Recharge: Difference between revisions
imported>Bort13 mNo edit summary |
imported>Bort13 m (→Categories) |
||
Line 15: | Line 15: | ||
==Categories== | ==Categories== | ||
{{fact}} | |||
The long text description of powers rates their ''base'' recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories. | The long text description of powers rates their ''base'' recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories. | ||
Revision as of 12:58, 17 April 2009
Definition
Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:
- slot one or more Recharge Rate Enhancements in a power;
- use another power (such as Hasten) or an Accolade Power (such as Geas of the Kind Ones);
- receive a buff (such as Speed Boost or Accelerate Metabolism);
or any combination of these.
Reductions to recharge rate do not apply intuitively. If something reduces your recharge time by 100%, it doesn't recharge instantly. Instead, use this formula:
RechargeTime = BaseRechargeTime / ( 1 + Enhancement )
where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.
Categories
[Citation needed]
The long text description of powers rates their base recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.
Very Fast | Less than 3 seconds |
Fast | 3 to 4 seconds |
Moderate | 4 to 10 seconds |
Slow | 10 to 60 seconds |
Long | 60 to 240 seconds |
Very Long | More than 240 seconds |
Invention Origin Enhancements
One of the easiest and most popular ways of increasing your character's recharge rate is to slot enhancment sets that carry an added recharge bonus. Below are a list of Invention Origin Enhancment Sets that provide recharge as a bonus when slotted. (As of December 21, 2008 -Issue 13)
Resist Damage
- Impervious Skin : Adds 5%
Targeted AOE Damage
- Positron's Blast : Adds 6.25%
- Ragnorak : Adds 10%
Confuse
- Befudling Aura : Adds 2.5%
- Malaise's Illusions : Adds 6.25%
- Coercive Persuasion : Adds 10%
Melee Damage
- Crushing Impact : Adds 5%
- Hetacomb : Adds 10%
Sniper Attacks
- Calibrated Accuracy : Adds 3.25%
- Sting of the Manticore : Adds 7.5%
Sleep
- Call of the Sandman : Adds 6.25%
- Hibernation : Adds 2.5%
- Fotunata Hypnosis : Adds 10%
PBAoE Damage
- Armageddon : Adds 10%
- Obliteration :Adds 5%
Slow Movement
- Curtail Speed : Adds 5%
- Tempered Readiness : Adds 3.25%
Immobilize
- Enfeebled Operation : Adds 3.75%
- Rooting Grasp : Adds 2.5%
- Gravitational Anchor : Adds 10%
Ranged Damage
- Apocalypse : Adds 10%
- Decimation : Adds 6.25%
- Entropic Chaos : Adds 6.25%
Healing
- Doctored Wounds : Adds 6.25%
- Regenerative Tissue : Adds 5%
Holds
- Unbreakable Constraint : Adds 10%
- Basilisk's Gaze : Adds 7.5%
Defense
- Kismit : Adds 3.75%
- Red Fortune : Adds 5%
Fear
- Glimpse of the Abyss : Adds 6.25%
- Horror : Adds 2.5%
- Unspeakable Terror : Adds 5%
Stuns
- Stagger : Adds 2.5%
- Stupify : Adds 6.25%
- Absolut Amazement : Adds 10%
Taunting
- Mocking Beratement : Adds 7.5%
- Perfect Zinger: Adds 5%
Knockback
- Kinetic Crash : Adds 7.5%
Endurance Modification
- Efficacy Adaptor : Adds 5%
Tohit Buff
- Encouraged Accuracy : Adds 5%
- Adjusted Targeting : Adds 5%
Tohit Debuff
- Dampened Spirits : Adds 5%
- Dark Watcher's Despair : Adds 5%
Recharge Intensive Pets
- Call to Arms : Adds 6.25%
- Expedient Reinforcement : Adds 6.25%
Accurate To-Hit Debuff
- Cloud Senses : Adds 6.25%