Street Justice: Difference between revisions
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== Overview == | == Overview == | ||
[[File:ParagonMarket PowerSet StreetJustice.png|left]] '''Street Justice''' is a primary power set for [[Scrapper]]s, [[Brute]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s. {{PMarket | [[File:ParagonMarket PowerSet StreetJustice.png|left]] '''Street Justice''' is a primary power set for [[Scrapper]]s, [[Brute]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s. {{PMarket Power Set|vip=n|cost=800}} | ||
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Revision as of 02:28, 16 July 2012
Overview
Street Justice is a primary power set for Scrappers, Brutes, and Stalkers, and a secondary power set for Tankers. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players; VIP Players must also purchase this set.
"Street Justice delivers punishing bone crushing attacks that weaken, disable or otherwise hinder their foes. This melee power set has no singular form of secondary effect. Instead, it has many way to cripple enemies. Street Justice's attack powers come in two categories: Combo Builders and Finishers. Combo Builders add to your Combo Level and thus empower any Finishers you use. See individual powers for how they're improved by Combo Level. Combo Building powers can provide up to 3 levels of benefits. Build up to the third level before executing a Finisher for maximum effectiveness."
Power Tables
Brute
Street Justice is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Initial Strike | 1 | Melee, Light DMG (Smash), Foe Disorient, Combo Builder |
Heavy Blow | 1 | Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder |
Sweeping Cross | 2 | Melee (Cone), High DMG (Smash), Foe Disorient, Finisher |
Combat Readiness | 6 | Self, +Dmg, +To Hit, Special |
Rib Cracker | 8 | Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt, -Range |
Spinning Strike | 18 | Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher |
Shin Breaker | 26 | Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder |
Crushing Uppercut | 32 | Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher |
Scrapper
Street Justice is available as a primary set for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Initial Strike | 1 | Melee, Light DMG (Smash), Foe Disorient, Combo Builder |
Heavy Blow | 1 | Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder |
Sweeping Cross | 2 | Melee (Cone), High DMG (Smash), Foe Disorient, Finisher |
Combat Readiness | 6 | Self, +Dmg, +To Hit, Special |
Rib Cracker | 8 | Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder |
Confront | 12 | Ranged, Foe Taunt, -Range |
Spinning Strike | 18 | Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher |
Shin Breaker | 26 | Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder |
Crushing Uppercut | 32 | Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher |
Stalker
Street Justice is available as a primary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Initial Strike | 1 | Melee, Light DMG (Smash), Foe Disorient, Combo Builder |
Heavy Blow | 1 | Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder |
Sweeping Cross | 2 | Melee (Cone), High DMG (Smash), Foe Disorient, Finisher |
Assassin's Strike | 6 | Melee, Special DMG (Smash), Combo Builder |
Build Up | 8 | Self +DMG, +To Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Spinning Strike | 18 | Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher |
Shin Breaker | 26 | Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder |
Crushing Uppercut | 32 | Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher |
Tankers
Street Justice is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Initial Strike | 1 | Melee, Light DMG (Smash), Foe Disorient, Combo Builder |
Heavy Blow | 2 | Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder |
Sweeping Cross | 4 | Melee (Cone), High DMG (Smash), Foe Disorient, Finisher |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt, -Range |
Combat Readiness | 16 | Self, +Dmg, +To Hit, Special |
Rib Cracker | 20 | Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder |
Spinning Strike | 28 | Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher |
Shin Breaker | 35 | Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder |
Crushing Uppercut | 38 | Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher |
Powers
Assassin's Strike
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Assassin's Strike builds 2 Combo Levels. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special (Lethal) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Combo Level: +2 | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Combat Readiness
Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.
Recharge | Long |
Minimum Level | 6 (Scrapper) |
6 (Brute) | |
16 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Combo Level: 3 | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Crushing Uppercut
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo level.
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 32 (Scrapper) |
32 (Brute) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Combo Level: 0 | |
Special: Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Holds |
Knockback | |
Melee Damage | |
Stuns | |
Taunt (Brute and Tanker only) |
Heavy Blow
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level.
Damage | Moderate(Smashing) |
Recharge | Fast |
Minimum Level | 1 (Scrapper) |
1 (Brute) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe Knockdown | |
Combo Level: +1 | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Knockback |
Melee Damage | |
Taunt (Brute and Tanker only) |
Initial Strike
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level.
Damage | Light(Smashing) |
Recharge | Very Fast |
Minimum Level | 1 (Scrapper) |
1 (Brute) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Combo Level: +1 | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute and Tanker only) |
Placate
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | None |
Rib Cracker
You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Smashing damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level.
Damage | Moderate(Smashing) |
Recharge | Fast |
Minimum Level | 8 (Scrapper) |
8 (Brute) | |
20 (Tanker) | |
Effects | Melee |
Foe -DMG, -RES | |
Combo Level: +1 | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute and Tanker only) |
Shin Breaker
You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level.
Damage | Superior(Smashing) |
Recharge | Slow |
Minimum Level | 26 (Scrapper) |
26 (Brute) | |
26 (Stalker) | |
35 (Tanker) | |
Effects | Melee |
Foe -SPD, -DEF | |
Combo Level: +1 | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Defense Debuff |
Melee Damage | |
Slow Movement | |
Taunt (Brute and Tanker only) |
Spinning Strike
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level.
Damage | Heavy(Smashing) |
Recharge | Slow |
Minimum Level | 18 (Scrapper) |
18 (Brute) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | Melee (Area of Effect) |
Foe Knockdown | |
Combo Level: 0 | |
Special: Foe Terrorize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Knockback |
Set Categories | Ranged AoE Damage |
Taunt (Brute and Tanker only) |
Sweeping Cross
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to disorient dependent upon the current Combo Level. At Combo level 3, Sweeping Cross will also have a chance to knock down the affected targets. Critical damage is unaffected by your Combo Level.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Scrapper) |
2 (Brute) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee (Cone) |
Foe Disorient | |
Combo Level: 0 | |
Special: Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee AoE Damage |
Taunt (Brute and Tanker only) |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.
This power is available only to Brutes and Tankers.
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted AoE) |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers on October 4, 2011, as an update to Issue 21.