Trick Arrow: Difference between revisions

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imported>Snorii
m (added NF links)
imported>TayJK
(Added Tables, Enhancements on Entangling)
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This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance.
This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance.
   
   
'''Damage:'''        ? (Damage over Time)
{{PowerBlock Start}}
'''Recharge:'''      Slow
{{PowerBlock Damage|? Damage Over Time (Toxic)}}
'''Minimum Level:'''  ? (Blaster)
{{PowerBlock Recharge|Slow}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20  (Mastermind)}}
'''Effects:'''        Ranged (Area of Effect)
{{PowerBlock Effects|Ranged (Area of Effect)}}
                ? Damage over Time (Toxic)
{{PowerBlock Blank|? Damage Over Time (Toxic)}}
                Foe -Resistance (All) -Defense
{{PowerBlock Blank|Foe -Resistance (All), -Defense}}
 
{{PowerBlock Enhancements|Enhancement}}
'''Enhancements:'''  ?
{{PowerBlock Blank|Details}}
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


=== [[Image:TrickArrow DebuffDamRes.png]] Disruption Arrow ===
=== [[Image:TrickArrow DebuffDamRes.png]] Disruption Arrow ===
Line 82: Line 84:
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes.
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes.
   
   
'''Recharge:'''      Long
{{PowerBlock Start}}
'''Minimum Level:''' ? (Blaster)
{{PowerBlock Recharge|Long}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
'''Effects:'''        Ranged (Targeted Area of Effect)
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
                Foe -Resistance (All)
{{PowerBlock Blank|Foe -Resistance (All)}}
 
{{PowerBlock Enhancements|Enhancement}}
'''Enhancements:'''  ?
{{PowerBlock Blank|Details}}
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


=== [[Image:TrickArrow Stun.png]] EMP Arrow ===
=== [[Image:TrickArrow Stun.png]] EMP Arrow ===
Line 96: Line 100:
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
   
   
'''Damage:'''        Moderate to High Damage versus Robots
{{PowerBlock Start}}
'''Recharge:'''      Slow
{{PowerBlock Damage|Moderate, High Damage versus Robots}}
'''Minimum Level:'''  ? (Blaster)
{{PowerBlock Recharge|Slow}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
'''Effects:'''        Ranged (Targeted Area of Effect)
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
                Foe Hold -Regen  
{{PowerBlock Blank|Foe Hold, -Regen}}
                Self -Recovery
{{PowerBlock Blank|Self -Recovery}}
 
{{PowerBlock Enhancements|Enhancement}}
'''Enhancements:'''  ?
{{PowerBlock Blank|Details}}
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


=== [[Image:TrickArrow Immobilize.png]] Entangling Arrow ===
=== [[Image:TrickArrow Immobilize.png]] Entangling Arrow ===
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Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping.
   
   
'''Recharge:'''      Fast
{{PowerBlock Start}}
'''Minimum Level:''' ?  (Blaster)
{{PowerBlock Recharge|Fast}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
'''Effects:'''        Ranged
{{PowerBlock Effects|Ranged}}
                Foe Immobilize, -Fly -Recharge
{{PowerBlock Blank|Foe Immobilize, -Fly -Recharge}}
 
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
'''Enhancements:'''  ?
{{PowerBlock Blank|{{Enhance Range}}}}
 
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Immobilization}}}}
{{PowerBlock Blank|{{Enhance Accuracy}}}}
{{PowerBlock End}}


=== [[Image:TrickArrow Blind.png]] Flash Arrow ===
=== [[Image:TrickArrow Blind.png]] Flash Arrow ===
Line 127: Line 136:
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
   
   
'''Recharge:'''      Slow
{{PowerBlock Start}}
'''Minimum Level:'''  ? (Blaster)
{{PowerBlock Recharge|Slow}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
'''Effects:'''        Ranged
{{PowerBlock Effects|Ranged}}
                Foe -Acc
{{PowerBlock Blank|Foe -Accuracy}}
{{PowerBlock Enhancements|Enhancement}}
 
{{PowerBlock Blank|Details}}
'''Enhancements:'''  ?
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


=== [[Image:TrickArrow Slow.png]] Glue Arrow ===
=== [[Image:TrickArrow Slow.png]] Glue Arrow ===
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This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area.
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area.
   
   
'''Recharge:'''      Slow
{{PowerBlock Start}}
'''Minimum Level:'''  ? (Blaster)
{{PowerBlock Recharge|Slow}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
'''Effects:'''        Ranged (Area of Effect)
{{PowerBlock Effects|Ranged (Area of Effect)}}
                Foe -Speed -Recharge
{{PowerBlock Blank|Foe -Speed, -Recharge}}
 
{{PowerBlock Enhancements|Enhancement}}
'''Enhancements:'''  ?
{{PowerBlock Blank|Details}}
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


=== [[Image:TrickArrow Hold.png]] Ice Arrow ===
=== [[Image:TrickArrow Hold.png]] Ice Arrow ===
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This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage.
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage.
   
   
'''Damage:'''        ?
{{PowerBlock Start}}
'''Recharge:'''      Moderate
{{PowerBlock Damage|? (Cold)}}
'''Minimum Level:'''  ? (Blaster)
{{PowerBlock Recharge|Moderate}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
'''Effects:'''        Ranged
{{PowerBlock Effects|Ranged}}
                ? Damage (Cold)
{{PowerBlock Blank|? Damage (Cold)}}
                Foe Hold -Speed -Recharge
{{PowerBlock Blank|Foe Hold, -Speed, -Recharge}}
 
{{PowerBlock Enhancements|Enhancement}}
'''Enhancements:'''  ?
{{PowerBlock Blank|Details}}
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


=== [[Image:TrickArrow Knockdown.png]] Oil Slick Arrow ===
=== [[Image:TrickArrow Knockdown.png]] Oil Slick Arrow ===
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On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
   
   
'''Recharge:'''      Long
{{PowerBlock Start}}
'''Minimum Level:'''  ? (Blaster)
{{PowerBlock Damage|Damage}}
                ? (Defender)
{{PowerBlock Recharge|Long}}
                ? (Mastermind)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}}
'''Effects:'''        Ranged (Targeted Area of Effect)
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
                ? Damage (If on Fire)
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
                Foe Knockdown
{{PowerBlock Blank|? Damage if Ignited (Fire)}}
{{PowerBlock Blank|Foe Knockdown}}
'''Enhancements:'''  ?
{{PowerBlock Enhancements|Enhancement}}
{{PowerBlock Blank|Details}}
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


=== [[Image:TrickArrow DebuffDamage.png]] Poison Gas Arrow ===
=== [[Image:TrickArrow DebuffDamage.png]] Poison Gas Arrow ===
Line 187: Line 204:
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.
   
   
'''Recharge:'''      Slow
{{PowerBlock Start}}
'''Minimum Level:'''  ? (Blaster)
{{PowerBlock Recharge|Slow}}
                ? (Defender)
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}}
                ? (Mastermind)
{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
'''Effects:'''        Ranged (Area of Effect)
{{PowerBlock Effects|Ranged (Area of Effect)}}
                Foe Hold -Damage -Recharge
{{PowerBlock Blank|Foe Hold, -Damage, -Recharge}}
{{PowerBlock Enhancements|Enhancement}}
'''Enhancements:'''  ?
{{PowerBlock Blank|Details}}
{{PowerBlock Blank|Details}}
{{PowerBlock End}}


== External Links ==
== External Links ==

Revision as of 20:36, 2 February 2007

Overview

Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.

Trick Arrow is one of the powersets. It is a Defender primary power set and a Controller secondary power set in City of Heroes. It is a Mastermind secondary power set in City of Villains.

Power Tables

Defender

The Trick Arrow powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Entangling Arrow 1 Ranged Foe Immobilize -Recharge -Fly
Flash Arrow 1 Ranged Foe -Accuracy
Glue Arrow 2 Ranged (AoE) Foe -Speed -Recharge
Ice Arrow 6 Ranged Damage(Cold) Foe -Speed -Recharge
Poison Gas Arrow 8 Ranged (AoE) Foe Hold -Damage -Recharge
Acid Arrow 12 Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def
Disruption Arrow 18 Ranged (AoE) Foe -Res(All)
Oil Slick Arrow 26 Ranged AoE Foe Knockdown Damage if on Fire
EMP Arrow 32 Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots

Controller

The Trick Arrow powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Entangling Arrow 1 Ranged Foe Immobilize -Recharge -Fly
Flash Arrow 2 Ranged Foe -Accuracy
Glue Arrow 4 Ranged (AoE) Foe -Speed -Recharge
Ice Arrow 10 Ranged Damage(Cold) Foe -Speed -Recharge
Poison Gas Arrow 16 Ranged (AoE) Foe Hold -Damage -Recharge
Acid Arrow 20 Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def
Disruption Arrow 28 Ranged (AoE) Foe -Res(All)
Oil Slick Arrow 35 Ranged AoE Foe Knockdown Damage if on Fire
EMP Arrow 38 Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots

Mastermind

The Trick Arrow powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Entangling Arrow 1 Ranged Foe Immobilize -Recharge -Fly
Flash Arrow 2 Ranged Foe -Accuracy
Glue Arrow 4 Ranged (AoE) Foe -Speed -Recharge
Ice Arrow 10 Ranged Damage(Cold) Foe -Speed -Recharge
Poison Gas Arrow 16 Ranged (AoE) Foe Hold -Damage -Recharge
Acid Arrow 20 Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def
Disruption Arrow 28 Ranged (AoE) Foe -Res(All)
Oil Slick Arrow 35 Ranged AoE Foe Knockdown Damage if on Fire
EMP Arrow 38 Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots


Powers

The following are powers in the Archery powerset.

TrickArrow DebuffDefense.png Acid Arrow

This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance.

Damage ? Damage Over Time (Toxic)
Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Area of Effect)
? Damage Over Time (Toxic)
Foe -Resistance (All), -Defense
Enhancements Enhancement
Details
Details

TrickArrow DebuffDamRes.png Disruption Arrow

This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes.

Recharge Long
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Resistance (All)
Enhancements Enhancement
Details
Details

TrickArrow Stun.png EMP Arrow

This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Damage Moderate, High Damage versus Robots
Recharge Slow
Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Regen
Self -Recovery
Enhancements Enhancement
Details
Details

TrickArrow Immobilize.png Entangling Arrow

Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe Immobilize, -Fly -Recharge
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Immobilization Duration
Enhance Accuracy

TrickArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe -Accuracy
Enhancements Enhancement
Details
Details

TrickArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area.

Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Area of Effect)
Foe -Speed, -Recharge
Enhancements Enhancement
Details
Details

TrickArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage.

Damage ? (Cold)
Recharge Moderate
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
? Damage (Cold)
Foe Hold, -Speed, -Recharge
Enhancements Enhancement
Details
Details

TrickArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Damage Damage
Recharge Long
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
? Damage if Ignited (Fire)
Foe Knockdown
Enhancements Enhancement
Details
Details

TrickArrow DebuffDamage.png Poison Gas Arrow

This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.

Recharge Slow
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Area of Effect)
Foe Hold, -Damage, -Recharge
Enhancements Enhancement
Details
Details

External Links