Sky Raiders: Difference between revisions
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====Assault Jump Bot==== | ====Assault Jump Bot==== | ||
[[Image:JumpBot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Jump Bot</div>]] | |||
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability. | The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability. | ||
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{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }} | {{Power|[[Image:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }} | ||
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage. }} | |||
{{Power|[[Image:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }} | {{Power|[[Image:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }} | ||
====Jump Bot Incinerator==== | ====Jump Bot Incinerator==== |
Revision as of 06:41, 30 July 2006
Overview
Villain types
Minions
Assault Raider
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Powers
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Inferno Raider
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Powers
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Raider Engineer
Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Powers
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Build Force Field Generator Build
Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies.
Porter
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
Powers
Teleport Self Teleport
The SkyRaiders can Teleport long distances.
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Wing Raider
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.
Powers
Flight Self fly
SkyRaiders can Fly!
Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Force Field Generator
The Sky Raiders have created effective force field generators to protect their fast moving troops.
Powers
Generator Area of Effect, toggle, Ally +Resistances (special)
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.
No Ranged attacks No Ranged Attacks
Force Field Generators don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Force Field Generators don´t have any Melee attacks at all
Explode Post death special (Point Blank Area of Effect, Lethal/Fire)
???
Resistance Auto, Self resist Sleep, Fear, Taunt
Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.
Lieutenants
Captain
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.
Powers
Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Porter
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
Powers
Teleport Self Teleport
The SkyRaiders can Teleport long distances.
Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Wing Raider Officer
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.
Powers
Flight Self fly
SkyRaiders can Fly!
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee, Smash
Sky Raiders brawling attacks.
Bosses
Assault Jump Bot
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
Powers
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Brawl Melee, Smash
JumpBot brawling attacks.
Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.
Resistance Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage.
Super Leap Super Leap
The Sky Raiders' Jump Bots can Leap to building tops without problem.
Jump Bot Incinerator
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
Powers
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Brawl Melee, Smash
JumpBot brawling attacks.
Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.
Super Leap Super Leap
The Sky Raiders' Jump Bots can Leap to building tops without problem.
Resistance Auto, Self +Resistances: Psionic, resist Sleep, Fear, Disorient
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage.
Sky Skiff
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.
Powers
Flight Self fly
Sky Skiffs Fly.
Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
The Sky Skiff's Chain Gun has reduced your Defense.
No Melee attacks No Hand to Hand
Sky Skiffs don´t have any Melee attacks at all
Archvillains
Colonel Duray
Main Article: Colonel Duray
Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the Rikti War. In combat with heroes, he won't give an inch.
Powers
Named enemies
- Captain Adams (Wing Raider Officer)
- Captain Dawson (Captain) (CoV)
- Captain Drake (Wing Raider Officer)
- Captain Lee (Wing Raider Officer)
- Douglas (Captain)
- Gil Armand (Captain or Wing Raider Officer)
- H.A.V.O.C. (Jump Bot Incinerator)
- Lt. Braun (Captain)
- Lt. Carson (Porter)
- Lt. Conner (Porter)
- Lt. Gary (Captain)
- Lt. Hannon (Porter)
- Lt. Judge (Captain)
- Lt. Krieg (Wing Raider Officer)
- Lt. Marshall (Captain or Wing Raider Officer)
- Lt. Paulson (Captain or Wing Raider Officer)
- Lt. Phineas (Captain)
- Lt. Richards (Captain or Wing Raider Officer)
- Officer Alvarez (Sky Skiff Officer)
- Officer Bell (Jump Bot Incinerator)
- Officer Benatar (Sky Skiff Officer)
- Officer Chalmers (Sky Skiff Officer)
- Officer Crow (Jump Bot Incinerator) (CoV)
- Officer Emmert (Jump Bot Incinerator) (CoV)
- Officer Jones (Jump Bot Incinerator)
- Officer Nader (Captain or Sky Skiff Officer or Jump Bot Incinerator or Sky Skiff))
- Officer Slizewski (Jump Bot Incinerator)
- Officer Waynewright (Sky Skiff Officer)
- Sgt. Clayton (Captain)