Veteran Reward Powers: Difference between revisions
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== Melee Attacks == | == Melee Attacks == |
Revision as of 18:24, 18 May 2007
Overview
Veteran Rewards powers are permanent powers that a player may claim once his or her account has been active for a certain length of time. All Veteran Rewards powers are available separately for each character on that player's account, including new characters. Some of these powers are mutually exclusive.
Prestige Sprints
These powers may be claimed after being active for 12 months. All four of these powers are awarded as a single package.
Prestige Power Dash
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of silvery ripples around the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Prestige Power Quick
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Prestige Power Rush
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Prestige Power Surge
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Melee Attacks
These powers may be claimed after being active for 12 months. Only one of these may be claimed per character.
Ghost Slaying Axe
This massive weapon was specifically crafted by MAGI to slay the undead. Note that Mastermind Henchmen are protected from this effect. Damage enhancing powers do not apply to the Ghost Slaying Axe.
Damage | Melee, Moderate Damage (Lethal) |
Recharge | Moderate |
Effects | Bonus Damage vs True Undead |
Sands of Mu
You have found some strange black sand. While carrying it, you have the ability to deal a flurry of punches charged with Negative Energy of the Netherworld. Damage enhancing powers do not apply to the Sands of Mu.
Damage | Melee (Cone) High Damage over Time (Smashing/Negative) |
Recharge | Long |
Effects | Foe -ToHit |
Base Transporter
You have a Base Transport beacon. It will allow you to return to your base from any location. It is usable once every 30 minutes.
If your Supergroup belongs to a Coalition, you may teleport to any base within that Coalition. This power takes a long time to activate, and is interruptible.
This power may be claimed after being active for 24 months.
Effects | Teleport to Base |
Ranged Attacks
These powers may be claimed after being active for 33 months. Only one of these may be claimed per character.
Nemesis Staff
This strange, steam-powered staff shoots a bolt of energy that deals damage, knocks back foes. The Nemesis is particularly effective when wielded by Technology, Science or Natural origin individuals. Damage enhancing powers do not apply to the Nemesis Staff.
This power is slightly different from the Temporary Nemesis Staff. The Temporary version offers no bonus damage based on origin, and it sometimes Disorients its target.
Damage | Ranged, Moderate (Smashing) |
Recharge | Long |
Effects | Bonus Damage for Technology/Science/Natural Origin characters, Foe Knockback |
Blackwand
This black metal wand feels cold in your hand, and glows with dark arcane energies. When used by Magic, Mutant or Natural origin individuals, the potency of its attacks are increased. Damage enhancing powers do not apply to the Blackwand.
This power is slightly different from the Temporary Blackwand. The Temporary version offers bonus damage only to Magic origin characters, and it does not reduce its target's accuracy.
Damage | Ranged, Moderate (Negative) |
Recharge | Long |
Effects | Bonus Damage for Magic/Mutant/Natural Origin characters, Foe -ToHit |
Pets
Pets cannot be summoned while a flight power is active.
Clockwork Pet
You can use this power to create a solidified hologram of a Clockwork Sprocket. It will follow you around wherever you go. Great for parties.
Effects | Summon Redcap Pet |
Demon Pet
You can use this power to create a solidified hologram of a small Demon, complete with wings. It will follow you around wherever you go. Great for parties.
Effects | Summon Demon Pet |
Mekman Pet
You can use this power to create a solidified hologram of a Mek Man. It will follow you around wherever you go. Great for parties.
Effects | Summon Mek Man Pet |
Redcap Pet
You can use this power to create a solidified hologram of a Redcap Rascal. It will follow you around wherever you go. Great for parties.
Effects | Summon Redcap Pet |
Rikti Pet
You can use this power to create a solidified hologram of a Rikti Monkey. It will follow you around wherever you go. Great for parties.
Effects | Summon Rikti Monkey Pet |