Recovery: Difference between revisions
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'''Recovery''' is the rate at which [[Endurance]] is replenished over time for players and [[critter]]s. A higher Recovery rate decreases the time between each [[tick]], while a lowered Recovery has the opposite effect. | '''Recovery''' is the rate at which [[Endurance]] is replenished over time for players and [[critter]]s. A higher Recovery rate decreases the time between each [[tick]], while a lowered Recovery has the opposite effect. | ||
Recovery is based on percentages, not fixed amounts of endurance. Thus, raising your maximum endurance through [[Accolade Powers|accolades]] and [[Invention Origin Enhancement Set Bonuses|set bonuses]] will also slightly improve the amount of recovery gained each tick. | Recovery is based on percentages, not fixed amounts of [[endurance]]. During each regeneration tick, 6.667% of a player's current maximum endurance will be recovered. Thus, raising your maximum endurance through [[Accolade Powers|accolades]] and [[Invention Origin Enhancement Set Bonuses|set bonuses]] will also slightly improve the amount of recovery gained each tick. | ||
Player base health recovery takes 1 minute to go from 0 endurance to the 100%. | |||
Recovery formulas can be found in the [[Endurance]] article. | Recovery formulas can be found in the [[Endurance]] article. | ||
Many players confuse '''Recovery''' with ''Regeneration'', which refers either to the speed players regain their [[Health Regeneration|health]] or to [[Regeneration|the powerset]] for [[Scrapper]]s and [[Stalker]]s. | Many players confuse '''Recovery''' with ''Regeneration'', which refers either to the speed players regain their [[Health Regeneration|health]] or to [[Regeneration|the powerset]] for [[Scrapper]]s and [[Stalker]]s. | ||
{| class="wikitable" | |||
|- | |||
! Rank | |||
! Recovery Frequency | |||
! Time to recover from 0 End to 100% | |||
|- | |||
| Players | |||
| 6.667% every 4 seconds | |||
| 1 minute | |||
|- | |||
| Minion | |||
| 6.667% every 4 seconds | |||
| 1 minutes | |||
|- | |||
| Lieutenant | |||
| | |||
| | |||
|- | |||
| Boss | |||
| | |||
| | |||
|- | |||
| Elite Boss | |||
| | |||
| | |||
|- | |||
| Arch Villain | |||
| | |||
| | |||
|- | |||
| Hero | |||
| | |||
| | |||
|- | |||
| Giant Monster | |||
| | |||
| | |||
|} | |||
== See Also == | == See Also == |
Revision as of 05:39, 23 March 2010
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Overview
Recovery is the rate at which Endurance is replenished over time for players and critters. A higher Recovery rate decreases the time between each tick, while a lowered Recovery has the opposite effect.
Recovery is based on percentages, not fixed amounts of endurance. During each regeneration tick, 6.667% of a player's current maximum endurance will be recovered. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick.
Player base health recovery takes 1 minute to go from 0 endurance to the 100%.
Recovery formulas can be found in the Endurance article.
Many players confuse Recovery with Regeneration, which refers either to the speed players regain their health or to the powerset for Scrappers and Stalkers.
Rank | Recovery Frequency | Time to recover from 0 End to 100% |
---|---|---|
Players | 6.667% every 4 seconds | 1 minute |
Minion | 6.667% every 4 seconds | 1 minutes |
Lieutenant | ||
Boss | ||
Elite Boss | ||
Arch Villain | ||
Hero | ||
Giant Monster |
See Also
- Limits for the Recovery caps.
- Endurance
- Regeneration
- Hit Points