Recharge: Difference between revisions

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where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.
where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.
Recharge rates are subject to minimum and maximum [[Limits#Recharge_Rate|limits]].


== Categories ==
== Categories ==

Revision as of 22:33, 8 August 2009

Definition

Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:

or any combination of these.

Reductions to recharge rate do not apply intuitively. If something reduces your recharge time by 100%, it doesn't recharge instantly. Instead, use this formula:

RechargeTime = BaseRechargeTime / ( 1 + Enhancement )

where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.

Recharge rates are subject to minimum and maximum limits.

Categories

The long text description of powers rates their base recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.

Very Fast Less than 3 seconds
Fast 3 to 4 seconds
Moderate 4 to 10 seconds
Slow 10 to 60 seconds
Long 60 to 240 seconds
Very Long More than 240 seconds