Preventive Medicine: Healing/Absorb: Difference between revisions

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== Recipe ==
== Recipe ==
{{DropRecipeHead|Annihilation|R}}
{{DropRecipeHead|Preventive Medicine|R}}
{{DropRecipeTables-I24
{{DropRecipeTables-I24
|{{ISalvage|Scientific Theory|1|20-35}}<br />{{ISalvage|Ancient Bone|1|20-35}}<br />{{ISalvage|Mutant DNA Strand|1|20-35}}<br />{{ISalvage|Military Cybernetic|1|20-35}}
|{{ISalvage|Scientific Theory|1|20-35}}<br />{{ISalvage|Ancient Bone|1|20-35}}<br />{{ISalvage|Mutant DNA Strand|1|20-35}}<br />{{ISalvage|Military Cybernetic|1|20-35}}
|{{ISalvage|Ceramic Armor Plate|1|36-50}}<br />{{ISalvage|Regenerating Flesh|1|36-50}}<br />{{ISalvage|Gold|1|36-50}}<br />{{ISalvage|Photonic Weapon|1|36-50}}}}
|{{ISalvage|Ceramic Armor Plate|1|36-50}}<br />{{ISalvage|Regenerating Flesh|1|36-50}}<br />{{ISalvage|Gold|1|36-50}}<br />{{ISalvage|Photonic Weapon|1|36-50}}}}

Revision as of 05:25, 3 January 2013

This information contains features from the Issue 24 beta that have been released on Homecoming.

Preventive Medicine: Healing/Absorb is an enhancement in the Preventive Medicine set.

The Reward Merit cost of this recipe is ? Merits.

AlignmentMerit.png Alignment Merits are no longer used to purchase recipes.

The Alignment Merit cost of this recipe was ? Merits.

Salvage AstralMerit.png Astral Merits cannot now be used to purchase recipes

The Astral Merit cost of this recipe was ? Merits.

Salvage EmpyreanMerit.png Empyrean Merits cannot now be used to purchase recipes

The Empyrean Merit cost of this recipe was ? Merits.

Effects

This enhancement improves the healing potential and damage absorption of your power by the following amounts:

Level 20212223242526272829
Healing +25.6% +26.9% +28.2% +29.5% +30.7% +32.0% +33.3% +33.7% +34.1% +34.4%
Absorb +25.6% +26.9% +28.2% +29.5% +30.7% +32.0% +33.3% +33.7% +34.1% +34.4%
Level 30313233343536373839
Healing +34.8% +35.2% +35.6% +35.9% +36.3% +36.7% +37.1% +37.5% +37.8% +38.2%
Absorb +34.8% +35.2% +35.6% +35.9% +36.3% +36.7% +37.1% +37.5% +37.8% +38.2%
Level 4041424344454647484950
Healing +38.6% +39.0% +39.4% +39.7% +40.1% +40.5% +40.9% +41.2% +41.6% +42.0% +42.4%
Absorb +38.6% +39.0% +39.4% +39.7% +40.1% +40.5% +40.9% +41.2% +41.6% +42.0% +42.4%

Recipe

Rare Drop
Recipe Preventive Medicine.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
20 34,500 Salvage Notes.png 1 Scientific Theory
Salvage BoneFragment.png 1 Ancient Bone
Salvage DnaMutation.png 1 Mutant DNA Strand
Salvage SyntheticOrgans.png 1 Military Cybernetic
21 35,080
22 35,660
23 36,240
24 36,820
25 37,400
26 38,660
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
Level Crafting Requirements
Inf Invention Salvage
36 73,920 Salvage CeramicArmorPlate.png 1 Ceramic Armor Plate
Salvage Tissuesample.png 1 Regenerating Flesh
Salvage Gold.png 1 Gold
Salvage RiktiPlasmaRifle.png 1 Photonic Weapon
37 81,640
38 89,360
39 97,080
40 104,800
41 121,260
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400