Security Guards: Difference between revisions
imported>Yakovlev (→Bosses: added level, Assault, Maneuvers) |
imported>Yakovlev (→Minions: added levels) |
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===Minions=== | ===Minions=== | ||
==== Private Security Guard ==== | ==== Private Security Guard (level 4)==== | ||
[[Image:SecurityGuard1.jpg|100px|thumb| |<div style="text-align: center;border:none">Security Guard</div>]] | [[Image:SecurityGuard1.jpg|100px|thumb| |<div style="text-align: center;border:none">Security Guard</div>]] | ||
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{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }} | {{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }} | ||
{{Power|[[Image: | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you only have your two fists to depend on.}} | ||
==== Private Security Guard (level 7)==== | |||
Working as a private security guard in a "city of villains" must be a very tough job. | |||
''Powers'' | ''Powers'' | ||
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{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you only have your two fists to depend on.}} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you only have your two fists to depend on.}} | ||
==== Private Security Guard (level 10)==== | |||
Working as a private security guard in a "city of villains" must be a very tough job. | |||
''Powers'' | ''Powers'' | ||
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{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you only have your two fists to depend on.}} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you only have your two fists to depend on.}} | ||
==== Private Security Guard (level 20)==== | |||
Working as a private security guard in a "city of villains" must be a very tough job. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }} | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }} | ||
{{Power|[[Image:Inherent_Brawl.png|22px]]| Adv. Submachinegun butt| Melee, Smash| A smash with the butt of your rifle.}} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Adv. Submachinegun butt| Melee, Smash| A smash with the butt of your rifle.}} |
Revision as of 21:27, 1 October 2006
Overview
Villain types
Minions
Private Security Guard (level 4)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Private Security Guard (level 7)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Heavy Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.
Riot Baton Melee, Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Private Security Guard (level 10)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Submachinegun Ranged, Lethal, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Riot Baton Melee, Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Private Security Guard (level 20)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Adv. Submachinegun butt Melee, Smash
A smash with the butt of your rifle.
Riot Baton Melee, Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Lieutenants
Private Security Officer (Level 4)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.
Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Bosses
Private Security Captain (level 5)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Spray Lead (Ranged, Lethal, Damage Over Time) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Private Security Captain (level 18)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Spray Lead (Ranged, Lethal, Damage Over Time) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.