Pillbox: Difference between revisions
imported>Alex Hopkinson (inserted arachnos pillbox image, rejigged the format slightly) |
imported>Kalon (→Overview: Added capture and control mechanics) |
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== Overview == | == Overview == | ||
Pillboxes exist in the [[PvP Zones|PvP Zone]] of [[Recluse's Victory]]. Each | Pillboxes exist in the [[PvP Zones|PvP Zone]] of [[Recluse's Victory]]. Each Pillbox represents a space/time focal point whose capture will dramatically alter the surounding zone. | ||
[[Image:Arachnos Pillbox 1.jpg|250px|thumb|center|An Arachnos captured Pillbox]] | [[Image:Arachnos Pillbox 1.jpg|250px|thumb|center|An Arachnos captured Pillbox]] | ||
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(''Images of uncaptured and Longbow captured Pillboxes to be inserted'') | (''Images of uncaptured and Longbow captured Pillboxes to be inserted'') | ||
Pillboxes have 4 turrets located at each of the crossshaped corners that start out as | Pillboxes have 4 turrets located at each of the crossshaped corners that start out as [[Turrets#Pop_Up_Anit-Personnel_Gun|Pop Up Anti-Personnel Guns]]. Once all 4 Pop Ups are defeated, the player can head to the centre of the Pillbox and activate the control panel. Once successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets. Control of the missile Turrets passes to the player - for a [[Mastermind]], the Turrets appear in the [[Pet]]s window, complete with inherent powers. The Turrets can be controlled by all [[Archetype]]s by the /[[Petcom_(Slash_Command)|Petcom]] commands. | ||
A Dampening Field is also set up around the player, preventing offensive teleporting ([[Teleportation#Teleport_Foe|Teleport Foe]]) | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Duration|[[Image:Teleportation_Teleport.png]] Active while in the AoE of the Dampening Field.}} | |||
{{PowerBlock_Effects|Auto: -Teleport}} | |||
{{PowerBlock_End}} | |||
Should the controlling player leave the centre of the Pillbox, the Turrets revert to a "default" state of Aggressive - that is, they attack all nearby targets. To regain control, a player will have to re-activate the centre control panel. | |||
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. At the sixth pillbox for a single side the zone is "won" by that side, and a five minute counter begins. After the five minutes, the pillboxes revert to neutral status and all neutral turrets respawn. | When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. At the sixth pillbox for a single side the zone is "won" by that side, and a five minute counter begins. After the five minutes, the pillboxes revert to neutral status and all neutral turrets respawn. |
Revision as of 23:51, 3 July 2007
Overview
Pillboxes exist in the PvP Zone of Recluse's Victory. Each Pillbox represents a space/time focal point whose capture will dramatically alter the surounding zone.
(Images of uncaptured and Longbow captured Pillboxes to be inserted)
Pillboxes have 4 turrets located at each of the crossshaped corners that start out as Pop Up Anti-Personnel Guns. Once all 4 Pop Ups are defeated, the player can head to the centre of the Pillbox and activate the control panel. Once successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets. Control of the missile Turrets passes to the player - for a Mastermind, the Turrets appear in the Pets window, complete with inherent powers. The Turrets can be controlled by all Archetypes by the /Petcom commands.
A Dampening Field is also set up around the player, preventing offensive teleporting (Teleport Foe)
Duration | Active while in the AoE of the Dampening Field. |
Effects | Auto: -Teleport |
Should the controlling player leave the centre of the Pillbox, the Turrets revert to a "default" state of Aggressive - that is, they attack all nearby targets. To regain control, a player will have to re-activate the centre control panel.
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. At the sixth pillbox for a single side the zone is "won" by that side, and a five minute counter begins. After the five minutes, the pillboxes revert to neutral status and all neutral turrets respawn.