Talk:Super Pack/Rogues and Vigilantes: Difference between revisions
imported>Sleepykitty m (and thats all I'm doing for a few hrs.. 100 cards @.@) |
imported>Sleepykitty (→Super Pack Cards: o.o some notes about the first 100 packs I opened to do the recordings here. chatter from the testers channel seems to agree with me.) |
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o.o its that time once again! The time when I grind insane amounts of these things and record them! so, without further ado, here's the first/second batch: | o.o its that time once again! The time when I grind insane amounts of these things and record them! so, without further ado, here's the first/second batch: | ||
observations:<br> | |||
of the 5 cards in a pack: | |||
:first 2 are always grey | |||
:third can be grey or yellow, more often grey | |||
:forth card can by yellow or orange, most often yellow | |||
:fifth card can by orange or purple, 50/50 chance it seemed | |||
There was never more than 1 purple card in a pack after you got the costume pieces, when you did get a purple, it was almost always 144 (100x merits) or 145 (enhancement catalyst) | |||
:this means that enhancement catalysts are just slightly less common in series 2 than the 100x merits, a bit move up from series 1 | |||
I had all the cosair weapons and costume bits by pack 11, but by pack 100, 223 still hadn't shown up (travel power, recolor of the jetboard) | |||
summery: <br> | |||
barring a reballance of the odds/card layout by the devs, the Enhancements are a lot rarer in this superpack than the original, but the overall rewards are a lot more useful with all the common/uncommon/more uncommon Amplifiers as well as both xp booster and double xp boosters. | |||
===Cards by #=== | |||
*001 Rejuvenate (Dual Insp) | *001 Rejuvenate (Dual Insp) | ||
*002 Guarded (Dual Insp) | *002 Guarded (Dual Insp) |
Revision as of 23:03, 29 June 2012
Super Pack Cards
o.o its that time once again! The time when I grind insane amounts of these things and record them! so, without further ado, here's the first/second batch:
observations:
of the 5 cards in a pack:
- first 2 are always grey
- third can be grey or yellow, more often grey
- forth card can by yellow or orange, most often yellow
- fifth card can by orange or purple, 50/50 chance it seemed
There was never more than 1 purple card in a pack after you got the costume pieces, when you did get a purple, it was almost always 144 (100x merits) or 145 (enhancement catalyst)
- this means that enhancement catalysts are just slightly less common in series 2 than the 100x merits, a bit move up from series 1
I had all the cosair weapons and costume bits by pack 11, but by pack 100, 223 still hadn't shown up (travel power, recolor of the jetboard)
summery:
barring a reballance of the odds/card layout by the devs, the Enhancements are a lot rarer in this superpack than the original, but the overall rewards are a lot more useful with all the common/uncommon/more uncommon Amplifiers as well as both xp booster and double xp boosters.
Cards by #
- 001 Rejuvenate (Dual Insp)
- 002 Guarded (Dual Insp)
- 003 Tactical (Dual Insp)
- 004 Luck Imbuement (Team Insp)
- 005 Sturdy Imbuement (Team Insp)
- 007 Endurance Imbuement (Team Insp)
- 008 Health Imbuement (Team Insp)
- 009 Rage Imbuement (Team Insp)
- 010 Protection Imbuement (Team Insp)
- 011 Rejuvenating Imbuement (Team Insp)
- 012 Guarding Imbuement (Team Insp)
- 014 Protected (Dual Insp)
- 015 Invigorate (dual Insp) (grey)
- 016 Precise (dual insp)
- 018 Rugged Imbuement (Team Insp)
- 019 Keen Insight Imbuement (Team Insp)
- 020 Greater Endurance Imbuement (Team Insp)
- 023 Greater Protection Imbuement (Team Insp)
- 025 Protecting Imbuement (team insp)
- 026 Precise Imbuement (team insp)
- 027 Defense Amplifier (1 Hour) (grey)
- 028 Offense Amplifier (1 Hour)
- 029 Survival Amplifier (1 Hour)
- 030 Enhancement Unslotter
- 031 Enhancement Booster (x2)
- 032 Revival
- 033 Restore
- 034 Experienced
- 035 Reward Merits (x25)
- 036 Corsair Belt (grey - first pack)
- 037 Corsair Sleeves (grey 4th)
- 038 Corsair gloves (grey 9th)
- 039 Corsair Boots (grey 2nd pack)
- 040 Defense Amplifier (1 Hour, x2) (yellow)
- 041 Offense Amplifier (1 Hour, x2) (yellow)
- 042 Survival Amplifier (1 Hour, x2) (yellow)
- 043 Defense Amplifier (4 Hours)
- 044 Offense Amplifier (4 Hours)
- 045 Survival Amplifier (4 Hours)
- 046 Enhancement Unslotter (x2)
- 047 Enhancment Booster (x5)
- 048 Enhancement Converter
- 049 Revival (x2)
- 050 Restore (x2)
- 051 Experienced (x2)
- 052 Windfall
- 053 Reward Merits (x50) (yellow)
- 054 XP Booster
- 055 Corsair Eye Patch (yellow 3rd pack)
- 056 Corsair Coat (yellow -1st)
- 057 Corsair Mask (yellow 2nd)
- 058 Defense Amplifier (4 Hours, x2) (orange)
- 059 Offense Amplifier (4 Hours, x2)
- 060 Survival Amplifier (4 Hours, x2)
- 061 Enhancement Unslotter (x3) (orange)
- 062 Enhancement Booster (x8)
- 063 Enhancement Converter (x2) (orange)
- 064 Experienced (x3)
- 065 Windfall (x2)
- 066 XP Booster (x2)
- 067 Reward Merits (x75)
- 070 Defiant Barrage (Acc/Dmg/Rech)
- 072 Defiant Barrage (Acc/Dmg/End/Rech)
- 086 Critical Strikes (Acc/Dmg)
- 091 Critical Strikes (Rech/Chance for +50% crit)
- 120 Dominating Grasp (Acc/Cont/End Rech)
- 123 Superior Mark of Supremacy (Dmg/End)
- 140 Corsair Hat (orange 7th)
- 141 Corsair Pants (orange 3rd)
- 142 Corsair Cape (orange -1st)
- 143 Corsair Shoulders (orange 4th)
- 144 Reward Merits (x100) (purple)
- 145 Enhancement Catalyst
- 147 Double XP Booster (1 Hour)
- 148 Defiant Barrage (Acc/Dmg)
- 150 Defiant Barrage (Acc/Dmg/Rech)
- 151 Defiant Barrage (Acc/Dmg/End)
- 155 Overpowering Presence (Cont/Rech)
- 161 Vigilant Assualt (Dmg/Rech)
- 163 Vigilant Assault (Acc/Dmg/End)
- 165 Vigilant Assualt (Rech/Chance for Minor PBAoE Absorb)
- 166 Critical Strikes (Acc/Dmg)
- 167 Critical Strikes (Dmg/Rech)
- 169 Critical Strikes (Dmg/End/Rech)
- 170 Critical Strikes (Acc/Dmg/End/Rech)
- 172 Gauntleted Fist (Acc/Dmg)
- 176 Gauntleted Fist (Acc/Dmg/End/Rech)
- 178 Essence Transfer (Acc/Dmg)
- 183 Essence Transfer (Rech/Global Heal)
- 188 Unrelenting Fury (Acc/Dmg/End/Rech)
- 189 Unrelenting Fury (Rech/Chance for -def)
- 203 Superior Mark of Supremacy (Dmg/End)
- 206 Superior Mark of Supremacy (Acc/Dmg/End)
- 210 Assassin's Mark (Acc/dmg/rech)
- 213 Assassin's Mark (Rech/Chance to Rech)
- 215 Spider's Bite (Dmg/Rech)
- 217 Spider's Bite (Dmg/End/Rech)
- 219 Spider's Bite (Rech/Global chance for Tox)
- 220 Corsair Backpack (purple 10th)
- 221 Chromium Cutlass (purple 19th)
- 222 Sidereal Sidearm (purple 4th)
- 223