Pain Domination: Difference between revisions
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== Overview == | |||
{{Power Set Icon|Freem}} | |||
'''Pain Domination''' is a standard power set that is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s. | |||
"Pain Domination gives a character the ability to manipulate, nullify and amplify pain. Ultimately this grants the user powerful healing, buffing and debuffing powers. Its healing output is unmatched!" | |||
{{clrl}} | |||
== Power Tables == | |||
=== Controller/Corruptor/Defender === | |||
The Pain Domination power set is available as a primary power set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the level at which each power is available: | |||
{{Powers_SplitLevelHeader}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|PriLevel=1|SecLevel=1|Effect=Ranged, Ally Heal|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|PriLevel=6|SecLevel=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_SoothingAura.png|Power=Soothing Aura|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team Minor Periodic Heal|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|PriLevel=18|SecLevel=24|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|PriLevel=22|SecLevel=28|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|PriLevel=26|SecLevel=30|Effect=Ranged, Ally, +Regen, +Rec, +DMG|Border=1}} | |||
{{Powers_Footer}} | |||
=== Mastermind === | |||
The Pain Domination power set is available as a secondary set for [[Mastermind]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|Level=1|Effect=PBAoE, Team Heal|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|Level=1|Effect=Ranged, Ally Heal|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|Level=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|Level=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG(Special)|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_SoothingAura.png|Power=Suppress Pain|Level=20|Effect=Toggle: PBAoE, Team +Regen|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|Level=24|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate)|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|Level=28|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}} | |||
{{Powers_LevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|Level=30|Effect=Ranged, Ally +Regen, +Rec, +DMG|Border=1}} | |||
{{Powers_Footer}} | |||
== Powers == | |||
=== [[File:PainDomination_AnguishingCry.png]] Anguishing Cry === | |||
You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 28 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 22 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_ConduitOfPain.png]] Conduit of Pain === | |||
You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 10 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 6 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} | |||
{{PowerBlock_Effects|Close}} | |||
{{PowerBlock_Blank|Ally Resurrect}} | |||
{{PowerBlock_Blank|Self +Damage, +To-Hit, +Recharge, +Recovery, +Special}} | |||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Endurance Modification}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_EnforcedMorale.png]] Enforced Morale === | |||
Enforced Morale frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, Enforced Morale grants the target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. The Protection and Movement boosts will improve with multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Minor(Special)}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 16 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 8 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|None}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_NullifyPain.png]] Nullify Pain === | |||
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 1 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Team Heal}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_Painbringer.png]] Painbringer === | |||
You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 30 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 26 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 30 (Mastermind)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Ally +Regeneration, +Recovery, +Damage}} | |||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_SharePain.png]] Share Pain === | |||
Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage output, however the user cannot be healed and will have their regeneration rate greatly diminished for a short time. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Self Moderate(Special)}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 4 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 2 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Ally Strong Heal}} | |||
{{PowerBlock_Blank|Self +Damage}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_Soothe.png]] Soothe === | |||
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 1 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Ally Heal}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_SoothingAura.png]] Soothing Aura === | |||
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health. | |||
{{EdNote|note=While on PvP maps this power will grant affected targets a regeneration effect instead of a periodic heal.}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 20 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 12 (Defender)}} | |||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Team Minor Periodic Heal}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_SoothingAura.png]] Suppress Pain === | |||
While this power is active all nearby allies will be have their regeneration rate increased dramatically. | |||
== | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}} | |||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Team +Regeneration}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:PainDomination_WorldOfPain.png]] World of Pain === | |||
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 24 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 18 (Defender)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 24 (Mastermind)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | |||
{{PowerBlock_Blank|Team +Damage, +To-Hit, +Resistance(All Damage, Placate)}} | |||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | |||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_Blank|{{Set To Hit Buff}}}} | |||
{{PowerBlock_End}} | |||
== Historical == | |||
{{Historical|type=section|reason=change}} | |||
* This set was added to the game for [[Corruptor]]s and [[Mastermind]]s in [[Issue 13]]. | |||
* This set was proliferated to [[Controller]]s and [[Defender]]s in [[Issue 25]] | |||
== External Links == | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | |||
[[Category: | [[Category:Power Sets]] | ||
[[Category:Defender Primary]] | |||
[[Category:Controller Secondary]] | |||
[[Category:Corruptor Secondary]] | |||
[[Category:Mastermind Secondary]] |
Latest revision as of 13:01, 26 April 2023
Overview
Pain Domination is a standard power set that is a primary power set for Defenders and a secondary power set for Controllers, Corruptors and Masterminds.
"Pain Domination gives a character the ability to manipulate, nullify and amplify pain. Ultimately this grants the user powerful healing, buffing and debuffing powers. Its healing output is unmatched!"
Power Tables
Controller/Corruptor/Defender
The Pain Domination power set is available as a primary power set for Defenders and a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Nullify Pain | 1 | 1 | PBAoE, Team Heal |
Soothe | 1 | 1 | Ranged, Ally Heal |
Share Pain | 2 | 4 | Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG |
Conduit of Pain | 6 | 10 | Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special |
Enforced Morale | 8 | 16 | Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG |
Soothing Aura | 12 | 20 | Toggle: PBAoE, Team Minor Periodic Heal |
World of Pain | 18 | 24 | PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate) |
Anguishing Cry | 22 | 28 | PBAoE, Foe -DEF(All), -Res(All) |
Painbringer | 26 | 30 | Ranged, Ally, +Regen, +Rec, +DMG |
Mastermind
The Pain Domination power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Nullify Pain | 1 | PBAoE, Team Heal |
Soothe | 1 | Ranged, Ally Heal |
Share Pain | 4 | Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG |
Conduit of Pain | 10 | Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special |
Enforced Morale | 16 | Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG(Special) |
Suppress Pain | 20 | Toggle: PBAoE, Team +Regen |
World of Pain | 24 | PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate) |
Anguishing Cry | 28 | PBAoE, Foe -DEF(All), -Res(All) |
Painbringer | 30 | Ranged, Ally +Regen, +Rec, +DMG |
Powers
Anguishing Cry
You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time.
Recharge | Very Long |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Point Blank Area of Effect |
Foe -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
Accurate Defense Debuff |
Conduit of Pain
You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period.
Recharge | Very Long |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Close |
Ally Resurrect | |
Self +Damage, +To-Hit, +Recharge, +Recovery, +Special | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Enforced Morale
Enforced Morale frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, Enforced Morale grants the target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. The Protection and Movement boosts will improve with multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits.
Nullify Pain
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Painbringer
You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time.
Recharge | Very Long |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
30 (Mastermind) | |
Effects | Ranged |
Ally +Regeneration, +Recovery, +Damage | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage output, however the user cannot be healed and will have their regeneration rate greatly diminished for a short time.
Damage | Self Moderate(Special) |
Recharge | Moderate |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged |
Ally Strong Heal | |
Self +Damage | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Soothe
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Ally Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Soothing Aura
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health.
While on PvP maps this power will grant affected targets a regeneration effect instead of a periodic heal.
Recharge | Fast |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
Effects | Toggle: Point Blank Area of Effect |
Team Minor Periodic Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Suppress Pain
While this power is active all nearby allies will be have their regeneration rate increased dramatically.
Recharge | Fast |
Minimum Level | 20 (Mastermind) |
Effects | Toggle: Point Blank Area of Effect |
Team +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
World of Pain
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects.
Recharge | Very Long |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Damage, +To-Hit, +Resistance(All Damage, Placate) | |
Enhancements | Enhance Damage Resistance |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Resist Damage |
To Hit Buff |
Historical
- This set was added to the game for Corruptors and Masterminds in Issue 13.
- This set was proliferated to Controllers and Defenders in Issue 25