Syndicate: Difference between revisions
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Suits are there to keep the Syndicate Initiates and Adepts in line and to make sure they don't fall prey to Mother Mayhem's Seers. They act as a sort of psychic shield for their men. The Suits are cold and calculating, one part business man, one part heartless killer. | Suits are there to keep the Syndicate Initiates and Adepts in line and to make sure they don't fall prey to Mother Mayhem's Seers. They act as a sort of psychic shield for their men. The Suits are cold and calculating, one part business man, one part heartless killer. | ||
=== Named Bosses === | === Named Bosses === |
Revision as of 01:44, 11 September 2010
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Overview
The Syndicate is an organised criminal group frequently encountered in Praetoria. It is heavily factionalised, with some Syndicate in alliance with the Resistance. Players can learn all about the Syndicate, and gain a first-hand perspective, by undertaking the story arcs of Chance McKnight. The Syndicate is often encountered as an enemy, and at other times as neutral or allies.
Background
Intercepted Police Transmission: Multiple Crimes in Progress
Dispatcher: "Unit 77, respond to public disturbance at 5th and Imperial Avenue, over."
Unit 77: "Negative, Dispatch, on scene of convenience store robbery at 17th and Adams, over."
Dispatcher: "Report of shots fired at loading docks on Scranton Street. Requesting visual confirmation. All units in area respond, over."
Unit 213: "Roger that, Dispatch, 213 responding. It's busy tonight, over."
Unit 188: "This is 188 on scene. Automatic weapons fire, multiple suspects--waiting for backup, over."
Dispatcher: "All units in downtown Aureas, respond to escalating disturbance on Imperial Avenue, 5th, 6th, and 7th streets. Situation is now classified as a Class 2 riot. Three civilians reported injured. Requesting confirmation from officers on scene that Go-gangers are present, over."
Unit 309: "Officer down! Officer down! Robbery in progress at Imperial Bank of Praetoria! Requesting immediate backup! Requesting . . ."
Dispatcher: "All units, all units, priority command. We have an officer down at Imperial Bank of Praetoria in downtown Imperial City. I repeat, officer down at Imperial Bank of Praetoria. All units respond immediately, over."
Unit 77: "Dispatch, this is 77. What the hell is going on out here tonight?"
Dispatcher: "Unit 309, this is Dispatch. Requesting visual identification of suspects, over."
Unit 309: "This is 309. Suspects are in black, high-powered automatic weapons, and . . . swords? They're moving in on my position!"
Dispatcher: "All units bulletin. Lethal force has been authorized for all current engagements. Visual confirmation has been acquired. They're Syndicate."
- Taken from Syndicate Official Enemy Group Profile
Subgroups
Enemy Types
Minions
Blade Initiate
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.
Sword Adept
Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.
Brawler Initiate
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.
Brawler Adept
Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.
Pistol Initiate
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.
Pistol Adept
Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.
Lieutenants
Pyrokineticist
The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Pyrokineticists within their ranks. These fiery Adepts are capable of not only hurling bolts of fire, but also stealing power from their foes to build their own.
Striker
When the Syndicate needs muscle they call in their Strikers. Whether it's to put the hurt on someone who has crossed the Syndicate or to rally Initiates and Adepts under them; the Strikers command respect within the Syndicate ranks.
Sword Master
These Syndicate diehards were once initiates who rose through the ranks of their organization through dedication, skill and no small amount of craziness. Sword Masters can cut the very air causing blades of wind to slice at their foes from range.
Telekineticist
The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Telekineticists within their ranks. These Adepts are capable of manipulating kinetic energy to crush their foes, but also to steal power from their foes to build their own.
Bosses
Suit
Suits are there to keep the Syndicate Initiates and Adepts in line and to make sure they don't fall prey to Mother Mayhem's Seers. They act as a sort of psychic shield for their men. The Suits are cold and calculating, one part business man, one part heartless killer.
Named Bosses
Anderson
Suit
Byron Wade
Byron Wade is a high level executive at Kantir Corporation. He's also a powerful lieutenant of Octavian's, the man who may very well be the leader of the Syndicate.
Edge
Edge is a master swordsman and one of Boss Masamoto's most trusted lieutenants. If he's here, then blood is sure to be spilt.
Gunther
Gunther Stevens is a psychic known to be working within the Syndicate. Like his fellows he continues to escape notice from the Seers through some means of blocking their second sight. There is no way of telling how many dangerous psychics like Gunther exist under the protection of the Syndicate.
Lance
Sword Master
Ms . Carmine
Suit