Recovery: Difference between revisions
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imported>Weatherby Goode (+Recov (like +Rege) increases tick rate, not amount per tick.) |
imported>Weatherby Goode mNo edit summary |
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*[[Limits#Endurance Recovery|Limits]] for the Recovery caps. | *[[Limits#Endurance Recovery|Limits]] for the Recovery caps. | ||
*[[Endurance]] | *[[Endurance]] | ||
*[[Regeneration]] | *[[Health Regeneration|Regeneration]] | ||
*[[Hit Points]] | *[[Hit Points]] | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 03:49, 24 August 2009
This article is a stub. You can help the Wiki by expanding it.
Overview
Recovery is the rate at which Endurance is replenished over time for players and critters. A higher Recovery rate decreases the time between each tick, while a lowered Recovery has the opposite effect.
Recovery is based on percentages, not fixed amounts of endurance. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick.
Recovery formulas can be found in the Endurance article.
Many players confuse Recovery with Regeneration, which refers either to the speed players regain their health or to the powerset for Scrappers and Stalkers.
See Also
- Limits for the Recovery caps.
- Endurance
- Regeneration
- Hit Points