Banished Pantheon: Difference between revisions
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=== Named Bosses === | === Named Bosses === | ||
* Archos ('' | * Archos (''Death Shaman'') (lieutenant) | ||
* Guardian Spirit of Death ('' | * Gharbu (''Totem'') (CoV) | ||
* Guardian Spirit of Desire ('' | * Guardian Spirit of Death (''Spirit of Death'') | ||
* Guardian spirit of Pain ('' | * Guardian Spirit of Desire (''Spirit of Desire'') | ||
* Guardian spirit of Sorrow ( | * Guardian spirit of Pain (''Spirit of Pain'') | ||
* Guardian Totem ('' | * Guardian spirit of Sorrow (''Spirit of Sorrow'') | ||
* T`Gaar ('' | * Guardian Totem (''Totem'') | ||
* That Which Seeks ('' | * T`Gaar (''Storm Shaman'') (lieutenant) | ||
* Totem of M´Teru ('' | * That Which Seeks (''Totem'') | ||
* Ventiir ('' | * Totem of M´Teru (''Totem'') | ||
* Ventiir (''Spirit of Pain'') | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 16:25, 15 July 2006
Overview
The Banished Pantheon are a villain group in City of Heroes.
Villain Types
Minions
Chambers
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Desiccated Chamber
Powers
The Desiccated Chamber's powers seem to vary.
Musket Ranged, Lethal
Old style flint lock fire arm.
Tomahawk Melee, Lethal Damage, Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
or
Lee-Enfield Rifle Ranged, Lethal, Med Damage, Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Melee 53% Smashing/47% Negative Energy Damage
Relentless but slow.
Dry Chamber
Powers
Lee-Enfield Rifle Ranged, Lethal, Medium Damage, Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Melee 53% Smashing/47% Negative Energy Damage
Relentless but slow.
Rotting Chamber
Husks
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Desiccated Husk
Powers
The Desiccated Husks powers seem to vary.
Musket Ranged, Lethal
Old style flint lock fire arm.
Tomahawk Melee, Lethal Damage, Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
or
Lee-Enfield Rifle Ranged, Lethal, Medium Damage, Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Melee 53% Smashing/47% Negative Energy Damage
Relentless but slow.
Dry Husk
Powers
Wooden Club Melee, Smash, Medium Damage
Smash 'em in the head with this Wooden Club.
Musket Ranged, Lethal
Old style flint lock fire arm.
Rotting Husk
Lieutenants
Avalanche Shaman
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.
Powers
Snow Storm Toggle, Area of Effect, Foe -Speed, -Recharge
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.
Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.
Earthquake
All foes that pass through this Earthquake will be debuffed and may fall down.
Tremor Area of Effect, Smash, Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.
Knife Melee, Leathal, Low Damage
Basic stabbing and cutting blade.
Death Shaman
Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.
Powers
Gloom Ranged, Damage over Time (Negative), Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Life Drain Ranged, Negative, Foe -Accuracy, Self + HP
The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Summon Husk
The Witch Doctor can summon a Husk to fight at his side.
Storm Shaman
The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.
Powers
Charged Bolts Ranged, Energy, Foe -Endurance
The Shaman can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Hurricane Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback
The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.
Thunder Clap Area of Effect, Foe Stun
The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while.
Lightning Storm Summon
Summons a storm.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Bosses
Spirit of Death
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend of foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all
Spirit of Desire
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.
No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all
Spirit of Pain
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Power Blast Ranged, Energy/Smash, Foe Knockback
Power Blast sends a focused beam of energy at a foe that knock him back.
No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all
Spirit of Sorrow
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Neutron bomb (Ranged) Targeted Area of Effect, Energy, Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all
Totem
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.
Powers
Poison Spears Ranged, Lethal Damage, Damage over Time (Toxic)
Toxins from the Totems spears continue to poison you.
Pummel Melee, Smashing Damage, Foe Disorient
The Totem has disoriented you.
Giant Monsters
Adamastor
For centuries, Adamastor caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.
Powers
Dry Heave -Damage
Adamastor´s Dry Heave has weakened you and reduced your damage.
Foot Stomp Disorient
Adamastor has Disoriented you.
Named Bosses
- Archos (Death Shaman) (lieutenant)
- Gharbu (Totem) (CoV)
- Guardian Spirit of Death (Spirit of Death)
- Guardian Spirit of Desire (Spirit of Desire)
- Guardian spirit of Pain (Spirit of Pain)
- Guardian spirit of Sorrow (Spirit of Sorrow)
- Guardian Totem (Totem)
- T`Gaar (Storm Shaman) (lieutenant)
- That Which Seeks (Totem)
- Totem of M´Teru (Totem)
- Ventiir (Spirit of Pain)