Kinetic Combat: Difference between revisions
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{{InvSetOverview|Name=Kinetic Combat|Type=Melee Damage|20|35 | {{InvSetOverview|Name=Kinetic Combat|Type=Melee Damage|20|35 | ||
|Accuracy/Damage|Damage/Endurance|Damage/Recharge|Damage/Endurance/Recharge|Knockdown | |Accuracy/Damage|Damage/Endurance|Damage/Recharge|Damage/Endurance/Recharge|Chance for Knockdown|opt5={{IOProc}} }} | ||
{{SetBonusPreamble}} | {{SetBonusPreamble}} | ||
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=2. | {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=2|amt=1.5}} | ||
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Hold|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Stun|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Sleep|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=2.5}} | |||
{{Set Bonus|class=Less Mez|type=Confuse|num=2|amt=2.5}} | |||
{{Set Bonus|class=Health|num=3|amt=1.5}} | {{Set Bonus|class=Health|num=3|amt=1.5}} | ||
{{Set Bonus|class=Defense|type=Smashing|num=4|amt=3.75}} | {{Set Bonus|class=Defense|type=Smashing|type2=Lethal|num=4|amt=3.75}} | ||
{{Set Bonus|class=Defense|type=Melee|num=4|amt=1.875}} | {{Set Bonus|class=Defense|type=Melee|num=4|amt=1.875}} | ||
{{Set Bonus|class=Speed|type=R|num=5|amt=5}} | {{Set Bonus|class=Speed|type=R|num=5|amt=7.5}} | ||
{{Set Bonus|class=Speed|type=F|num=5|amt=5}} | {{Set Bonus|class=Speed|type=F|num=5|amt=7.5}} | ||
{{Set Bonus|class=Speed|type=J|num=5|amt=5}} | {{Set Bonus|class=Speed|type=J|num=5|amt=7.5}} |
Latest revision as of 19:55, 8 August 2020
Kinetic Combat is a Melee Damage enhancement set in the Invention System. It is available in the 20-35 level range.
There are five enhancements in this set:
- Kinetic Combat: Accuracy/Damage,
- Kinetic Combat: Damage/Endurance,
- Kinetic Combat: Damage/Recharge,
- Kinetic Combat: Damage/Endurance/Recharge, and
- Kinetic Combat: Chance for Knockdown .
Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the symbol and are limited to one per build.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements increases Fire and Cold Resistance by 1.5%.
- Two enhancements reduces the duration of Immobilize effects on you by 2.5%.
- Two enhancements reduces the duration of Hold effects on you by 2.5%.
- Two enhancements reduces the duration of Stun effects on you by 2.5%.
- Two enhancements reduces the duration of Sleep effects on you by 2.5%.
- Two enhancements reduces the duration of Fear effects on you by 2.5%.
- Two enhancements reduces the duration of Confuse effects on you by 2.5%.
- Three enhancements increases maximum Health by 1.5%.
- Four enhancements increases Smashing and Lethal Defense by 3.75%.
- Four enhancements increases Melee Defense by 1.875%.
- Five enhancements improves your Run Speed by 7.5%.
- Five enhancements improves your Flight Speed by 7.5%.
- Five enhancements improves your Jumping by 7.5%.
Categories:
- Invention Sets
- Sets for improving Melee Damage
- Sets for levels 20-25
- Sets for levels 25-30
- Sets for levels 30-35
- Sets that improve Fire Resistance
- Sets that improve Cold Resistance
- Sets that improve Immobilize Resistance
- Sets that improve Hold Resistance
- Sets that improve Stun Resistance
- Sets that improve Sleep Resistance
- Sets that improve Fear Resistance
- Sets that improve Confuse Resistance
- Sets that improve Health
- Sets that improve Smashing Defense
- Sets that improve Lethal Defense
- Sets that improve Melee Defense
- Sets that improve Run Speed
- Sets that improve Flight Speed
- Sets that improve Jumping