Bio Armor: Difference between revisions
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[[Category: | [[Category:Power Sets]] | ||
[[Category:Tanker Primary]] | [[Category:Tanker Primary]] | ||
[[Category:Brute Secondary]] | [[Category:Brute Secondary]] | ||
[[Category:Scrapper Secondary]] | [[Category:Scrapper Secondary]] | ||
[[Category:Stalker Secondary]] | [[Category:Stalker Secondary]] |
Revision as of 00:54, 23 June 2012
Overview
Bio Armor is a primary Power Set for Tankers and a secondary Power Set for Brutes, Scrappers and Stalkers.
Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself and well as shift from a Defensive, Offensive and Balanced form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options.
Power Tables
Brute, Scrapper, Tanker
The Bio Armor Power Set is available as a primary set for Tankers and a secondary set for Brutes and Scrappers. The following table shows what Powers are available and at which levels:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Hardened Carapace | 1 | 1 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special |
Inexhaustible | 1 | 2 | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Environmental Modification | 2 | 4 | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Evolving Armor | 6 | 10 | Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special |
Ablative Carapace | 8 | 16 | Self, +Absorption, +Regeneration |
Adaptation | 12 | 20 | Gain Defensive and Offensive Adaptations |
DNA Siphon | 18 | 28 | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special |
Genetic Contamination | 26 | 35 | PBAoE, Minor DoT(Toxic), -Damage(All) |
Parasitic Aura | 32 | 38 | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge |
Stalker
The Bio Armor Power Set is available as a secondary set for Stalkers. The following table shows what Powers are available and at which levels:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Hardened Carapace | 2 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special |
Boundless Energy | 4 | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Environmental Modification | 10 | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Ablative Carapace | 16 | Self, +Absorption, +Regeneration |
Adaptation | 20 | Gain Defensive and Offensive Adaptations |
DNA Siphon | 28 | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Self +HP, +End, +Special |
Genetic Corruption | 35 | PBAoE, Foe Sleep, -Damage(All), Self +Special |
Parasitic Aura | 38 | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge |
Powers
The following powers are in the Bio Armor Power Set.
Ablative Carapace
When needed, you're able to cause your Bio Armor to gain a thick, but brittle outer layer that will absorb a large amount of damage before breaking off. Ablative Carapace will grant a moderate amount of damage absorption and a high amount of regeneration for a short time.
Recharge | Long |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
16 (Stalker) | |
8 (Tanker) | |
Effects | Self, +Absorption, +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Adaptation
By purchasing this power you gain access to two mutually exclusive toggle powers: Defensive Adaptation and Offensive Adaptation. While both of these powers are inactive Hardened Carapace, Evolving Armor and Inexhaustible gain a regeneration bonus, while Environmental Modification and Evolving Armor gain a Recovery bonus. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, bonus recharge from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased.
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
20 (Stalker) | |
12 (Tanker) | |
Effects | Gain Defensive and Offensive Adaptations |
Set Categories | - |
Adaptation Types
Bio Armor Defensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, and Evolving Armor grants additional resistance and a small amount of defense per nearby target. Defensive Adaptation costs no endurance.
Bio Armor Offensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Inexhaustible grants you a small recharge bonus, Environmental Modification grants you a moderate to hit buff, Evolving Armor grants you a small recharge bonus per nearby target, and debuff effects from DNA Siphon, and Genetic Contamination and Parasitic Aura are increased moderately.
Boundless Energy
Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. While no Adaptations are active, this power grants a moderate bonus to Regeneration and Recovery. While Defensive Adaptation is active you gain a small amount of additional max maximum hit points. If Offensive Adaptation is active you'll gain a recharge bonus. These special bonuses are unenhanceable. Boundless Energy is always active.
Minimum Level | 4 (Stalker) |
Effects | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Set Categories | Endurance Modification |
Healing/Absorb |
DNA Siphon
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Enemies who have remaining health will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.
Damage | Minor |
Recharge | Very Long |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Stalker) | |
18 (Tanker) | |
Effects | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Tanker, Brute only) | |
Set Categories | Accurate Healing |
Endurance Modification | |
Healing/Absorb | |
Melee AoE Damage | |
Taunt (Tanker, Brute only) |
Environmental Modification
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While no Adaptations are active, this power grants a moderate bonus to Recovery. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Evolving Armor
When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While no Adaptations are active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe. If Offensive Adaptation is active you'll gain a moderate recharge bonus, plus a tiny recharge bonus for each nearby foe up to 10 foes, as well as empowering Evolving Armor's resistance debuff moderately. These special bonuses are unenhanceable.
Recharge | Slow |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
6 (Tanker) | |
Effects | Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Resist Damage |
Genetic Contamination
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage. While Offensive Adaptation is active this power's damage debuff is increased in effectiveness.
Damage | Minor |
Recharge | Fast |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
26 (Tanker) | |
Effects | PBAoE, Minor DoT(Toxic), -Damage(All) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Tanker, Brute only) | |
Set Categories | Melee AoE Damage |
Genetic Corruption
Your Bio Armor is capable of corrupting the genetic code of nearby foes, reducing the damage they deal. Lesser foes may be put to sleep for a short time. While no Adaptations are active, this power grants a moderate bonus to Regeneration. While Defensive Adaptation is active you gain a minor bonus to all types of damage resistance. If Offensive Adaptation is active you'll gain a small recharge bonus and Genetic Corruption has a higher chance of putting enemies to sleep. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 35 (Stalker) |
Effects | PBAoE, Foe Sleep, -Damage(All), Self +Special |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Hardened Carapace
With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If no Adaptation powers are active, Hardened Carapace will grant additional regeneration. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Inexhaustible
Your body is constantly evolving and adapting based on your surroundings. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. While no Adaptations are active, this power grants a moderate bonus to Regeneration and Recovery. While Defensive Adaptation is active you gain a small amount of additional max maximum hit points. If Offensive Adaptation is active you'll gain a recharge bonus. These special bonuses are unenhanceable. Inexhaustible is always active.
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Tanker) | |
Effects | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Set Categories | Endurance Modification |
Healing/Absorb |
Parasitic Aura
You release a cloud of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected reducing their damage, chance to hit, speed and recharge time for a short while. While Offensive Adaptation is active this power's damage debuff is increased in effectiveness.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Tanker, Brute only) | |
Set Categories | Accurate Healing |
Endurance Modification | |
Healing/Absorb | |
Slow Movement | |
Taunt (Tanker, Brute only) |