Target Custom: Difference between revisions
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imported>Konoko (Standardize) |
imported>Konoko m (→Related) |
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==Alias== | ==Alias== | ||
==Related== | ==Related== | ||
{{TargetRelated}} | |||
[[Category:Slash Commands]][[Category:Targeting Commands]] | [[Category:Slash Commands]][[Category:Targeting Commands]] |
Revision as of 17:51, 29 November 2006
This article is a stub. You can help the Wiki by expanding it.
Overview
The target_custom_next slash command will cycle through entities matching the parameters specified. Any parameters that do not match the list below will be interpreted as entity names. Entities are anything not part of the environment. This includes heroes, villains, critters, doors, boats, citizens, and mission objectives. As with other targeting commands, the entities that will be cycled through must be in your perception radius, as well as visible to the camera (not the player).
Usage
- target_custom_next parameters
Cycles through matching targets in near to far order
Parameters
- enemy - Hostile enemies
- friend - Friendlies (including pets)
- defeated - 0 HP targets
- alive - Living targets
- mypet - Inlcude only your pets
- notmypet - Exclude your pets
- base - Include only passive base items
- notbase - Exlude passive base items
- teammate - Include only teammates
- notteammate - Exclude teammates
- Everything else will match the name of the entity
Examples
target_custom_next friend notteammate notmypet
- Allows easy targetting of pets from other teammates. Also useful in Hami Raids.
target_custom_next notteammate notmypet
- Will target most anything, including doors, boats, cars, villains, heroes not on your team, other player's pets, bombs, etc.