Talk:Inherent Powers: Difference between revisions

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imported>Rantmo
(Conditioning discussion)
imported>Rantmo
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== Conditioning ==
== Conditioning ==
I don't believe, despite the description, that Conditioning actually gives an Endurance discount.  Based on the Real Numbers from Test, they have a higher base Regeneration and Recovery rate but don't to my knowledge have any manner of Endurance discount on powers.  I'm going to remove the reference to Vigilance because it doesn't work like that, but I'm going to refrain from any other changes until I can confirm for certain [[User:Rantmo|Rantmo]] 20:45, 13 May 2008 (UTC)
I don't believe, despite the description, that Conditioning actually gives an Endurance discount.  Based on the Real Numbers from Test, they have a higher base Regeneration and Recovery rate but don't to my knowledge have any manner of Endurance discount on powers.  I'm going to remove the reference to Vigilance because it doesn't work like that, but I'm going to refrain from any other changes until I can confirm for certain --[[User:Rantmo|Rantmo]] 20:45, 13 May 2008 (UTC)


== Origin powers ==
== Origin powers ==

Revision as of 20:46, 13 May 2008

Conditioning

I don't believe, despite the description, that Conditioning actually gives an Endurance discount. Based on the Real Numbers from Test, they have a higher base Regeneration and Recovery rate but don't to my knowledge have any manner of Endurance discount on powers. I'm going to remove the reference to Vigilance because it doesn't work like that, but I'm going to refrain from any other changes until I can confirm for certain --Rantmo 20:45, 13 May 2008 (UTC)

Origin powers

Just to point out, there's already an Origin Powers article (which used to be part of the Temporary Powers list). --StarGeek 14:35, 3 July 2006 (PDT)

Axe vs. Sands

Just some basic testing I've done on them. The Brawl index number is based on what Brawl would do if there was a brawl temp power (see chart at Talk:Temporary_Powers#Removing_Brawl_index_numbers). The Power Data Scalar (PDS) is based upon iakona's Power Data Standardization v2.0 (Issue 7) thread.

Power PDS Brawl
Sands of Mu 0.269 smashing *4
+ 0.269 negative *4
=2.152 total
0.75 smashing *4
+ 0.75 negative *4
=6 total
Ghost Slaying Axe 1.32 smashing 3.67 smashing

The Sands of Mu does damage in a melee cone, and does more damage overall, recharges in abut 10-12 seconds, but has a longer animation. The Ghost slaying axe recharges in abut 10-12 seconds and does not do extra damage against ghosts (Croatoa ones) Smilies boggle.gif. It does work against Tsoo Ancestial Spirits, Banished Husks, Chambers and Adamastor, CoT spirit types, Shivans (only 60% of the special damage), and Spectral Pirates. It does not work against other Banished types (no surprise there), Council Vamps, and Vahzilok (no surprise to me, but there prob. will be some /bugging about that). User:StarGeek/sig 17:00, 8 November 2006 (PST)

More on Croatoa Ghosts

  • Female Lost Soul - Additional damage
  • Male Lost Soul - Additional damage
  • Female Apparitions - Additional damage
  • Male Apparitions - No additional damage
  • Female Spirits - No additional damage
  • Male Spirits - No additional damage

. User:StarGeek/sig 17:33, 8 November 2006 (PST)