Arbiter Daos: Difference between revisions
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{{Infobox Contact | {{Infobox Contact | ||
|name=Arbiter Daos | |name=Arbiter Daos | ||
|image=Arbiter_Daos. | |image=Arbiter_Daos.jpg | ||
|img_capt=Arachnos Arbiter | |img_capt=Arachnos Arbiter | ||
|zone=[[Grandville]] | |zone=[[Grandville]] | ||
| | |x=2725|y=-1041|z=876 | ||
|levels=40-44 | |levels=40-44 | ||
|introed=[[Westin Phipps]] | |introed='''== Level 40-44 =='''<br />[[Dr. Forrester]]<br />[[Westin Phipps]]<br />[[Mage-Killer Zuhkara]] | ||
|intros=[[Dr. Forrester]] <br> [[Mage-Killer Zuhkara]] | |intros='''== Level 40-44 =='''<br />[[Dr. Forrester]]<br />[[Mage-Killer Zuhkara]]<br />'''== Level 45-50 =='''<br />[[Efficiency Expert Pither]] | ||
|enemies={{Enemy Council}} | |enemies={{Enemy Council}} | ||
{{Enemy Knives of Artemis}} | {{Enemy Knives of Artemis}} | ||
Line 17: | Line 17: | ||
The building entrance coordinates are {{coords|2725|-333|1015}}. | The building entrance coordinates are {{coords|2725|-333|1015}}. | ||
__toc__ | __toc__ | ||
== Introductions == | == Introductions == | ||
=== Contact Introduced By === | === Contact Introduced By === | ||
==== Level 40-44 ==== | |||
* [[Dr. Forrester]] | |||
* [[Westin Phipps]] | |||
* [[ | Note: Although Westin Phipps directly introduces players to Arbiter Daos, this appears to be contingent on Phipps' second story arc completion. | ||
* [[Mage-Killer Zuhkara]] | |||
=== Contact Introduces === | |||
; Multiple contact options | |||
:''There are some people who would like to meet you.'' | |||
; Single contact option | |||
:''I know of {{green|someone}} you should meet.'' | |||
=== | ==== Level 40-44 ==== | ||
{{NewContact Dr. Forrester}} | {{NewContact Dr. Forrester}} | ||
{{NewContact Mage-Killer Zuhkara}} | {{NewContact Mage-Killer Zuhkara}} | ||
==== Level 45-50 ==== | |||
{{NewContact Efficiency Expert Pither}} | |||
=== Information === | === Information === | ||
'''Arachnos Arbiter''' | |||
Arbiter Daos is perhaps the most humorless man to ever walk the [[Rogue Isles]]. A devout servant of [[Arachnos]], Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, lie outside his purview, but he does so in the knowledge that, whatever his reasons, [[Arachnos]] will stand beside him. | |||
=== Prior to Introduction === | |||
You have no authorization to approach me. Speak to [[Terrence Dobbs]] if you wish to advance within Arachnos. | |||
=== Initial Contact === | === Initial Contact === | ||
{{Character}}, is it? Ah, yes. A most colorful career. You, like me, seem to know the value of bending the rules to suit your own purpose. But you must understand one thing: while you are working with me, my word must be law. If you can live within such restrictions, you will reap the great benefits of being above all other [[Arachnos]] authority. | |||
== | === Greeting === | ||
* Do as I ask, and you will be rewarded. | |||
* We have work to do. | |||
* There is much to be done. | |||
=== Too Busy === | |||
You're far too busy to be handling official Arachnos business. | |||
=== No More Missions === | |||
We have nothing more to discuss, {{Character}}. There are other roads for you to pursue. | |||
* Inspirations | == Store == | ||
* Level 40 | * [[Inspirations]] | ||
* Level 45 | * {{Store Nat|Level=40|Price=200}} | ||
''We work well together, {{Character}}. But if you are interested in taking on my next task, you will need better {{green|Enhancements.}}'' | |||
* {{Store Nat|Level=45|Price=200}} | |||
''You are doing wonderfully, {{Character}}. Perhaps a few new {{green|Enhancements}} could speed your efforts. Take my private communication codes; I want us to remain in contact.'' | |||
== Story | == Story Arcs == | ||
=== Breaking Knives === | === Breaking Knives === | ||
{{ArcAward|m=15}} | |||
==== Souvenir ==== | |||
''' | '''Sister Isis' goggles''' | ||
You kept these goggles after you defeated Sister Isis, the leader of a [[Knives of Artemis]] cell. They're a reminder of the adventure you like to call: | You kept these goggles after you defeated Sister Isis, the leader of a [[Knives of Artemis]] cell. They're a reminder of the adventure you like to call: | ||
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Then, it was time for revenge. Arbiter Daos knew that an attack against [[Arachnos]] would have to be met with sudden, brutal, and unrelenting force. That force was you. You eliminated an entire Knife cell, spreading word of your power, and that of [[Arachnos]]. | Then, it was time for revenge. Arbiter Daos knew that an attack against [[Arachnos]] would have to be met with sudden, brutal, and unrelenting force. That force was you. You eliminated an entire Knife cell, spreading word of your power, and that of [[Arachnos]]. | ||
' | ==== {{UL|Stop the Knives' assault}} ==== | ||
'''Briefing''' | |||
''' | I'm sure you're familiar with the group known as the [[Knives of Artemis]]. They are well-organized, as well as quite ruthless. Admirable. I find their efficiency most commendable, but their downfall is their overwhelming arrogance. It is as if their 'riot girl' mentality prevents them from backing down from any foe, even one they know they cannot beat. No doubt this is why they have chosen to take on [[Arachnos]]. | ||
As we speak, an elite group of Knives is ransacking an Arachnos base. Go there, stop them, and find out what they seek. | |||
'''Mission Acceptance''' | |||
The Knives of Artemis are cunning and skilled. Be wary. | |||
'''Unnecessary Solicitation''' | |||
I am depending on you to take out that Knives of Artemis assault team. I would hate to think that my confidence was misplaced. | |||
{{Mission Objective|Entrance=You hear almost nothing as you enter the base. The Knives work quickly, and stealthily.|Primary=Defeat all Knives in base|Secondary=|Additional=|Completion=You defeated the Knives of Artemis and learned the name of their quarry.}} | |||
'''Enemies''' | |||
{{Enemy Knives of Artemis}} | |||
'''Neutral''' | |||
{{Enemy Arachnos}} | |||
'' | '''Notable NPCs''' | ||
* | * Sister Livia {{Named|Faction=Knives of Artemis|Type=Hand of Artemis}} | ||
{{Mission Clue|Name=Sister Livia's story|Text=When you defeated Sister Livia, she snarled, 'You cannot save Moira. [[Arachnos]] may shelter her for now, but we will keep coming for her!'}} | {{Mission Clue|Name=Sister Livia's story|Text=When you defeated Sister Livia, she snarled, 'You cannot save Moira. [[Arachnos]] may shelter her for now, but we will keep coming for her!'}} | ||
{{NPC Text|type=villain|title=Sister Livia Dialogue|text= | |||
'''Before Combat:''' ''We will carve Moira to pieces!''<br /> | |||
'''Combat Start:''' ''You cannot stand in our way!''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
The Knives are looking for an | The Knives are looking for an Arachnos operative named Moira? I know no one by that name. I'll have to do some digging to find out who they're looking for. | ||
=== Rescue Mnemosyne === | |||
==== {{UL|Rescue Mnemosyne}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
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You will go to the [[Arachnos]] base where Mnemosyne is stationed, and extract her for her own safety. We can't be sure that the Knives did not already learn her whereabouts. | You will go to the [[Arachnos]] base where Mnemosyne is stationed, and extract her for her own safety. We can't be sure that the Knives did not already learn her whereabouts. | ||
'''Mission | '''Unnecessary Solicitation''' | ||
I tasked you with the rescue of Mnemosyne, and I expect you to follow through. | |||
{{Mission Objective|Entrance=The inner life of a Fortunata is difficult to speculate on. Does Mnemosyne feel any fear of her erstwhile sisters? It's hard to say.|Primary=Rescue Mnemosyne|Secondary=Rescue Mnemosyne | |||
** Lead Mnemosyne out|Additional=|Completion=You rescued Mnemosyne!}} | |||
'''Enemies''' | |||
{{Enemy Knives of Artemis}} | |||
'' | '''Notable NPCs''' | ||
* | * Mnemosyne {Hostage, Must Escort) | ||
* | * [[Knives of Artemis#Hand of Artemis|Hand of Artemis]] ([[Boss]]) (Guarding Mnemosyne) | ||
{{Ambush|Upon rescuing Mnemosyne you will be ambushed by three waves of Knives of Artemis<br /> | |||
''Moira must die!''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
You recovered Mnemosyne. Well done. I will see that she gets to safety. Now we must punish the Knives for their foolish assault. | You recovered Mnemosyne. Well done. I will see that she gets to safety. Now, {{Character}}, we must punish the Knives for their foolish assault. | ||
=== Exact vengeance against the Knives === | |||
==== {{UL|Exact vengeance against the Knives}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
The [[Knives of Artemis]] made a grave mistake when they decided to come after an [[Arachnos]] Fortunata. Now, note | The [[Knives of Artemis]] made a grave mistake when they decided to come after an [[Arachnos]] Fortunata. Now, note, {{Character}} my emotions are not involved in this conflict in any way. Emotions only get in the way of absolute virtues such as loyalty, honor, and obedience. If I allowed myself to feel something for the Fortunata Mnemosyne, or for the now doomed Knives of Artemis, it is possible--just possible--that I might waver in my service to Arachnos. But, I do not. I will exact vengeance against the Knives not out of anger, but because I know that vengeance is the only possible response to their effrontery. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
I have located the Knives' base of operations. You will go there and destroy every last one of them. | I have located the Knives' base of operations. You will go there and destroy every last one of them. Arachnos has no choice in this matter, {{Character}}. It is the only thing we can do. | ||
The | The Knives of Artemis can be quite deadly. Take this [[Arachnos Power Shield]] to aid you. | ||
{{PowerBox|Icon=Temporary SelfBuffDefense.png|Name=Arachnos Power Shield|Effect=Toggle: Self, +Resistance(all damage types) ''(Temporary Power)''|Desc=The Arachnos Power Shield projects a protective force field around you, giving you good damage resistance. The power cell it uses lasts 10 minutes of constant use.}} | {{PowerBox|Icon=Temporary SelfBuffDefense.png|Name=Arachnos Power Shield|Effect=Toggle: Self, +Resistance(all damage types) ''(Temporary Power)''|Desc=The Arachnos Power Shield projects a protective force field around you, giving you good damage resistance. The power cell it uses lasts 10 minutes of constant use.}} | ||
''' | '''Unnecessary Solicitation''' | ||
Every Knife involved in the raid must perish. This is our only course of action. | |||
{{Mission Objective|Entrance=Arbiter Daos' methods are brutal, but effective. This attack should help spread the word that Arachnos is not to be messed with.|Primary=Defeat all Knives in base|Secondary=|Additional=|Completion=You have defeated this entire cell of Knives.}} | |||
'' | '''Enemies''' | ||
{{Enemy Knives of Artemis}} | |||
'''Notable NPCs''' | |||
* [[Knives of Artemis#Hand of Artemis|Sister Isis]] ([[Boss]]) | |||
{{Ambush|Defeating Sister Isis will trigger three silent ambushes by Knives of Artemis}} | |||
'''Debriefing''' | '''Debriefing''' | ||
You did the deed. You eliminated Knives who were brave enough to stand against | You did the deed, {{Character}}. You eliminated the Knives who were brave enough to stand against Arachnos. By doing this, you have put fear into the world. That fear will spread and grow, touching everyone in the [[Rogue Isles]], and soon, everyone in [[Paragon City]]. They will know that opposing Arachnos carries terrible consequences, and thus, they will bow to our might. | ||
=== Track down the Scorpion Gang === | |||
---- | |||
=== Absolute Vengeance === | |||
{{ArcAward|m=7}} | |||
==== Souvenir ==== | |||
'''Agent Deathstalker's hat''' | |||
Though you've put the whole ugly business behind you, somehow you can't bring yourself to throw away Agent Deathstalker's hat. It's a chilling reminder of the adventure you like to call: | |||
'''Absolute Vengeance''' | |||
It began with a request from Arbiter Daos. He had learned of a crime perpetrated against [[Arachnos]] by an elite cell of [[Malta Group|Malta]] operatives known as the Scorpion Gang. Arbiter Daos resolved to eliminate them, so he sent you after one of their members: Agent Armortail. You defeated Armortail, and learned the nature of the gang's crime: they had stolen classified information about Project Fury. | |||
Daos next sent you after Agent Dune, who had gone to ground with some allies in the [[Council]]. You eliminated Dune, who spoke of the group's leader: Deathstalker, a man he claimed was invincible. | |||
Deathstalker was your next target. You eliminated the Malta agent, but were shocked to discover that you had been sent against Arbiter Daos' own son! Though Daos regretted his actions, he believed he had no choice but to exact Arachnos' vengeance in equal measure against foe and family alike. Your obedience to his cause has resulted in the termination of your relationship with Daos, as he can no longer bear to look at your face. | |||
==== {{UL|Track down the Scorpion Gang}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
You have punished the [[Knives of Artemis]] who were responsible for the assault on [[Arachnos]]. So, you are familiar with my methods. I will allow no one to interfere with | You have punished the [[Knives of Artemis]] who were responsible for the assault on [[Arachnos]]. So, you are familiar with my methods. I will allow no one to interfere with Arachnos without paying in blood. As it happens, I have more punishment to exact today. This time it is against an elite corps of operatives within the [[Malta Group]]. They call themselves the Scorpion Gang, and they have perpetrated a most vile crime. You, {{Character}}, will track down each of the Scorpion Gang's members and see to it that they are in no position to threaten Arachnos again. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Line 165: | Line 232: | ||
The first person I want you to track is known as Agent Armortail. He is a dangerous man. You will have to be prudent and clever to take him down. | The first person I want you to track is known as Agent Armortail. He is a dangerous man. You will have to be prudent and clever to take him down. | ||
''' | '''Unnecessary Solicitation''' | ||
You have a job to do, {{Character}}. It may not be a pleasant job, but you must do it nevertheless. | |||
{{Mission Objective|Entrance=The Malta Group has converted this old cavern network into a secret underground base.|Primary=Defeat Armortail & his guards|Secondary=|Additional=|Completion=You defeated Armortail and gained some insight into your mission.}} | |||
'''Enemies''' | |||
{{Enemy Malta Operatives}} | |||
'''Notable NPCs''' | |||
* [[Malta Operatives#Gunslinger 2|Agent Armortail]] ([[Boss]]) | |||
{{Ambush|Upon defeating Agent Armortail you will be ambushed by three groups of Malta<br /> | |||
''Get {{Character}}!''}} | |||
{{Mission Clue|Name=Agent Armortail's story|Text=When you defeated Agent Armortail, he snarled: | {{Mission Clue|Name=Agent Armortail's story|Text=When you defeated Agent Armortail, he snarled: | ||
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Armortail was an important part of the Scorpion Gang, but he was only one man. There are still two you must take down. | Armortail was an important part of the Scorpion Gang, but he was only one man. There are still two you must take down. | ||
=== Take out Agent Dune === | |||
==== {{UL|Take out Agent Dune}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
Word has spread that I am seeking out the members of the Scorpion Gang, and the remaining agents have gone to ground. According to my sources, Agent Dune is hiding with the [[Council]] on [[Sharkhead]]. I want you to get over there and take him out. | Word has spread that I am seeking out the members of the Scorpion Gang, and the remaining agents have gone to ground. According to my sources, Agent Dune is hiding with the [[Council]] on [[Sharkhead Isle|Sharkhead]]. I want you to get over there and take him out. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Line 191: | Line 269: | ||
You must have realized by now that the Scorpion Gang stole some very sensitive information from [[Arachnos]]. I caution you not to dig too deeply into its nature; you would be wise to leave well enough alone. | You must have realized by now that the Scorpion Gang stole some very sensitive information from [[Arachnos]]. I caution you not to dig too deeply into its nature; you would be wise to leave well enough alone. | ||
'''Mission | '''Unnecessary Solicitation''' | ||
Dune must suffer for his crimes against Arachnos. Neither of us has any choice in this matter. | |||
{{Mission Objective|Entrance=Agent Dune's Council buddies won't be pleased to see that he's brought your wrath down on them.|Primary=Defeat Dune and his guards|Secondary=|Additional=|Completion=You defeated Agent Dune and learned something disturbing.}} | |||
'''Enemies''' | |||
{{Enemy Council}} | |||
{{Enemy Malta Operatives}} | |||
'' | '''Notable NPCs''' | ||
* | * [[Malta Operatives#Gunslinger 2|Agent Dune]] ([[Boss]]) | ||
{{Ambush|Upon defeating Agent Dune you will be ambushed by three waves of Council<br /> | |||
''{{Character}} won't leave alive!''}} | |||
{{Mission Clue|Name=Agent Dune's story|Text=When you defeated Agent Dune, he snapped: | {{Mission Clue|Name=Agent Dune's story|Text=When you defeated Agent Dune, he snapped: | ||
Line 207: | Line 296: | ||
With Dune's defeat, the Scorpion Gang is nearly broken. To be honest, I had hoped it might take you longer to complete your tasks. But it is done, and there is nothing to do but move ahead with the final blow. | With Dune's defeat, the Scorpion Gang is nearly broken. To be honest, I had hoped it might take you longer to complete your tasks. But it is done, and there is nothing to do but move ahead with the final blow. | ||
=== Take down Agent Deathstalker === | |||
==== {{UL|Take down Agent Deathstalker}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
There is but one agent remaining in the Scorpion Gang: Agent Deathstalker. Though I regret the necessity, he must be destroyed. Take him down. When you have done so, this will all be over. | There is but one agent remaining in the Scorpion Gang: Agent Deathstalker. Though I regret the necessity, he must be destroyed. Take him down, {{Character}}. When you have done so, this will all be over. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Line 219: | Line 309: | ||
{{PowerBox|Icon=Temporary ConeRangeModerateDamage.png|Name=Arachnos Shotgun Blast|Effect=Cone Lethal, Medium Damage, Knockback ''(Temporary Power: 15 uses)''|Desc=Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} | {{PowerBox|Icon=Temporary ConeRangeModerateDamage.png|Name=Arachnos Shotgun Blast|Effect=Cone Lethal, Medium Damage, Knockback ''(Temporary Power: 15 uses)''|Desc=Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} | ||
''' | '''Unnecessary Solicitation''' | ||
Is Deathstalker disposed of yet? Please, hurry. I beg you; this must all end! | |||
{{Mission Objective|Entrance=Arbiter Daos seems unusually anxious about Deathstalker's defeat.|Primary=Defeat Deathstalker & guards|Secondary=|Additional=|Completion=You have defeated Agent Deathstalker, the last member of the Scorpion Gang.}} | |||
'''Enemies''' | |||
{{Enemy Malta Operatives}} | |||
'''Notable NPCs''' | |||
* [[Malta Operatives#Gunslinger 2|Agent Deathstalker]] ([[Boss]]) | |||
{{Ambush|Upon defeating Agent Deathstalker you will be ambushed by three waves of Malta<br /> | |||
''Stop {{Character}}!''}} | |||
{{Mission Clue|Name=Agent Deathstalker's story|Text=When you defeated Agent Deathstalker, he said: | {{Mission Clue|Name=Agent Deathstalker's story|Text=When you defeated Agent Deathstalker, he said: | ||
'I just can't believe it. I knew Dad was steamed that we came after Project Fury's secrets, but... I never thought he'd send someone like you after his own son.'}} | 'I just can't believe it. I knew Dad was steamed that we came after Project Fury's secrets, but... I never thought he'd send someone like you after his own son.'}} | ||
{{NPC Text|title=Agent Deathstalker dialogue|text= | |||
'''Before Combat:''' ''"Dad's taken out all the rest of the Scorpion Gang. I'm the only one left."''<br /> | |||
'''Combat Start:''' ''"I knew it. I knew he wouldn't leave me alive."''<br /> | |||
'''Upon Defeat:''' ''"Tell my Dad I'm sorry."''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
So. It is done. Yes, you have learned the truth, and I will not deny it: Agent Deathstalker was indeed my son. I would have liked nothing better than to spare him, but [[Arachnos]]' vengeance must be absolute. Otherwise, the entire great organization on which I have based my life might tumble, like so many playing cards. | So. It is done. Yes, {{Character}}, you have learned the truth, and I will not deny it: Agent Deathstalker was indeed my son. I would have liked nothing better than to spare him, but [[Arachnos]]' vengeance must be absolute. Otherwise, the entire great organization on which I have based my life might tumble, like so many playing cards. | ||
Please, leave me now. I have done what I must, but I cannot bear to look on your face any longer. | Please, leave me now, {{Character}}. I have done what I must, but I cannot bear to look on your face any longer. | ||
== | == Missions == | ||
[[Category:Arbiters]] | [[Category:Arbiters]] | ||
[[Category:Arachnos Lore]] |
Latest revision as of 16:25, 18 February 2023
Overview
Arbiter Daos | |
---|---|
Arachnos Arbiter | |
Zone | Grandville |
Coordinates | (2725, -1041, 876) |
Level Range | 40-44 |
Introduced By |
== Level 40-44 == Dr. Forrester Westin Phipps Mage-Killer Zuhkara |
Introduces |
== Level 40-44 == Dr. Forrester Mage-Killer Zuhkara == Level 45-50 == Efficiency Expert Pither |
Enemy Groups | |
Arbiter Daos is a villain contact in Grandville at coordinates (2725, -1041, 876). His level range is 40-44. The building entrance coordinates are (2725, -333, 1015).
Introductions
Contact Introduced By
Level 40-44
Note: Although Westin Phipps directly introduces players to Arbiter Daos, this appears to be contingent on Phipps' second story arc completion.
Contact Introduces
- Multiple contact options
- There are some people who would like to meet you.
- Single contact option
- I know of someone you should meet.
Level 40-44
I know a strange man, an employee of AeonCorp, named Dr. Forrester. He's in Grandville doing some science for Arachnos and is looking for a lab assistant.
Dr. Forrester is kind of crazy, but then again, I guess that's why they call them mad scientists.
I know a woman named Mage-Killer Zuhkara. She's an assassin from Russia who specializes in eliminating spies with magical backgrounds. She's looking for someone to help her with a few hits.
Zuhkara is very blunt and to the point, and she seems to take a personal interest in destroying those of arcane origin.
Level 45-50
There is this one employee Lord Recluse keeps around, his name is Pither, or 'Arachnos Efficiency Expert Pither' as he likes to be called. He has some tasks that need to be taken care of, and has been keeping logs on you. Mr. Pither would love for you to work for him. Working for Mr. Pither can earn you the Efficiency Expert badge by completing all of his timed missions successfully. You must succeed at all the timed missions and be the Mission Owner, or use the Mission Autocomplete feature, to earn the badge. Simply helping another villain complete these missions will not earn you the badge.
Mr. Pither runs a tight ship, so don't disappoint him. Getting his jobs done can lead to bigger and better things.
Information
Arachnos Arbiter
Arbiter Daos is perhaps the most humorless man to ever walk the Rogue Isles. A devout servant of Arachnos, Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, lie outside his purview, but he does so in the knowledge that, whatever his reasons, Arachnos will stand beside him.
Prior to Introduction
You have no authorization to approach me. Speak to Terrence Dobbs if you wish to advance within Arachnos.
Initial Contact
Character, is it? Ah, yes. A most colorful career. You, like me, seem to know the value of bending the rules to suit your own purpose. But you must understand one thing: while you are working with me, my word must be law. If you can live within such restrictions, you will reap the great benefits of being above all other Arachnos authority.
Greeting
- Do as I ask, and you will be rewarded.
- We have work to do.
- There is much to be done.
Too Busy
You're far too busy to be handling official Arachnos business.
No More Missions
We have nothing more to discuss, Character. There are other roads for you to pursue.
Store
- Inspirations
- Level 40 Natural Single Origin Enhancements (200% base costs)
We work well together, Character. But if you are interested in taking on my next task, you will need better Enhancements.
- Level 45 Natural Single Origin Enhancements (200% base costs)
You are doing wonderfully, Character. Perhaps a few new Enhancements could speed your efforts. Take my private communication codes; I want us to remain in contact.
Story Arcs
Breaking Knives
Merit Rewards: This activity awards 15 Reward Merits.
Souvenir
Sister Isis' goggles
You kept these goggles after you defeated Sister Isis, the leader of a Knives of Artemis cell. They're a reminder of the adventure you like to call:
Breaking Knives
It all began when Arbiter Daos learned of a group of Knives attacking an Arachnos base. They were there looking for information, but beyond that, you didn't know their purpose. You eliminated the Knives and learned that they were seeking the whereabouts of an Arachnos operative they referred to as Moira.
Arbiter Daos knew of no Moira, but a bit of digging revealed that a Fortunata called Mnemosyne had previously gone by that name. She had been a Knife of Artemis before joining Arachnos, and now it seemed that the Knives wanted revenge for her defection. You went to Mnemosyne's base and escorted her out for her own safety, dodging attacks from the Knives as you went.
Then, it was time for revenge. Arbiter Daos knew that an attack against Arachnos would have to be met with sudden, brutal, and unrelenting force. That force was you. You eliminated an entire Knife cell, spreading word of your power, and that of Arachnos.
Stop the Knives' assault
Briefing
I'm sure you're familiar with the group known as the Knives of Artemis. They are well-organized, as well as quite ruthless. Admirable. I find their efficiency most commendable, but their downfall is their overwhelming arrogance. It is as if their 'riot girl' mentality prevents them from backing down from any foe, even one they know they cannot beat. No doubt this is why they have chosen to take on Arachnos.
As we speak, an elite group of Knives is ransacking an Arachnos base. Go there, stop them, and find out what they seek.
Mission Acceptance
The Knives of Artemis are cunning and skilled. Be wary.
Unnecessary Solicitation
I am depending on you to take out that Knives of Artemis assault team. I would hate to think that my confidence was misplaced.
Mission Objective(s)
You hear almost nothing as you enter the base. The Knives work quickly, and stealthily.
- Defeat all Knives in base
You defeated the Knives of Artemis and learned the name of their quarry.
Enemies
Neutral
Notable NPCs
- Sister Livia (Knives of Artemis Hand of Artemis)
When you defeated Sister Livia, she snarled, 'You cannot save Moira. Arachnos may shelter her for now, but we will keep coming for her!'
Debriefing
The Knives are looking for an Arachnos operative named Moira? I know no one by that name. I'll have to do some digging to find out who they're looking for.
Rescue Mnemosyne
Briefing
I've done the research, and I believe I know who the Knives of Artemis were seeking. The woman in question was once known as Moira, but once she joined the ranks of the Fortunatas, she took up the name Mnemosyne. I know the Knives of Artemis often resent seeing their members leave the fold; it may well be that they wish revenge against Mnemosyne. Unfortunately, the lady's psychic abilities put her in touch with ancestral memories dating back thousands of years. Quite valuable, as you can imagine. I do not intend to let Mnemosyne be taken without a fight.
Mission Acceptance
You will go to the Arachnos base where Mnemosyne is stationed, and extract her for her own safety. We can't be sure that the Knives did not already learn her whereabouts.
Unnecessary Solicitation
I tasked you with the rescue of Mnemosyne, and I expect you to follow through.
Mission Objective(s)
The inner life of a Fortunata is difficult to speculate on. Does Mnemosyne feel any fear of her erstwhile sisters? It's hard to say.
- Rescue Mnemosyne
- Rescue Mnemosyne
- Lead Mnemosyne out
You rescued Mnemosyne!
Enemies
Notable NPCs
- Mnemosyne {Hostage, Must Escort)
- Hand of Artemis (Boss) (Guarding Mnemosyne)
Debriefing
You recovered Mnemosyne. Well done. I will see that she gets to safety. Now, Character, we must punish the Knives for their foolish assault.
Exact vengeance against the Knives
Briefing
The Knives of Artemis made a grave mistake when they decided to come after an Arachnos Fortunata. Now, note, Character my emotions are not involved in this conflict in any way. Emotions only get in the way of absolute virtues such as loyalty, honor, and obedience. If I allowed myself to feel something for the Fortunata Mnemosyne, or for the now doomed Knives of Artemis, it is possible--just possible--that I might waver in my service to Arachnos. But, I do not. I will exact vengeance against the Knives not out of anger, but because I know that vengeance is the only possible response to their effrontery.
Mission Acceptance
I have located the Knives' base of operations. You will go there and destroy every last one of them. Arachnos has no choice in this matter, Character. It is the only thing we can do.
The Knives of Artemis can be quite deadly. Take this Arachnos Power Shield to aid you.
Toggle: Self, +Resistance(all damage types) (Temporary Power)
The Arachnos Power Shield projects a protective force field around you, giving you good damage resistance. The power cell it uses lasts 10 minutes of constant use.
Unnecessary Solicitation
Every Knife involved in the raid must perish. This is our only course of action.
Mission Objective(s)
Arbiter Daos' methods are brutal, but effective. This attack should help spread the word that Arachnos is not to be messed with.
- Defeat all Knives in base
You have defeated this entire cell of Knives.
Enemies
Notable NPCs
Debriefing
You did the deed, Character. You eliminated the Knives who were brave enough to stand against Arachnos. By doing this, you have put fear into the world. That fear will spread and grow, touching everyone in the Rogue Isles, and soon, everyone in Paragon City. They will know that opposing Arachnos carries terrible consequences, and thus, they will bow to our might.
Absolute Vengeance
Merit Rewards: This activity awards 7 Reward Merits.
Souvenir
Agent Deathstalker's hat
Though you've put the whole ugly business behind you, somehow you can't bring yourself to throw away Agent Deathstalker's hat. It's a chilling reminder of the adventure you like to call:
Absolute Vengeance
It began with a request from Arbiter Daos. He had learned of a crime perpetrated against Arachnos by an elite cell of Malta operatives known as the Scorpion Gang. Arbiter Daos resolved to eliminate them, so he sent you after one of their members: Agent Armortail. You defeated Armortail, and learned the nature of the gang's crime: they had stolen classified information about Project Fury.
Daos next sent you after Agent Dune, who had gone to ground with some allies in the Council. You eliminated Dune, who spoke of the group's leader: Deathstalker, a man he claimed was invincible.
Deathstalker was your next target. You eliminated the Malta agent, but were shocked to discover that you had been sent against Arbiter Daos' own son! Though Daos regretted his actions, he believed he had no choice but to exact Arachnos' vengeance in equal measure against foe and family alike. Your obedience to his cause has resulted in the termination of your relationship with Daos, as he can no longer bear to look at your face.
Track down the Scorpion Gang
Briefing
You have punished the Knives of Artemis who were responsible for the assault on Arachnos. So, you are familiar with my methods. I will allow no one to interfere with Arachnos without paying in blood. As it happens, I have more punishment to exact today. This time it is against an elite corps of operatives within the Malta Group. They call themselves the Scorpion Gang, and they have perpetrated a most vile crime. You, Character, will track down each of the Scorpion Gang's members and see to it that they are in no position to threaten Arachnos again.
Mission Acceptance
The first person I want you to track is known as Agent Armortail. He is a dangerous man. You will have to be prudent and clever to take him down.
Unnecessary Solicitation
You have a job to do, Character. It may not be a pleasant job, but you must do it nevertheless.
Mission Objective(s)
The Malta Group has converted this old cavern network into a secret underground base.
- Defeat Armortail & his guards
You defeated Armortail and gained some insight into your mission.
Enemies
Notable NPCs
When you defeated Agent Armortail, he snarled:
'Daos may think he's got the Scorpion Gang on the run, but he'll never take down all of us. No, sir. We know the secrets of Project Fury, and soon all of Malta will know!'
Debriefing
Armortail was an important part of the Scorpion Gang, but he was only one man. There are still two you must take down.
Take out Agent Dune
Briefing
Word has spread that I am seeking out the members of the Scorpion Gang, and the remaining agents have gone to ground. According to my sources, Agent Dune is hiding with the Council on Sharkhead. I want you to get over there and take him out.
Mission Acceptance
You must have realized by now that the Scorpion Gang stole some very sensitive information from Arachnos. I caution you not to dig too deeply into its nature; you would be wise to leave well enough alone.
Unnecessary Solicitation
Dune must suffer for his crimes against Arachnos. Neither of us has any choice in this matter.
Mission Objective(s)
Agent Dune's Council buddies won't be pleased to see that he's brought your wrath down on them.
- Defeat Dune and his guards
You defeated Agent Dune and learned something disturbing.
Enemies
Notable NPCs
When you defeated Agent Dune, he snapped:
'You may have got me. You may have got Armortail. But you'll never touch Deathstalker. He's invincible!'
Debriefing
With Dune's defeat, the Scorpion Gang is nearly broken. To be honest, I had hoped it might take you longer to complete your tasks. But it is done, and there is nothing to do but move ahead with the final blow.
Take down Agent Deathstalker
Briefing
There is but one agent remaining in the Scorpion Gang: Agent Deathstalker. Though I regret the necessity, he must be destroyed. Take him down, Character. When you have done so, this will all be over.
Mission Acceptance
If you're looking for some extra firepower, take this Shotgun with you. Do it quickly. I wish to dwell on this ugly matter no longer.
Cone Lethal, Medium Damage, Knockback (Temporary Power: 15 uses)
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Unnecessary Solicitation
Is Deathstalker disposed of yet? Please, hurry. I beg you; this must all end!
Mission Objective(s)
Arbiter Daos seems unusually anxious about Deathstalker's defeat.
- Defeat Deathstalker & guards
You have defeated Agent Deathstalker, the last member of the Scorpion Gang.
Enemies
Notable NPCs
When you defeated Agent Deathstalker, he said:
'I just can't believe it. I knew Dad was steamed that we came after Project Fury's secrets, but... I never thought he'd send someone like you after his own son.'
Debriefing
So. It is done. Yes, Character, you have learned the truth, and I will not deny it: Agent Deathstalker was indeed my son. I would have liked nothing better than to spare him, but Arachnos' vengeance must be absolute. Otherwise, the entire great organization on which I have based my life might tumble, like so many playing cards.
Please, leave me now, Character. I have done what I must, but I cannot bear to look on your face any longer.