Nemesis: Difference between revisions
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== | {{TOCright}} | ||
{{otheruses4|1=the faction Nemesis|2=information about the archvillain Nemesis|3=Nemesis (Archvillain)}} | |||
== Overview == | |||
Also Known as the Prussian Prince of Automatons, [[Nemesis (Archvillain)|Nemesis]] had been around for at least 180 years. Over this time he has created many advanced technologies, ranging from weather control machines, doomsday devices, portal technology, and many others. Known to be able to manipulate others into serving his purpose without them realizing it, and having many complex plots going on at once, he has proven to be one of the greatest villains of all. | |||
== Related Groups == | |||
{| border="0" style="width: 50%; border-collapse:collapse; margin-left: 20px" | |||
| style="width: 50%" | [[File:Badge villain nemesis.png]] [[Nemesis Automatons]] | |||
| style="width: 50%; text-align:right" | [[File:DefeatNemEnd.png]] [[Incarnate Automatons]] | |||
|} | |||
== | == Villain types == | ||
=== | === Minions === | ||
=== | ==== Chasseur ==== | ||
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents. | |||
''Levels: 30-35'' | |||
==Named | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Nemesis Rifle| Ranged, Moderate Lethal Damage| The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Chasseur Surgeon ==== | |||
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks. | |||
''Levels: 30-35'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Nemesis Rifle| Ranged, Moderate Lethal Damage| The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | |||
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Armiger ==== | |||
[[File:Armiger1.jpg|100px|thumb| |<div style="text-align: center;border:none">Armiger</div>]] | |||
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents. | |||
''Levels: 33-38'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Nemesis Rifle| Ranged, Moderate Lethal Damage| The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Armiger Surgeon ==== | |||
[[File:ArmigerSurgeon1.jpg|100px|thumb| |<div style="text-align: center;border:none">Armiger Surgeon</div>]] | |||
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks. | |||
''Levels: 33-38'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Nemesis Rifle| Ranged, Moderate Lethal Damage| The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | |||
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lancer ==== | |||
[[File:Lancer1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lancer</div>]] | |||
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents. | |||
''Levels: 36-41'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Nemesis Rifle| Ranged, Moderate Lethal Damage| The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lancer Surgeon ==== | |||
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks. | |||
''Levels: 36-41'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Nemesis Rifle| Ranged, Moderate Lethal Damage| The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | |||
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Carabinier ==== | |||
[[File:Carabineir1.jpg|100px|thumb| |<div style="text-align: center;border:none">Carabinier</div>]] | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell. | |||
''Levels: 30-35'' | |||
''Power'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy DMG(Lethal)| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Fusilier ==== | |||
[[File:Fusilier1.jpg|100px|thumb| |<div style="text-align: center;border:none">Fusilier</div>]] | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell. | |||
''Levels: 33-38'' | |||
''Power'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy DMG(Lethal)| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Grenadier ==== | |||
[[File:Grenadier1.jpg|100px|thumb| |<div style="text-align: center;border:none">Grenadier</div>]] | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell. | |||
''Levels: 36-41'' | |||
''Power'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy DMG(Lethal)| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Cuirasseur ==== | |||
[[File:Cuirasseur1.jpg|100px|thumb| |<div style="text-align: center;border:none">Cuirasseur</div>]] | |||
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe. | |||
''Levels: 42-44'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Gatling Gun| Ranged, Extreme Damage over Time(Lethal)| You are taking continuous damage over time from the Gatling Gun. }} | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| The Flamethrower has set you on fire. You are taking Fire damage over time. }} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Hussar ==== | |||
[[File:Hussar1.jpg|100px|thumb| |<div style="text-align: center;border:none">Hussar</div>]] | |||
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe. | |||
''Levels: 45-47'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Gatling Gun| Ranged, Extreme Damage over Time(Lethal)| You are taking continuous damage over time from the Gatling Gun. }} | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| The Flamethrower has set you on fire. You are taking Fire damage over time. }} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Dragoon ==== | |||
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe. | |||
''Levels: 48-54'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Gatling Gun| Ranged, Extreme Damage over Time(Lethal)| You are taking continuous damage over time from the Gatling Gun. }} | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| The Flamethrower has set you on fire. You are taking Fire damage over time. }} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Jaeger ==== | |||
[[File:Jaeger1.jpg|125px|thumb| |<div style="text-align: center;border:none">Jaeger</div>]] | |||
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry. | |||
''Levels: 39-54'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Jaeger Gun| Ranged, High Damage over Time(Lethal)| You are taking continuous damage over time from the Jaeger Gun. }} | |||
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Jaeger Mace| Melee, Moderate Smash Damage, Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|100|0|2.0|100}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }} | |||
==== Gewehr Jaeger ==== | |||
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry. | |||
''Levels: 41-54'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Jaeger Gun| Ranged, High Damage over Time(Lethal)| You are taking continuous damage over time from the Jaeger Gun. }} | |||
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Jaeger Saw| Point Blank Area of Effect, Moderate Damage over Time(Lethal)| You are taking continuous damage over time from the Jaeger Saw. }} | |||
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Jaeger Mace| Melee, Moderate Smash Damage, Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|100|0|2.0|100}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }} | |||
==== Werfer Jaeger ==== | |||
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry. | |||
''Levels: 43-54'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Jaeger Gun| Ranged, High Damage over Time(Lethal)| You are taking continuous damage over time from the Jaeger Gun. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Jaeger Cannon| Ranged (Targeted Area of Effect), Superior Lethal/Smash Damage, Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)| The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }} | |||
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Jaeger Mace| Melee, Moderate Smash Damage, Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|100|0|2.0|100}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }} | |||
=== Lieutenants === | |||
==== Lance Corporal ==== | |||
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance. | |||
''Levels: 28-32'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Subaltern ==== | |||
[[File:Subaltern1.jpg|100px|thumb| |<div style="text-align: center;border:none">Subaltern</div>]] | |||
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance. | |||
''Levels: 33-35'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lance Sergeant ==== | |||
[[File:LanceSergeant1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lance Sergeant</div>]] | |||
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance. | |||
''Levels: 36-38'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Sgt. Major ==== | |||
[[File:SgtMajor1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sgt Major</div>]] | |||
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance. | |||
''Levels: 39-41'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lieutenant ==== | |||
[[File:Lieutenant1.jpg|100px|thumb| |<div style="text-align: center;border:none">Nemesis Lieutenant</div>]] | |||
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance. | |||
''Levels: 42-44'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Captain ==== | |||
[[File:Captain2.jpg|100px|thumb| |<div style="text-align: center;border:none">Nemesis Army Captain</div>]] | |||
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance. | |||
''Levels: 45-47'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Colonel ==== | |||
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance. | |||
''Levels: 48-54'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
=== Snipers === | |||
==== Lance Corporal Comet ==== | |||
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively. | |||
''Levels: 30-32'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Subaltern Comet ==== | |||
[[File:SubalternComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Subaltern Comet</div>]] | |||
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively. | |||
''Levels: 33-35'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Subaltern Tirailleur ==== | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades. | |||
''Levels: 33-35'' | |||
''Power'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lance Sgt Comet ==== | |||
[[File:LanceSgtComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lance Sergeant Comet</div>]] | |||
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively. | |||
''Levels: 36-38'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lance Sgt Tirailleur ==== | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades. | |||
''Levels: 36-38'' | |||
''Power'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Sergeant Major Comet ==== | |||
[[File:SergeantMajorComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sergeant Major Comet</div>]] | |||
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively. | |||
''Levels: 39-41'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Sergeant Major Tirailleur ==== | |||
[[File:SergeantMajorTirailleur.jpg|100px|thumb| |<div style="text-align: center;border:none">Sergeant Major Tirailleur</div>]] | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades. | |||
''Levels: 39-41'' | |||
''Power'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lieutenant Comet ==== | |||
[[File:LieutenantComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lieutenant Comet</div>]] | |||
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively. | |||
''Levels: 42-44'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Lieutenant Tirailleur ==== | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades. | |||
''Levels: 42-44'' | |||
''Power'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Captain Comet ==== | |||
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively. | |||
''Levels: 45-47'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Captain Tirailleur ==== | |||
[[File:CaptainTirailleur1.jpg|100px|thumb| |<div style="text-align: center;border:none">Captain Tirailleur</div>]] | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades. | |||
''Levels: 45-47'' | |||
''Power'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Colonel Comet ==== | |||
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively. | |||
''Levels: 48-54'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | |||
:'''Explosion''' | |||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
==== Colonel Tirailleur ==== | |||
[[File:ColonelTirailleur1.jpg|100px|thumb| |<div style="text-align: center;border:none">Colonel Tirailleur</div>]] | |||
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades. | |||
''Levels: 48-54'' | |||
''Power'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
=== Bosses === | |||
==== War Hulk ==== | |||
[[File:Warhulk1.jpg|125px|thumb| |<div style="text-align: center;border:none">War Hulk</div>]] | |||
[[File:WarhulkDetail1.jpg|75px|thumb| |<div style="text-align: center;border:none">Cockpit and pilot detail</div>]] | |||
The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, storm cannons and an impressively brutal power claw. | |||
''Levels: 30-54'' | |||
''Powers'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Storm Cannon| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Disorient, Knockback| You are Disoriented. }} | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High Damage over Time(Fire)| The Warhulk's Flamethrower is doing Fire damage over time to you. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Lethal Damage, Foe Knockback| The WarHulk has a built in Claw that can shred foes. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback| When Warhulks are destroyed, they tend to explode. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|-1.0|2.0|0|0|2.0|2.0}}, Resist(Knockback), -Speed| WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization. }} | |||
{{clr}} | |||
==== Fake Nemesis ==== | |||
[[File:FakeNemesis1.jpg|100px|thumb| |<div style="text-align: center;border:none">Fake Nemesis</div>]] | |||
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Staff Bolt| Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient| You are Disoriented. }} | |||
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Nemesis Staff| Melee (Cone), Moderate Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Personal Force Field| Toggle, Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }} | |||
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, Point Blank Area of Effect, Team {{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }} | |||
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
{{clr}} | |||
=== Named Bosses === | |||
==== Prototype False Nemesis ==== | |||
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently. | |||
''Levels: 34-40'' | |||
''Powers'' | |||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Staff Bolt| Ranged (Targeted AoE), Heavy DMG(Smash), Foe Knockback, Disorient| You are Disoriented. }} | |||
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Nemesis Staff| Melee (Cone), Moderate DMG(Smash), Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Personal Force Field| Toggle: Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }} | |||
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: PBAoE, Team +{{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }} | |||
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ranged, Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: {{DamResVal|0|0|0|25|0|0|300|c=-}}, {{StatusProtVal|0|0|0|3.0|0|1.0|1.0}}| Fake Nemesis is an automaton that is resistant to Sleep, Fear, Confusion, and Psionic Damage. It's steam powered armor makes it vulnerable to cold damage. }} | |||
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=== Elite Bosses === | |||
==== Nemesis? ==== | |||
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in its own right, capable of acting - and killing - independently. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Staff Bolt| Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient| You are Disoriented. }} | |||
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Nemesis Staff| Melee (Cone), Moderate Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Personal Force Field| Toggle, Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }} | |||
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, Point Blank Area of Effect, Team {{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }} | |||
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
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=== Archvillains === | |||
==== Nemesis ==== | |||
[[File:Nemesis.jpg|thumb|100px|{{center|Nemesis}}]] | |||
''Main Article:'' [[Nemesis (Archvillain)]] | |||
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent. | |||
''Levels: 40-54'' | |||
''Powers'' | |||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Staff Bolt| Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockback, Disorient| You are Disoriented. }} | |||
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Nemesis Staff| Melee (Cone), Moderate DMG(Smash), Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Personal Force Field| Toggle, Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }} | |||
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }} | |||
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|20|30|20|0|20|c=-}}| [[Archvillain Resistance]]. }} | |||
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==== Nemesis Rex ==== | |||
''Main Article:'' [[Nemesis Rex]] | |||
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent. | |||
{{clr}} | |||
==== Nemesis Monstrosity ==== | |||
[[File:Nemesis Monstrosity.jpg|thumb|100px|{{center|Nemesis Monstrosity}}]] | |||
''Main Articles:'' [[Heldenjaeger]], [[Inconspicuous Female 39757]] | |||
NEED DESCRIPTION | |||
''Powers'' | |||
{{Power|[[File:Nemesis_GatlingGunBurst.png|22px]]| Gatling Gun Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a massive burst to cause Moderate Lethal damage and reduce its target's defense. }} | |||
{{Power|[[File:Nemesis_GatlingGunSweep.png|22px]]| Gatling Gun Sweep| Ranged (Cone), Moderate DMG(Lethal), Foe -Defense| The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a sweeping burst to cause Moderate Lethal damage to foes in a wide cone. }} | |||
{{Power|[[File:Nemesis_SawSwipe.png|22px]]| Claw Drill| Melee, High DMG(Smash), Minor DoT(Lethal), Foe Knockback| The Nemesis Monstrosity is capable of delivering a crushing blow from its drill arm causing High Smashing damage and Moderate Lethal damage over time. Foes that are struck will also be knocked back and disoriented for a short time. }} | |||
{{Power|[[File:Nemesis_PandoraBeamTell.png|22px]]| Pandora Beam| The Nemesis Monstrosity prepares to fire its Pandora Beam!| The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage. }} | |||
{{Power|[[File:Nemesis_PandoraBeam.png|22px]]| Pandora Beam| Autohit, Ranged (Cone), Extreme DMG(Energy), Moderate DoT(Energy)| The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage. }} | |||
{{Power|[[File:Nemesis_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, High DMG(Smash), Foe Knockdown, Disorient| The Nemesis Monstrosity can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }} | |||
{{Power|[[File:Nemesis_Resistance.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|150}}, {{StatusProtVal|30|0|30|0|30|30|30|100}}, Resist(Debuffs), No Regeneration| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | |||
== Named Bosses == | |||
* Base Commander (''Officer'') | |||
* Captain Bullfred (''Warhulk'') Found on the [[Sara Moore Task Force#Rescue captive natives from the Nemesis Army in Paragon City|Rescue captive natives from the Nemesis Army in Paragon City]] mission from [[Sara Moore]] | |||
* Captain Deckard (''Lance Corporal'') Found in [[Technician Naylor#Catch Captain Deckard and get the truth from him|Catch Captain Deckard and get the truth from him]] mission from [[Technician Naylor]] | |||
* Col. Clark (''Officer'') | |||
* Colonel Munro (''Officer'') | |||
* Colonel Wolff (''Officer'') | |||
* Corporal Holmes (''Soldier'') | |||
* Corporal Penholm (''Soldier'') | |||
* Cpt. Mcmurragh (''Warhulk'') Found on the [[Sara Moore Task Force#Rescue captives from Nemesis|Rescue captives from Nemesis]] mission from [[Sara Moore]] | |||
* Dr. Hohenzoller (''Soldier'') | |||
* Fake Nemesis Rex (''Fake Nemesis'') | |||
* General Fort (''Officer'') Found on the [[Sara Moore Task Force#Defeat General Fort and recover the last of Ruladak's seals|Defeat General Fort and recover the last of Ruladak's seals]] mission from [[Sara Moore]] | |||
* Lance Sergeant Lemleigh (''Officer'') Found on the [[Anton Sampson#Intercept the weapons shipment|Intercept the weapons shipment]] or (''Warhulk'') Found on the [[Anton Sampson#Investigate the Nemesis records storehouse|Investigate the Nemesis records storehouse]] mission from [[Anton Sampson]] | |||
* Lieutenant Enderbie (''Officer'') Found in [[Maxwell Christopher#Find out why Nemesis is concerned with the weather|Defeat all in weather lab]] mission from [[Maxwell Christopher]] | |||
* Lieutenant Exley (''Officer'') | |||
* Lt. Creed (''Officer'') | |||
* Lt. Danforth (''Officer'') | |||
* Lt. Fergusun (''Officer'') | |||
* Lt. Grayson (''Officer'') | |||
* Lt. Harburton (''Officer'') | |||
* Lt. Hollister (''Lance Corporal'') Found in [[Technician Naylor#Impersonate yourself and steal from the Nemesis Army|Impersonate yourself and steal from the Nemesis Army]] mission from [[Technician Naylor]] | |||
* Mindless Nemesis (''Fake Nemesis'') | |||
* Mysterious Soldier (''Officer'') (Sky Raider '''Rescue General Aarons''' mission) | |||
* Negotiator Willcleff (''Officer'') | |||
* Nemesis Strategist (''Fake nemesis'') Found in hero version of [[Mission:Tip - Broken Pocket Watch]]. | |||
* Record keeper Overstreet (''Officer'') Found on the [[Anton Sampson#Investigate the Nemesis records storehouse|Investigate the Nemesis records storehouse]] mission from [[Anton Sampson]] | |||
* Sgt Billings (''Warhulk'') Found on the [[Anton Sampson#Raid Gordonless Import warehouse|Raid Gordonless Import warehouse]] mission from [[Anton Sampson]] | |||
* Squad Leader Thompson (''Officer'') Found on the [[Anton Sampson#Find a clue to the prototype's location|Find a clue to the prototype's location]] mission from [[Anton Sampson]] | |||
* Supply Sergeant (''Officer'') | |||
* Tyrone Lockheart (''Officer'') | |||
* Warhulk Overseer (''Warhulk'') Found in hero version of [[Mission:Tip - Broken Pocket Watch]]. | |||
* Worn Warhulk (''Warhulk'') | |||
== Related Badges == | |||
{{BadgeBox|A Nemesis Plot}} | |||
{{BadgeBox|Brass Hunter}} | |||
{{BadgeBox|Green Machine}} | |||
{{BadgeBox|Nemesis Soldier}} | |||
{{BadgeBox|Unveiler}} | |||
{{BadgeBox|Warhulk}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 17:22, 4 October 2024
This article is about the faction Nemesis. For information about the archvillain Nemesis, see Nemesis (Archvillain).
Overview
Also Known as the Prussian Prince of Automatons, Nemesis had been around for at least 180 years. Over this time he has created many advanced technologies, ranging from weather control machines, doomsday devices, portal technology, and many others. Known to be able to manipulate others into serving his purpose without them realizing it, and having many complex plots going on at once, he has proven to be one of the greatest villains of all.
Related Groups
Nemesis Automatons | Incarnate Automatons |
Villain types
Minions
Chasseur
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Levels: 30-35
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Chasseur Surgeon
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Levels: 30-35
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Armiger
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Levels: 33-38
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Armiger Surgeon
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Levels: 33-38
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lancer
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Levels: 36-41
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lancer Surgeon
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Levels: 36-41
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Carabinier
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.
Levels: 30-35
Power
Storm Rifle Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy DMG(Lethal)
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Fusilier
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.
Levels: 33-38
Power
Storm Rifle Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy DMG(Lethal)
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Grenadier
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.
Levels: 36-41
Power
Storm Rifle Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy DMG(Lethal)
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Cuirasseur
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Levels: 42-44
Powers
Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.
No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Hussar
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Levels: 45-47
Powers
Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.
No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Dragoon
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Levels: 48-54
Powers
Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.
No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Jaeger
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.
Levels: 39-54
Powers
Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.
Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Sl 100 Co 2.0 Fr 100 )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Gewehr Jaeger
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.
Levels: 41-54
Powers
Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.
Jaeger Saw Point Blank Area of Effect, Moderate Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.
Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Sl 100 Co 2.0 Fr 100 )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Werfer Jaeger
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.
Levels: 43-54
Powers
Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.
Jaeger Cannon Ranged (Targeted Area of Effect), Superior Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Gas Grenade Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)
The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Sl 100 Co 2.0 Fr 100 )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Lieutenants
Lance Corporal
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 28-32
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Subaltern
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 33-35
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lance Sergeant
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 36-38
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Sgt. Major
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 39-41
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenant
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 42-44
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Captain
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 45-47
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Colonel
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 48-54
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Snipers
Lance Corporal Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 30-32
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Subaltern Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 33-35
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Subaltern Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 33-35
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lance Sgt Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 36-38
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lance Sgt Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 36-38
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Sergeant Major Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 39-41
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Sergeant Major Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 39-41
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenant Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 42-44
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenant Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 42-44
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Captain Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 45-47
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Captain Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 45-47
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Colonel Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 48-54
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Colonel Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 48-54
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Bosses
War Hulk
The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, storm cannons and an impressively brutal power claw.
Levels: 30-54
Powers
Storm Cannon Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Disorient, Knockback
You are Disoriented.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Warhulk's Flamethrower is doing Fire damage over time to you.
Pummel Melee, Heavy Lethal Damage, Foe Knockback
The WarHulk has a built in Claw that can shred foes.
Explode Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback
When Warhulks are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( Im -1.0 St 2.0 Co 2.0 Fr 2.0 ), Resist(Knockback), -Speed
WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.
Fake Nemesis
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.
Levels: 40-54
Powers
Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.
Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Named Bosses
Prototype False Nemesis
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.
Levels: 34-40
Powers
Staff Bolt Ranged (Targeted AoE), Heavy DMG(Smash), Foe Knockback, Disorient
You are Disoriented.
Nemesis Staff Melee (Cone), Moderate DMG(Smash), Foe Disorient
You have been Disoriented.
Personal Force Field Toggle: Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.
Dispersion Bubble Toggle: PBAoE, Team +Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Protection Shield Ranged, Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistance Auto: Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Resistance Auto: Res( C-25 P300 ), Prot( Sl 3.0 Co 1.0 Fr 1.0 )
Fake Nemesis is an automaton that is resistant to Sleep, Fear, Confusion, and Psionic Damage. It's steam powered armor makes it vulnerable to cold damage.
Elite Bosses
Nemesis?
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in its own right, capable of acting - and killing - independently.
Levels: 40-54
Powers
Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.
Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Archvillains
Nemesis
Main Article: Nemesis (Archvillain)
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Levels: 40-54
Powers
Staff Bolt Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockback, Disorient
You are Disoriented.
Nemesis Staff Melee (Cone), Moderate DMG(Smash), Foe Disorient
You have been Disoriented.
Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.
Dispersion Bubble Toggle, PBAoE, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Resistance Res( S20 L20 F20 C-30 E20 P20 )
Archvillain Resistance.
Nemesis Rex
Main Article: Nemesis Rex
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Nemesis Monstrosity
Main Articles: Heldenjaeger, Inconspicuous Female 39757
NEED DESCRIPTION
Powers
Gatling Gun Burst Ranged, Moderate DMG(Lethal), Foe -Defense
The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a massive burst to cause Moderate Lethal damage and reduce its target's defense.
Gatling Gun Sweep Ranged (Cone), Moderate DMG(Lethal), Foe -Defense
The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a sweeping burst to cause Moderate Lethal damage to foes in a wide cone.
Claw Drill Melee, High DMG(Smash), Minor DoT(Lethal), Foe Knockback
The Nemesis Monstrosity is capable of delivering a crushing blow from its drill arm causing High Smashing damage and Moderate Lethal damage over time. Foes that are struck will also be knocked back and disoriented for a short time.
Pandora Beam The Nemesis Monstrosity prepares to fire its Pandora Beam!
The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage.
Pandora Beam Autohit, Ranged (Cone), Extreme DMG(Energy), Moderate DoT(Energy)
The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage.
Foot Stomp PBAoE Melee, High DMG(Smash), Foe Knockdown, Disorient
The Nemesis Monstrosity can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Resistance Res( All150 ), Prot( Ho 30 St 30 Kb 30 Co 30 Fr 30 Rp 100 ), Resist(Debuffs), No Regeneration
Archvillain resistance.
Named Bosses
- Base Commander (Officer)
- Captain Bullfred (Warhulk) Found on the Rescue captive natives from the Nemesis Army in Paragon City mission from Sara Moore
- Captain Deckard (Lance Corporal) Found in Catch Captain Deckard and get the truth from him mission from Technician Naylor
- Col. Clark (Officer)
- Colonel Munro (Officer)
- Colonel Wolff (Officer)
- Corporal Holmes (Soldier)
- Corporal Penholm (Soldier)
- Cpt. Mcmurragh (Warhulk) Found on the Rescue captives from Nemesis mission from Sara Moore
- Dr. Hohenzoller (Soldier)
- Fake Nemesis Rex (Fake Nemesis)
- General Fort (Officer) Found on the Defeat General Fort and recover the last of Ruladak's seals mission from Sara Moore
- Lance Sergeant Lemleigh (Officer) Found on the Intercept the weapons shipment or (Warhulk) Found on the Investigate the Nemesis records storehouse mission from Anton Sampson
- Lieutenant Enderbie (Officer) Found in Defeat all in weather lab mission from Maxwell Christopher
- Lieutenant Exley (Officer)
- Lt. Creed (Officer)
- Lt. Danforth (Officer)
- Lt. Fergusun (Officer)
- Lt. Grayson (Officer)
- Lt. Harburton (Officer)
- Lt. Hollister (Lance Corporal) Found in Impersonate yourself and steal from the Nemesis Army mission from Technician Naylor
- Mindless Nemesis (Fake Nemesis)
- Mysterious Soldier (Officer) (Sky Raider Rescue General Aarons mission)
- Negotiator Willcleff (Officer)
- Nemesis Strategist (Fake nemesis) Found in hero version of Mission:Tip - Broken Pocket Watch.
- Record keeper Overstreet (Officer) Found on the Investigate the Nemesis records storehouse mission from Anton Sampson
- Sgt Billings (Warhulk) Found on the Raid Gordonless Import warehouse mission from Anton Sampson
- Squad Leader Thompson (Officer) Found on the Find a clue to the prototype's location mission from Anton Sampson
- Supply Sergeant (Officer)
- Tyrone Lockheart (Officer)
- Warhulk Overseer (Warhulk) Found in hero version of Mission:Tip - Broken Pocket Watch.
- Worn Warhulk (Warhulk)
Related Badges
You've tangled with Nemesis himself (at least, you think so...) during the Nemesis Plot event.
Your ongoing efforts to root out Nemesis' influence have resulted in the destruction of at a least thousand of his Jaegers, and local bars are serving drinks in your honor.
You have gone above and beyond to obliterate the Warhulks of the Nemesis army, keeping the streets safe from their steam-powered terror. Amongst the Nemesis Army, you are often deemed 'Unpopular When Irritated'.
You have a robotic warrior for the games.
You have shown great endurance in tackling the Fake Nemesis robots time and time again in your search for the real Nemesis.