Kara the Scorpion: Difference between revisions
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== Overview == | == Overview == | ||
{{Infobox Contact | |||
|name=Kara the Scorpion | |||
|image=Kara_the_Scorpion.jpg | |||
|img_capt=Broker | |||
|zone=[[Sharkhead Isle]] | |||
|x=97.5|y=32.0|z=-671.6 | |||
|levels=20-30 | |||
|introed=None, she is a broker. | |||
|intros='''== Level 20-24 =='''<br />[[Lorenz Ansaldo]]<br />[[Vince Dubrowski]]<br />[[Captain Petrovich]] | |||
|enemies={{Enemy Longbow}} | |||
{{Enemy Paragon Heroes}} | |||
{{Enemy Paragon Police}} | |||
{{Enemy The Family}} | |||
}} | |||
=== | {{Contact Overview|City=V|Zone=Sharkhead Isle|x=100|y=32|z=-667|Pronoun=her|HoodYN=N|Hood=|OriginYN=broker|Origin=|LevelYN=N|Level=}} | ||
Kara will give you a heist mission for every five [[schemes]] you complete from the [[Rogue Isle Protector]]. She has up to three new contacts available. | |||
__TOC__ | |||
== | == Introductions == | ||
=== Contact Introduces === | |||
; Multiple contact options | |||
:{{missing}} | |||
; Single contact option | |||
:{{missing}} | |||
==== Level 20-25 ==== | |||
{{NewContact Lorenz Ansaldo}} | |||
{{NewContact Vince Dubrowski}} | |||
{{NewContact Captain Petrovich}} | |||
=== Information === | |||
'''Broker''' | |||
Kara was a top-notch assassin before she suffered a crushing defeat by [[Statesman]]. Her body had never been the same, so now she brokers information from her criminal contacts and shares it with super-powered operatives--like you. | |||
=== Wrong Broker === | |||
There are many choices on the path to enlightenment. Yours lies with [[Mickey the Filch]]. | |||
=== Too Low Level === | |||
The novice does not enter the dojo without permission. You are not yet skilled enough for my clients. Come back when you're Threat Level 20. | |||
=== Initial Contact === | |||
My name is Kara. I am called the Scorpion because I am quick to sting those who cross me. If you can make a name for yourself on this wretched isle, I might share some of my tips with you. I can no longer partake in the great game myself--Statesman himself saw to that when he broke my spine--but my former employers often pass on lucrative tips for a small cut of the proceeds. | |||
Since you're playing in the big leagues now, you'll have to do a lot more to earn my respect. I'd say five jobs should earn you a heist. | |||
'' | === Greeting === | ||
The patient bird chirps only when there is silence. Check back later and I'll let you know if anything's happening. | |||
=== Too Busy === | |||
{{Missing Too Busy}} | |||
== | == Missions == | ||
{{Mission:Broker - Rob Steel Canyon Bank}} | |||
{{Mission:Broker - Rob Independence Port Bank}} | |||
== | == Removed missions == | ||
=== Rob the Chum Bucket === | === {{UL|Rob the Chum Bucket}} === | ||
'''Mission Briefing''' | '''Mission Briefing''' | ||
The Chum Bucket. | The Chum Bucket. Everybody knows it. It's [[Captain Mako|Mako]]'s own personal casino. It'd take someone with real guts to knock over that place. Someone like you. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Line 51: | Line 74: | ||
Get to it! | Get to it! | ||
{{Mission Objective|Entrance=|Primary=Defeat all security|Secondary=Crack the safe|Additional=|Completion=}} | |||
Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry. | {{Mission Clue|Name=The cash|Text=Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.}} | ||
'''Debriefing''' | '''Debriefing''' | ||
You didn't leave anyone alive, did you? | You didn't leave anyone alive, did you? That's good, for both of us. | ||
=== Rob the 22nd National === | === {{UL|Rob the 22nd National}} === | ||
'''Briefing''' | '''Briefing''' | ||
I've got a secret for you: | I've got a secret for you: I know where [[Kirk Cage]] does his banking. He keeps some [[Cage Consortium|Consortium]] guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it. | ||
Watch out for those Consortium guards. They can be tough to deal with. | |||
{{Mission Objective|Entrance=|Primary=Get the loot|Secondary=Defeat security to escape|Additional=|Completion=}} | |||
Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates. | {{Mission Clue|Name=Loot|Text=Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.}} | ||
'''Debriefing''' | '''Debriefing''' | ||
Nice moves. | Nice moves. As long as Kirk Cage never finds out who took his money, we're golden. | ||
Latest revision as of 13:56, 10 September 2023
Overview
Kara the Scorpion | |
---|---|
Broker | |
Zone | Sharkhead Isle |
Coordinates | (97.5, 32.0, -671.6) |
Level Range | 20-30 |
Introduced By | None, she is a broker. |
Introduces |
== Level 20-24 == Lorenz Ansaldo Vince Dubrowski Captain Petrovich |
Enemy Groups | |
Kara the Scorpion is a villain contact in Sharkhead Isle at coordinates (100, 32, -667) Kara the Scorpion is a Broker contact.
Kara will give you a heist mission for every five schemes you complete from the Rogue Isle Protector. She has up to three new contacts available.
Introductions
Contact Introduces
- Multiple contact options
- +++ Missing Information +++
- Single contact option
- +++ Missing Information +++
Level 20-25
If you don't mind doing some work for the Family, I've got someone you should meet. His name is Lorenz Ansaldo, a troubleshooter for the Family in Sharkhead Isle. The Family supplies him with Natural and Technology Enhancements.
Lorenz is a bit of a character, but he can set you up with some good work.
Have you met Vince Dubrowski? He's working for the Cage Consortium, trying to keep their Sharkhead Isle mining operation in the black. That brings him into contact with the Scrapyarders quite a bit. His connections at Cage can get him Natural and Technology Enhancements.
When it comes to dedication, Vince takes the cake. Don't say a word against Cage Consortium where he can hear.
You ever heard of Captain Petrovich? He's an old sea captain that's been around the Rogue Isles for ages. Nobody knows how, but he's got some secret connections that get him Technology and Science Enhancements.
He's a surly sort, but a solid old fella.
Information
Broker
Kara was a top-notch assassin before she suffered a crushing defeat by Statesman. Her body had never been the same, so now she brokers information from her criminal contacts and shares it with super-powered operatives--like you.
Wrong Broker
There are many choices on the path to enlightenment. Yours lies with Mickey the Filch.
Too Low Level
The novice does not enter the dojo without permission. You are not yet skilled enough for my clients. Come back when you're Threat Level 20.
Initial Contact
My name is Kara. I am called the Scorpion because I am quick to sting those who cross me. If you can make a name for yourself on this wretched isle, I might share some of my tips with you. I can no longer partake in the great game myself--Statesman himself saw to that when he broke my spine--but my former employers often pass on lucrative tips for a small cut of the proceeds.
Since you're playing in the big leagues now, you'll have to do a lot more to earn my respect. I'd say five jobs should earn you a heist.
Greeting
The patient bird chirps only when there is silence. Check back later and I'll let you know if anything's happening.
Too Busy
Missing Too Busy Dialogue
Missions
Rob Steel Canyon Bank
While looking for today's headlines, you see Contact has planted a secret message just for you. It says to stop by for a tip on a really big job.
Briefing
Ready to cause some mayhem in Paragon City? Go to Steel Canyon and hit one of the banks there. Once you hit Steel Canyon you'll have 15 minutes to rob the bank and escape.
Be careful! Valkyrie has been seen in the area. If you bring more than a few villains with you she might take notice!
This is a Mayhem Mission. You can earn extra time by destroying property and creating diversions away from the bank itself.
Each type of item rewards a single time bonus after you destroy a certain amount of that item. For each person on your team, you will need to destroy more of that particular item to get the time bonus.
Three random side missions can be found on this map. Keys (found by defeating certain enemies) are needed to unlock these side missions. Each completed side mission also rewards a time bonus.
Every character that is at least level 20 receives a special temporary power the first time they successfully complete this mission.
Mission Acceptance
Expect some resistance from Longbow. They've been monitoring the activities of villains in the Rogue Isles for quite some time.
Unnecessary Solicitation
Go cause some mayhem!
Mission Objective(s)
You are met at Independence Port by an Arachnos operative and taken to this section of Steel Canyon by truck. Rob the bank and cause some destruction!
- Rob Steel Canyon bank - 15:00
- Steal money from vault
- Defeat hero to escape!
You robbed the bank in Steel Canyon!
Possible heroes
- Enemies
Side Missions
Keys for side missions can be found by defeating groups of Family
Arson
These are massive fire bombs the Family were going to set in a nearby building. Go in there and plant the bombs yourself!
Bust Villain out of jail
A wanted poster of Stardusk
Kidnapping
A complete dossier including photos and bio of the kidnap target.
Notable NPCs:
- Rachel Predny
Raid base
A cargo manifest that details a shady arms shipment and where it is stored.
Smash & Grab
A fancy ad showing all the expensive products in the store.
Exploration Badge
Not even the hardened metal made in these factories of Steel Canyon can protect the city from you.
Not even the hardened metal made in these factories of Steel Canyon was able to protect this city from determined villains. Good thing Paragon has you now to do it.
Temporary Power
Upon successful completion of this mission for the first time, a villain over level 20 will earn the Summon Teammates temporary power.
Zone-Range: Teleport Teammates
This power allows you to teleport all of your teammates to your location. This effect lasts for 1 day of gameplay.
Debriefing
Excellent work, Character! You have spread mayhem in Steel Canyon!
Debriefing (failure)
Not the best showing Character, I guess Paragon City is a little too much for you.
Rob Independence Port Bank
While looking for today's headlines, you see Contact has planted a secret message just for you. It says to stop by for a tip on a really big job.
Briefing
Ready to cause some mayhem in Paragon City? Go to Independence Port and hit one of the banks there. Once you hit Independence Port you'll have 15 minutes to rob the bank and escape.
"Be careful! Aurora Borealis has been seen in the area, if you bring more than a few villains with you she might take notice!"
This is a Mayhem Mission. You can earn extra time by destroying property and creating diversions away from the bank itself.
Each type of item rewards a single time bonus after you destroy a certain ammount of that item. For each person on your team, you will need to destroy more of that particular item to get the time bonus.
Three random side missions can be found on this map. Keys (found by defeating certain enemies) are needed to unlock these side missions. Each completed side mission also rewards a time bonus.
Every character that is at least level 25 receives a special temporary power the first time they successfully complete this mission.
Mission Acceptance
Expect some resistance from Longbow. They've been monitoring the activities of villains in the Rogue Isles for quite some time.
Mission Objective(s)
You take a tug and smuggle directly into Independence Port. Rob the bank and cause some destruction!
- Steal money from vault
- Defeat Hero to escape
You robbed the bank in Independence Port!
Possible Heroes
Enemies
Side Missions
Keys for side missions can be found by defeating groups of Council.
Arson
These are massive fire bombs The Council were going to set in a nearby building. Go in there and plant the bombs yourself!
Bust Mangle out of jail
A wanted poster of Mangle
Kidnap Brian McMillain
A complete confidential military dossier including photos and bio of the kidnap target
Raid base
A Customs form indentifying where the guns and schematics are located.
Smash & Grab
This advertisement boasts great deals and new items at the pawn shop
Exploration Badge
It isn't uncommon to see the Family taking associates for a walk with cement shoes at this beach in Independence Port.
The Family doesn't make as many deals on the beach in Independence Port since you started working in Paragon.
Temporary Power
Upon successful completion of this mission for the first time, a villain over level 25 will earn the Movement Increase temporary power.
Auto: +Movement Speed
Your Running, Flight and Jumping speeds are increased slightly. This effect lasts for 3 days of gameplay.
Debriefing
Excellent work, Character! You have spread mayhem in Independence Port!
Debriefing (failure)
Not the best showing Character, I guess Paragon City is a little too much for you.
Removed missions
Rob the Chum Bucket
Mission Briefing
The Chum Bucket. Everybody knows it. It's Mako's own personal casino. It'd take someone with real guts to knock over that place. Someone like you.
Mission Acceptance
Get to it!
Mission Objective(s)
- Defeat all security
- Crack the safe
Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.
Debriefing
You didn't leave anyone alive, did you? That's good, for both of us.
Rob the 22nd National
Briefing
I've got a secret for you: I know where Kirk Cage does his banking. He keeps some Consortium guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it.
Watch out for those Consortium guards. They can be tough to deal with.
Mission Objective(s)
- Get the loot
- Defeat security to escape
Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.
Debriefing
Nice moves. As long as Kirk Cage never finds out who took his money, we're golden.