Super Strength: Difference between revisions

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imported>Kalon
m (→‎[[Image:SuperStrength_KnockoutBlow.png]] Knockout Blow: Modified for Disorient instead of Hold)
imported>Kalon
m (→‎Tanker: Changed Tanker effects to Disorient and Knockup)
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{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Extreme DMG(Smash), Foe Hold
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Extreme DMG(Smash), Foe Disorient, Knockup
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{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +ACC, Delay Self(Weaken, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +ACC, Delay Self(Weaken, Special)|Border=1}}

Revision as of 00:24, 30 May 2007

Overview

Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.

Power Tables

Tanker

The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Jab 1 Minor DMG(Smash), Minor Disorient
Punch 2 Moderate DMG(Smash), Knockback
Haymaker 4 High DMG(Smash), Knockback
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Hand Clap 16 PBAoE, Foe Disorient, Knockback
Knockout Blow 20 Extreme DMG(Smash), Foe Disorient, Knockup
Rage 28 Self +DMG, +ACC, Delay Self(Weaken, Special)
Hurl 35 Ranged, High DMG(Smash), Knockback, -Fly
Foot Stomp 38 PBAoE Melee, Moderate DMG(Smash), Knockback

Brute

The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Jab 1 Minor DMG(Smash), Minor Disorient
Punch 1 Moderate DMG(Smash), Knockback
Haymaker 2 High DMG(Smash), Knockback
Hand Clap 6 PBAoE, Foe Disorient, Knockback
Knockout Blow 8 Extreme DMG(Smash), Foe Disorient, Knockup
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Rage 18 Self +DMG, +ACC, Delayed Self(Weaken, Special)
Hurl 26 Ranged, High DMG(Smash), Knockback, -Fly
Foot Stomp 32 PBAoE Melee, Moderate DMG(Smash), Knockback

Powers

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Damage Minor
Recharge Very Fast
Minimum Level Archetypeicon tanker.png 1 {Tanker)
V archetypeicon brute.png 1 (Brute)
Effects Melee
Minor Damage (Smashing)
Minor Disorient
Enhancements Enhance Taunt Effectiveness
Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast

Damage Moderate
Recharge Fast
Minimum Level Archetypeicon tanker.png 2 {Tanker)
V archetypeicon brute.png 1 (Brute)
Effects Melee
Moderate Damage (Smashing)
Knockback
Enhancements Enhance Taunt Effectiveness
Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate

Damage High
Recharge Moderate
Minimum Level Archetypeicon tanker.png 6 {Tanker)
V archetypeicon brute.png 4 (Brute)
Effects Melee
High Damage (Smashing)
Knockback
Enhancements Enhance Taunt Effectiveness
Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow

Recharge Slow
Minimum Level Archetypeicon tanker.png 16 {Tanker)
V archetypeicon brute.png 6 (Brute)
Effects Point Blank Area of Effect
Foe Disorient
Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Accuracy

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow

It also almost always knocks them into the air.

Damage Extreme
Recharge Slow
Minimum Level Archetypeicon tanker.png 20 {Tanker)
V archetypeicon brute.png 8 (Brute)
Effects Melee
Extreme Damage (Smashing)
Foe Disorient
Enhancements Enhance Disorient Duration
Enhance Taunt Effectiveness
Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

SuperStrength Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast

Recharge Fast
Minimum Level Archetypeicon tanker.png 10 {Tanker)
V archetypeicon brute.png 12 (Brute)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness

SuperStrength Rage.png Rage

An unconscious Rage overcomes you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while. Recharge: Very Long

Recharge Very Long
Minimum Level Archetypeicon tanker.png 28 {Tanker)
V archetypeicon brute.png 18 (Brute)
Effects Self +Damage, +Accuracy
Delayed Self (Weaken, Special)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate

Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.

Damage High
Recharge Moderate
Minimum Level Archetypeicon tanker.png 35 {Tanker)
V archetypeicon brute.png 26 (Brute)
Effects Ranged
High Damage (Smashing)
Knockback
-Fly
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow

Damage Moderate
Recharge Slow
Minimum Level Archetypeicon tanker.png 38 {Tanker)
V archetypeicon brute.png 32 (Brute)
Effects Point Blank Area of Effect, Melee
Moderate Damage (Smashing)
Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Damage
Enhance Accuracy

External Links