ToHit: Difference between revisions
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imported>Corebreach mNo edit summary |
imported>Fleeting Whisper m (→See Also: caps) |
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* [[Attack Mechanics]] | * [[Attack Mechanics]] | ||
* [[Limits#Defense/ToHit|ToHit Cap]] | |||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 06:15, 28 October 2007
Definition
ToHit
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from Accuracy.