is generally restricted to [[Archetype]]s and specific [[Power Set]] combinations, but is not always the case. For some "Flavor of the Month" combinations, the novelty does not degrade with time, ensuring it to be a popular choice for years on end.
 
Examples include:
* [[Controller]] using [[Illusion Control]] and [[Radiation Emission]]
* [[Brute]] using [[Electric Melee]] and [[Shield Defense]]
* [[Blaster]] using [[Fire Blast]] and [[Mental Manipulation]]


[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 16:27, 20 June 2010

Noun

Flavor of the Month

  1. A game element that gains sudden popularity, followed by a rapid equalization after its novelty wears off. This is generally restricted to Archetypes and specific Power Set combinations, but is not always the case. For some "Flavor of the Month" combinations, the novelty does not degrade with time, ensuring it to be a popular choice for years on end.

Examples include: