Talk:Siren's Call: Difference between revisions

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imported>All Star
m (Note for later)
 
imported>All Star
m (Bounty Notes)
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TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - [[User:All Star|All Star]] 14:59, 5 July 2006 (PDT)
TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - [[User:All Star|All Star]] 14:59, 5 July 2006 (PDT)
== Bounty Notes ==
Aiding Hero or Villain side until either is declared victor for controlling hotspot = +100 Bounty.
Defeating opposing (sp?) side player (Villain for Hero PCs; Hero for Villain PCs) listed as "Most Wanted" in Navigation Bar = +Listed Reward.
Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost.
Bounty Most Wanted target changes:
* OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
* OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat

Revision as of 22:02, 10 July 2006

TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - All Star 14:59, 5 July 2006 (PDT)

Bounty Notes

Aiding Hero or Villain side until either is declared victor for controlling hotspot = +100 Bounty.

Defeating opposing (sp?) side player (Villain for Hero PCs; Hero for Villain PCs) listed as "Most Wanted" in Navigation Bar = +Listed Reward.

Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost.

Bounty Most Wanted target changes:

  • OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
  • OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat