Team: Difference between revisions

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(wow, 2 years is a long time.)
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==Overview==
==Overview==
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions.  
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team [[Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command.
== Rules ==
== Rules ==
*Experience/Influence/Prestige gain
* Experience/Influence/Prestige gain
*#Rewards from mobs defeated is always relative to a character's '''combat''' level
*# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]]
*#Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*#Players must be in range level wise.
*# Players must be in range level wise.
*#*No more than 9 levels below the highest player's combat level.
*#* No more than 9 levels below the highest player's combat level. {{red|see rule of thumb}}
*#*No more than 2 levels below the team's '''combat''' level average.
*#* No more than 2 levels below the team's '''combat''' level average.
*#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
*#** The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
*#*General rule of thumb: no more than 5 level spread.
*#* General rule of thumb: no more than 5 level spread.
*#Players must be in range distance wise.
*# Players must be in range distance wise.
*#*For city/hazard zones, this range is ???.
*#* For city/hazard [[zone]]s, this range is approximately 200 ft. {{red|unconfirmed}}
*#*Instance missions, anywhere in the mission.
*#* [[Instance]] missions, anywhere in the mission.
*#30 second lag
*# 30 second lag
*#*Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
*Reputation
* Reputation
*#Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
 
=== Level Pact ===
==Related==
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Level Pact]]. Please see that article for more information.
[[Team (Slash Command)]]
== Related Articles==
* {{slashcommand|team}} - slash command
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Revision as of 16:44, 11 December 2008

This article is a stub. You can help the Wiki by expanding it.

Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team Chat Channel and can quickly communicate using the /team command.

Rules

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated is always relative to a character's combat level
    2. Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
    3. Players must be in range level wise.
      • No more than 9 levels below the highest player's combat level. see rule of thumb
      • No more than 2 levels below the team's combat level average.
      • General rule of thumb: no more than 5 level spread.
    4. Players must be in range distance wise.
      • For city/hazard zones, this range is approximately 200 ft. unconfirmed
      • Instance missions, anywhere in the mission.
    5. 30 second lag
      • Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).

Level Pact

Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Level Pact. Please see that article for more information.

Related Articles

  • /team - slash command