Psi-Division: Difference between revisions

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imported>Yakovlev
(→‎PPD Psi-Lieutenant: added power: Healing Aura)
imported>Yakovlev
(→‎PPD Psi-Lieutenant: added Psychic Scream, Telekinetic Blast, added details to powers)
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''Powers''
''Powers''


{{Power|[[Image:PsychicBlast_MentalBlast.png|22px]]| Mental Blast|-Recharge |The mental blast has slowed your attack rate.}}
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}


{{Power|[[Image:MentalControl_Levitate.png|22px]]| Levitate |Knockback |You have been knocked back. }}
{{Power|[[Image:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}


{{Power|[[Image:PsychicBlast_Subdue.png|22px]]| Subdue| Immobilize|You have been subdued and are being held immobile. }}
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate.}}
 
{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
 
{{Power|[[Image:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[Image:Empathy_HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
{{Power|[[Image:Empathy_HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}

Revision as of 10:44, 8 March 2007

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Overview

A Paragon Police Department division of psychic officers. Controversy surrounds these new additions to the department from the fear of wide-spread use of mental powers among law enforcement agents. Psi-Division operatives have extensive training in ethics and an internal auditing program to avoid abuse and corruption.

Description

Enemy Types

PPD Psi-Cop

PPD Psi-Cop

It isn't always physical strength or force that triumphs in the end. By honing their minds in intensive training programs, these officers have unlocked their psionic potential, using their minds to affect the world around them. With manipulative mind control and potent telekinesis abilities they can halt even the most determined law breakers.

Powers

PsionicAssault MentalDart.png Psionic Dart -Recharge
The Psionic Dart has slowed your attack rate.


PPD Psi-Officer

It isn't always physical strength or force that triumphs in the end. By honing their minds in intensive training programs, these officers have unlocked their psionic potential, using their minds to affect the world around them. With manipulative mind control and potent telekinesis abilities they can halt even the most determined law breakers.

PsionicAssault MindProbe.png Mind Probe -Recharge
The Mind Probe has slowed your attack rate.

PsychicBlast WillDomination.png Will Domination Sleep
Your will has been dominated.


PPD Psi-Lieutenant

PPD Psi-Lieutenant

It isn't always physical strength or force that triumphs in the end. By honing their minds in intensive training programs, these officers have unlocked their psionic potential, using their minds to affect the world around them. With manipulative mind control and potent telekinesis abilities they can halt even the most determined law breakers.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate.

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

MentalControl Levitate.png Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.


PPD Mindslayer

PPD Psi-Captain

PPD Psi-Captain

It isn't always physical strength or force that triumphs in the end. By honing their minds in intensive training programs, these officers have unlocked their psionic potential, using their minds to affect the world around them. With manipulative mind control and potent telekinesis abilities they can halt even the most determined law breakers.