Invention Origin Enhancement Scaling: Difference between revisions
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For the [[Invention Origin Enhancement]]s that come from rare sets, bonuses are calculated by multiplying the number from the table below, based on the enhancement level and the schedule of the effected aspect, with the multiplier for the number of aspects in the enhancements. | For the [[Invention Origin Enhancement]]s that come from rare sets, bonuses are calculated by multiplying the number from the table below, based on the enhancement level and the schedule of the effected aspect, with the multiplier for the number of aspects in the enhancements. Common Invention Origin Enhancement that come from recipes purchasable from [[Invention Worktables]] use a similar scale. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! # of Aspects !! Multiplier | ! # of Aspects !! Multiplier !! Total | ||
|- | |- | ||
| 1 || 1 | | 1 || 1 || 1 | ||
|- | |- | ||
| 2 || 0.625 | | 2 || 0.625 || 1.25 | ||
|- | |- | ||
| 3 || 0.5 | | 3 || 0.5 || 1.5 | ||
|- | |- | ||
| 4 || 0.4375 | | 4 || 0.4375 || 1.75 | ||
|- | |- | ||
|} | |} | ||
== Scaling Chart == | |||
[[File:IO Scaling2.JPG]] | |||
{| class="wikitable" style="text-align:center" | == Enhancement Amounts == | ||
! Level !! [[Enhancements#Schedule | IO benefits follow the same [[Enhancements#Enhancement Aspects and Schedules|four schedules]] as other types of enhancement. There are no IOs below level 10. | ||
|- | |||
| | {| class="wikitable" style="text-align:center" align="left" | ||
! Level !! [[Enhancements#Schedule A|Sched A]] !! [[Enhancements#Schedule B|Sched B]] !! [[Enhancements#Schedule C|Sched C]] !! [[Enhancements#Schedule D|Sched D]] | |||
|- | |||
| 0-9 || n/a || n/a || n/a || n/a | |||
|- | |- | ||
| | | 10 || 0.117 || 0.07 || 0.14 || 0.21 | ||
|- | |- | ||
| | | 11 || 0.133 || 0.08 || 0.16 || 0.24 | ||
|- | |- | ||
| | | 12 || 0.15 || 0.09 || 0.18 || 0.27 | ||
|- | |- | ||
| | | 13 || 0.167 || 0.1 || 0.2 || 0.3 | ||
|- | |- | ||
| | | 14 || 0.179 || 0.108 || 0.215 || 0.323 | ||
|- | |- | ||
| | | 15 || 0.192 || 0.115 || 0.231 || 0.346 | ||
|- | |- | ||
| | | 16 || 0.205 || 0.123 || 0.246 || 0.369 | ||
|- | |- | ||
| | | 17 || 0.218 || 0.131 || 0.262 || 0.392 | ||
|- | |- | ||
| | | 18 || 0.231 || 0.138 || 0.277 || 0.415 | ||
|- | |- | ||
| | | 19 || 0.243 || 0.146 || 0.292 || 0.438 | ||
|- | |- | ||
| | | 20 || 0.256 || 0.154 || 0.308 || 0.462 | ||
|- | |- | ||
| | | 21 || 0.269 || 0.162 || 0.323 || 0.485 | ||
|- | |- | ||
| | | 22 || 0.282 || 0.169 || 0.338 || 0.508 | ||
|- | |- | ||
| | | 23 || 0.295 || 0.177 || 0.354 || 0.531 | ||
|- | |- | ||
| | | 24 || 0.307 || 0.185 || 0.369 || 0.554 | ||
|- | |- | ||
| | | 25 || 0.32 || 0.192 || 0.385 || 0.577 | ||
|- | |- | ||
| | | 26 || 0.333 || 0.2 || 0.4 || 0.6 | ||
|- | |- | ||
| | | 27 || 0.337 || 0.202 || 0.405 || 0.607 | ||
|- | |- | ||
| | | 28 || 0.341 || 0.205 || 0.409 || 0.614 | ||
|- | |- | ||
| | | 29 || 0.344 || 0.207 || 0.414 || 0.62 | ||
|- | |- | ||
| | |} | ||
{| class="wikitable" style="text-align:center" | |||
! Level !! [[Enhancements#Schedule A|Sched A]] !! [[Enhancements#Schedule B|Sched B]] !! [[Enhancements#Schedule C|Sched C]] !! [[Enhancements#Schedule D|Sched D]] | |||
|- | |- | ||
| | | 30 || 0.348 || 0.209 || 0.418 || 0.627 | ||
|- | |- | ||
| | | 31 || 0.352 || 0.211 || 0.423 || 0.634 | ||
|- | |- | ||
| | | 32 || 0.356 || 0.214 || 0.427 || 0.641 | ||
|- | |- | ||
| | | 33 || 0.359 || 0.216 || 0.432 || 0.648 | ||
|- | |- | ||
| | | 34 || 0.363 || 0.218 || 0.436 || 0.655 | ||
|- | |- | ||
| | | 35 || 0.367 || 0.22 || 0.441 || 0.661 | ||
|- | |- | ||
| | | 36 || 0.371 || 0.223 || 0.445 || 0.668 | ||
|- | |- | ||
| | | 37 || 0.375 || 0.225 || 0.45 || 0.675 | ||
|- | |- | ||
| | | 38 || 0.378 || 0.227 || 0.455 || 0.682 | ||
|- | |- | ||
| | | 39 || 0.382 || 0.23 || 0.459 || 0.689 | ||
|- | |- | ||
| | | 40 || 0.386 || 0.232 || 0.464 || 0.695 | ||
|- | |- | ||
| | | 41 || 0.39 || 0.234 || 0.468 || 0.702 | ||
|- | |- | ||
| | | 42 || 0.394 || 0.236 || 0.473 || 0.709 | ||
|- | |- | ||
| | | 43 || 0.397 || 0.239 || 0.477 || 0.716 | ||
|- | |- | ||
| | | 44 || 0.401 || 0.241 || 0.482 || 0.723 | ||
|- | |- | ||
| | | 45 || 0.405 || 0.243 || 0.486 || 0.73 | ||
|- | |- | ||
| | | 46 || 0.409 || 0.245 || 0.491 || 0.736 | ||
|- | |- | ||
| | | 47 || 0.412 || 0.248 || 0.495 || 0.743 | ||
|- | |- | ||
| | | 48 || 0.416 || 0.25 || 0.5 || 0.75 | ||
|- | |- | ||
| | | 49 || 0.42 || 0.252 || 0.505 || 0.757 | ||
|- | |- | ||
| | | 50+ || 0.424 || 0.255 || 0.509 || 0.764 | ||
|- | |- | ||
| | |} | ||
| | == Set IO Scaling == | ||
While the individual parts of multi-aspect IOs provide smaller bonuses than single aspect enhancements do, their aggregate value is higher. For powers where you desire to enhance multiple attributes, Set IOs provide substantially more benefit than either common IOs or classic origin-based enhancements. | |||
[[File:IOvalues.png|526px]] | |||
Example: | |||
*2 L53 Heal SOs & 2 L53 Rech SOs = 2 * 38.3% = 76.0% each after ED | |||
*3 L50 Heal/Rech Set IOs (mixed sets) = 3 * 26.5% = 78.6% each after ED | |||
In other words, 3 properly-chosen Set IOs can provide more benefit than 4 equivalent SOs. And this calculation does not even include [[Invention Origin Enhancement Set Bonuses|Set Bonuses]]. | |||
[[Category:Invention System]] | [[Category:Invention System]] | ||
[[Category:Enhancements]] | [[Category:Enhancements]] |
Latest revision as of 02:19, 10 June 2009
For the Invention Origin Enhancements that come from rare sets, bonuses are calculated by multiplying the number from the table below, based on the enhancement level and the schedule of the effected aspect, with the multiplier for the number of aspects in the enhancements. Common Invention Origin Enhancement that come from recipes purchasable from Invention Worktables use a similar scale.
# of Aspects | Multiplier | Total |
---|---|---|
1 | 1 | 1 |
2 | 0.625 | 1.25 |
3 | 0.5 | 1.5 |
4 | 0.4375 | 1.75 |
Scaling Chart
Enhancement Amounts
IO benefits follow the same four schedules as other types of enhancement. There are no IOs below level 10.
Level | Sched A | Sched B | Sched C | Sched D |
---|---|---|---|---|
0-9 | n/a | n/a | n/a | n/a |
10 | 0.117 | 0.07 | 0.14 | 0.21 |
11 | 0.133 | 0.08 | 0.16 | 0.24 |
12 | 0.15 | 0.09 | 0.18 | 0.27 |
13 | 0.167 | 0.1 | 0.2 | 0.3 |
14 | 0.179 | 0.108 | 0.215 | 0.323 |
15 | 0.192 | 0.115 | 0.231 | 0.346 |
16 | 0.205 | 0.123 | 0.246 | 0.369 |
17 | 0.218 | 0.131 | 0.262 | 0.392 |
18 | 0.231 | 0.138 | 0.277 | 0.415 |
19 | 0.243 | 0.146 | 0.292 | 0.438 |
20 | 0.256 | 0.154 | 0.308 | 0.462 |
21 | 0.269 | 0.162 | 0.323 | 0.485 |
22 | 0.282 | 0.169 | 0.338 | 0.508 |
23 | 0.295 | 0.177 | 0.354 | 0.531 |
24 | 0.307 | 0.185 | 0.369 | 0.554 |
25 | 0.32 | 0.192 | 0.385 | 0.577 |
26 | 0.333 | 0.2 | 0.4 | 0.6 |
27 | 0.337 | 0.202 | 0.405 | 0.607 |
28 | 0.341 | 0.205 | 0.409 | 0.614 |
29 | 0.344 | 0.207 | 0.414 | 0.62 |
Level | Sched A | Sched B | Sched C | Sched D |
---|---|---|---|---|
30 | 0.348 | 0.209 | 0.418 | 0.627 |
31 | 0.352 | 0.211 | 0.423 | 0.634 |
32 | 0.356 | 0.214 | 0.427 | 0.641 |
33 | 0.359 | 0.216 | 0.432 | 0.648 |
34 | 0.363 | 0.218 | 0.436 | 0.655 |
35 | 0.367 | 0.22 | 0.441 | 0.661 |
36 | 0.371 | 0.223 | 0.445 | 0.668 |
37 | 0.375 | 0.225 | 0.45 | 0.675 |
38 | 0.378 | 0.227 | 0.455 | 0.682 |
39 | 0.382 | 0.23 | 0.459 | 0.689 |
40 | 0.386 | 0.232 | 0.464 | 0.695 |
41 | 0.39 | 0.234 | 0.468 | 0.702 |
42 | 0.394 | 0.236 | 0.473 | 0.709 |
43 | 0.397 | 0.239 | 0.477 | 0.716 |
44 | 0.401 | 0.241 | 0.482 | 0.723 |
45 | 0.405 | 0.243 | 0.486 | 0.73 |
46 | 0.409 | 0.245 | 0.491 | 0.736 |
47 | 0.412 | 0.248 | 0.495 | 0.743 |
48 | 0.416 | 0.25 | 0.5 | 0.75 |
49 | 0.42 | 0.252 | 0.505 | 0.757 |
50+ | 0.424 | 0.255 | 0.509 | 0.764 |
Set IO Scaling
While the individual parts of multi-aspect IOs provide smaller bonuses than single aspect enhancements do, their aggregate value is higher. For powers where you desire to enhance multiple attributes, Set IOs provide substantially more benefit than either common IOs or classic origin-based enhancements.
Example:
- 2 L53 Heal SOs & 2 L53 Rech SOs = 2 * 38.3% = 76.0% each after ED
- 3 L50 Heal/Rech Set IOs (mixed sets) = 3 * 26.5% = 78.6% each after ED
In other words, 3 properly-chosen Set IOs can provide more benefit than 4 equivalent SOs. And this calculation does not even include Set Bonuses.