Talk:Independence Port Beacon Badge: Difference between revisions

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imported>Sister Leortha
imported>Sister Leortha
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Really, couldn't they placed this thing in a more inconvient place {{smile}}?  --[[User:StarGeek|StarGeek]] 12:53, 25 August 2006 (PDT)
Really, couldn't they placed this thing in a more inconvient place {{smile}}?  --[[User:StarGeek|StarGeek]] 12:53, 25 August 2006 (PDT)
: Actually, if you think about it in terms of what parts of the zone already have external access, it's not so bad.  South IP has the Bricks gate, Central has the Green Line, KR and Steel gates, and the Striga Ferry.  North zone had... nothing.  And there are a number of contacts up in the North.  Including one that every play who wants a cape has to hit. :)  So there's a method to the maddness. - [[User:Sister Leortha|Sister Leortha]] 13:55, 25 August 2006 (PDT)
: Actually, if you think about it in terms of what parts of the zone already have external access, it's not so bad.  South IP has the Bricks gate, Central has the Green Line, KR and Steel gates, and the Striga Ferry.  North zone had... nothing.  And there are a number of contacts up in the North.  Including one that every player who wants a cape has to hit. :)  So there's a method to the maddness. - [[User:Sister Leortha|Sister Leortha]] 13:55, 25 August 2006 (PDT)

Revision as of 20:56, 25 August 2006

Location

Really, couldn't they placed this thing in a more inconvient place Smilies smile.gif? --StarGeek 12:53, 25 August 2006 (PDT)

Actually, if you think about it in terms of what parts of the zone already have external access, it's not so bad. South IP has the Bricks gate, Central has the Green Line, KR and Steel gates, and the Striga Ferry. North zone had... nothing. And there are a number of contacts up in the North. Including one that every player who wants a cape has to hit. :) So there's a method to the maddness. - Sister Leortha 13:55, 25 August 2006 (PDT)