The Players' Guide to the Cities/User Interface: Difference between revisions

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< [[../|Main Table of Contents]]
< [[../|Main Table of Contents]]
=Windows=
=Windows=
There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.
There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.
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In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space.  Columns of information in the Super Group Window and the divider between the upper and lower chat windows in the Chat Window are just two examples of this.
In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space.  Columns of information in the Super Group Window and the divider between the upper and lower chat windows in the Chat Window are just two examples of this.


==[[{{NAMESPACE}}:{{PAGENAME}}/Status Window|Status Window]]==
Individual Windows:
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Status Window|Status Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Chat Window|Chat Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Chat Window|Chat Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Team Window|Team Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Team Window|Team Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Search Window|Search Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Pets Window|Pets Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Search Window|Search Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Friends Window|Friends Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Super Group Window|Super Group Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Pets Window|Pets Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Email Window|Email Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Tray Window|Tray Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Friends Window|Friends Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Powers Window|Powers Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Inspirations Window|Inspirations Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Super Group Window|Super Group Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Enhancements Window|Enhancements Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Salvage Window|Salvage Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Email Window|Email Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Recipes Window|Recipes Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Target Window|Target Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Tray Window|Tray Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Action Window|Action Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Nav Window|Nav Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Powers Window|Powers Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Map Window|Map Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Contact Window|Contact Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Inspirations Window|Inspirations Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Mission Window|Mission Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Clues Window|Clues Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Enhancements Window|Enhancements Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Badge Window|Badge Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Menu Window|Menu Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Salvage Window|Salvage Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Help Window|Help Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Costume Window|Costume Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Recipes Window|Recipes Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/I.D. Screen|I.D. Screen]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Info Window|Info Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Target Window|Target Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Support Window|Support Window]]
 
*[[{{NAMESPACE}}:{{PAGENAME}}/Options Window|Options Window]]
==[[{{NAMESPACE}}:{{PAGENAME}}/Action Window|Action Window]]==
*[[{{NAMESPACE}}:{{PAGENAME}}/Quit Window|Quit Window]]
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Nav Window|Nav Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Map Window|Map Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Contact Window|Contact Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Mission Window|Mission Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Clues Window|Clues Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Badge Window|Badge Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Menu Window|Menu Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Help Window|Help Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Costume Window|Costume Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/I.D. Screen|I.D. Screen]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Info Window|Info Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Support Window|Support Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Options Window|Options Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Quit Window|Quit Window]]==


=Targeting Reticle=
=Targeting Reticle=

Revision as of 16:27, 9 August 2007

< [[../|Main Table of Contents]]

Windows

There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.

Several of these windows display general information and are able to spawn other windows with more detailed information. This may be done by clicking on the name of the child window you wish to open. You may then close the child window by clicking on the name of the window again. You may also close these windows by clicking on the small red 'X' bubble in either the lower or upper right hand corner of the window.

Often, these child windows are attached to their parent by default and will move with the parent window. When anchored to parent windows, opening a second child window from the same parent will close the first child window.

Some child windows can be released from their parents and allowed to float. Floating windows may be dragged to new locations and can often be enlarged to display more detail or shrunk to be placed off to the side where they will serve as information, but not interfere with your interaction with the world. In addition, a window that is floating can be opened and closed independently of the child windows belonging to the same parent window.

For example, if the Map Window is anchored to the Nav Window, moving one will move the other. If you have the Map Window open and decide to open the Badges Window (which, in this example we will assume is also anchored), the Map Window will close and the Badges Window will open. However, if the Map Window is floating and you decide to open the Badge Window, doing so will not close the Map Window. Similarly, if the Map Window is set to float and the Badge Window is currently open, opening the Map Window will not close the Badge Window.

In order to set a child window to float, click on the bubble in the upper or lower left corner of the child. If the bubble is filled, the window will be anchored. If the bubble is empty, the window is floating.

Any window that may be resized can be manipulated by clicking on the outer borders of the window and dragging them to make the window the right size.

Clicking in the tab on the upper or lower border of any floating window will allow you to drag the window around the screen to reposition it.

In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space. Columns of information in the Super Group Window and the divider between the upper and lower chat windows in the Chat Window are just two examples of this.

Individual Windows:

Targeting Reticle