The Honoree: Difference between revisions
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== Powers == | == Powers == | ||
{{Power|[[Image:PowerPunch_Quick.png|22px]]| Barrage| Melee, Smashing/Energy, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.}} <br> | {{Power|[[Image:PowerPunch_Quick.png|22px]]| Barrage| Melee, Smashing/Energy, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.}} <br> | ||
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]| | {{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]| Energy Punch| Melee, Smashing/Energy, Foe Disorient| Powerful focused punch that may Disorient your opponent!}} <br> | ||
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]| | {{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, Smashing/Energy, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.}} <br> | ||
{{Power|[[Image:PowerPunch_Flurry.png|22px]]| | {{Power|[[Image:PowerPunch_Flurry.png|22px]]| Flurry| Melee, Area of Effect Smashing/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}} <br> | ||
{{Power|[[Image:PowerPunch_TotalFocus.png|22px]]| | {{Power|[[Image:PowerPunch_TotalFocus.png|22px]]| Total Focus| Melee, Smashing/Energy, Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long.}} <br> | ||
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} <br> | |||
{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]| ???| Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback), +Res(All but Psi)| When you activate this power, you become totally resistant to all smashing and lethal damage, and extremely resistant to most other damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Costs very little Endurance to activate, but when it wears off you are vulnerable again, and drained of some Health and Endurance.}} <br> | {{Power|[[Image:Invulnerability_Unstoppable.png|22px]]| ???| Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback), +Res(All but Psi)| When you activate this power, you become totally resistant to all smashing and lethal damage, and extremely resistant to most other damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Costs very little Endurance to activate, but when it wears off you are vulnerable again, and drained of some Health and Endurance.}} <br> | ||
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistance (All Damage, Immobilization)| }} | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistance (All Damage, Immobilization)| }} |
Revision as of 10:21, 28 August 2007
Overview
The Honoree is an Arch-villain of the Rikti. He can be found by Heroes and Villains in The Lady Grey Task Force. This character is the corrupted remains of what used to be the hero Hero 1, who went to the Rikti homeworld to close the portal, erect a magical barrier around the dimension, and end the war once and for all. The Rikti are now using him as their most powerful weapon to take the fight back to Earth.
Description
The Honoree reminds you of Hero 1, the hero who was sent to the Rikti homeworld and successfully destroyed the bridge between their world and ours. It is quite possible that Hero 1 was captured on the Rikti homeworld and subjected to mutations similar to what the Lost undergo, creating this new abomination.
Powers
Barrage Melee, Smashing/Energy, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Energy Punch Melee, Smashing/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee, Smashing/Energy, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Flurry Melee, Area of Effect Smashing/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Total Focus Melee, Smashing/Energy, Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
??? Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback), +Res(All but Psi)
When you activate this power, you become totally resistant to all smashing and lethal damage, and extremely resistant to most other damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Costs very little Endurance to activate, but when it wears off you are vulnerable again, and drained of some Health and Endurance.
Resistance Auto, Self +Resistance (All Damage, Immobilization)
Notes
- Honoree is an anagram of Hero One.