Lockdown: Difference between revisions
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{{InvSetOverview|Name=Lockdown|Type=Holds|30|50 | {{InvSetOverview|Name=Lockdown|Type=Holds|30|50 | ||
|Accuracy/Hold|Accuracy/Recharge|Recharge/Hold|Endurance/Recharge/Hold|Accuracy/Endurance/Recharge/Hold|Chance for +2 Mag Hold|opt6={{IOProc}}}} | |Accuracy/Hold|Accuracy/Recharge|Recharge/Hold|Endurance/Recharge/Hold|Accuracy/Endurance/Recharge/Hold|Chance for +2 Mag Hold|opt6={{IOProc}} }} | ||
{{SetBonusPreamble}} | {{SetBonusPreamble}} | ||
{{Set Bonus|class=All Powers|type=Damage|num=2|amt=3}} | {{Set Bonus|class=All Powers|type=Damage|num=2|amt=3}} | ||
{{Set Bonus|class=Mez|type=Hold|num=3|amt=2.5}} | {{Set Bonus|class=Mez|type=Hold|num=3|amt=2.5}} | ||
{{Set Bonus|class=Less Mez|type=Hold|num=4|amt= | {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=3.75}} | ||
{{Set Bonus|class=Less Mez|type=Immobilize|num=4|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Hold|num=4|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Stun|num=4|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Sleep|num=4|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Fear|num=4|amt=6.25}} | |||
{{Set Bonus|class=Less Mez|type=Confuse|num=4|amt=6.25}} | |||
{{Set Bonus|class=Defense|type=Area Effect|num=5|amt=2.5}} | {{Set Bonus|class=Defense|type=Area Effect|num=5|amt=2.5}} | ||
{{Set Bonus|class=Defense|type=Fire|type2=Cold|num=5|amt=1.25}} | {{Set Bonus|class=Defense|type=Fire|type2=Cold|num=5|amt=1.25}} | ||
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=3.75}} | {{Set Bonus|class=Defense|type=Ranged|num=6|amt=3.75}} | ||
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=6|amt=1. | {{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=6|amt=1.875}} |
Latest revision as of 00:32, 2 October 2020
Lockdown is a Holds enhancement set in the Invention System. It is available in the 30-50 level range.
There are six enhancements in this set:
- Lockdown: Accuracy/Hold,
- Lockdown: Accuracy/Recharge,
- Lockdown: Recharge/Hold,
- Lockdown: Endurance/Recharge/Hold,
- Lockdown: Accuracy/Endurance/Recharge/Hold, and
- Lockdown: Chance for +2 Mag Hold .
Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the symbol and are limited to one per build.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements improves the Damage of all your powers by 3%.
- Three enhancements improves the duration of your Hold effects by 2.5%.
- Four enhancements increases Fire and Cold Resistance by 3.75%.
- Four enhancements reduces the duration of Immobilize effects on you by 6.25%.
- Four enhancements reduces the duration of Hold effects on you by 6.25%.
- Four enhancements reduces the duration of Stun effects on you by 6.25%.
- Four enhancements reduces the duration of Sleep effects on you by 6.25%.
- Four enhancements reduces the duration of Fear effects on you by 6.25%.
- Four enhancements reduces the duration of Confuse effects on you by 6.25%.
- Five enhancements increases Area Effect Defense by 2.5%.
- Five enhancements increases Fire and Cold Defense by 1.25%.
- Six enhancements increases Ranged Defense by 3.75%.
- Six enhancements increases Energy and Negative Energy Defense by 1.875%.
Categories:
- Invention Sets
- Sets for improving Holds
- Sets for levels 30-35
- Sets for levels 35-40
- Sets for levels 40-50
- Sets that improve Damage
- Sets that improve Hold Duration
- Sets that improve Fire Resistance
- Sets that improve Cold Resistance
- Sets that improve Immobilize Resistance
- Sets that improve Hold Resistance
- Sets that improve Stun Resistance
- Sets that improve Sleep Resistance
- Sets that improve Fear Resistance
- Sets that improve Confuse Resistance
- Sets that improve Area Effect Defense
- Sets that improve Fire Defense
- Sets that improve Cold Defense
- Sets that improve Ranged Defense
- Sets that improve Energy Defense
- Sets that improve Negative Energy Defense