Talk:Travel Powers: Difference between revisions
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imported>Taxibot Yellow |
imported>Konoko (What have I gotten myself into) |
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This thing needs a complete re-write. as stated below, http://home.comcast.net/~SherkSilver/index.html has a section on Travel Powers that I need to read through | |||
--[[User:Konoko|Konoko]] 02:09, 8 March 2006 (PST) | |||
== Speed data == | == Speed data == | ||
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-- [[User:Taxibot Yellow|Taxibot Yellow]] 03:49, 7 March 2006 (PST) | -- [[User:Taxibot Yellow|Taxibot Yellow]] 03:49, 7 March 2006 (PST) | ||
Which Hero Planner/Builder do you use?<br> | |||
There is a section in [http://home.comcast.net/~SherkSilver/index.html SherkSilver's] that goes on about travel powers | |||
'''Executive Summary''' | |||
Teleport can be faster than 150 MPH; nothing beats it. | |||
Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs. | |||
Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs. | |||
Flying at level 50 is capped at 58.63 MPH with 4 SOs or 5 HOs. | |||
Running, Jumping, and Flying all have a base unenhancable speed of 21 feet/second. | |||
Movement powers add a bonus to the base 21 f/s speed; Enhancements only affect the bonus. | |||
The best movement power is Kheldian Bright and Dark Nova flight. | |||
Microfilament HOs give a +30% enhancement bonus, white SOs give +33.3%. | |||
New Microfilament HOs give a +20% Enhancement bonus. | |||
With new HOs, it takes 3 to cap Super Speed, 4 for Super Jumping, and you can't cap Fly. | |||
--[[User:Konoko|Konoko]] 02:09, 8 March 2006 (PST) |
Revision as of 10:09, 8 March 2006
This thing needs a complete re-write. as stated below, http://home.comcast.net/~SherkSilver/index.html has a section on Travel Powers that I need to read through --Konoko 02:09, 8 March 2006 (PST)
Speed data
Speeds in MPH, enhanced = 3x SO enhancement
Power | Speed @ 14 | Speed @ 50 | Enhanced @ 50 |
Fly | 28.72 | 33.87 | 52.44 |
Super Jump | 50.37 | 55.97 | 89.80 |
Super Speed | 59.96 | 70.45 | 118.02 |
Teleport | 102.27 | 102.27 | 159.55 |
My planner indicates that landspeed (SS) caps at 100 mph. I have not been able to confirm or refute this.
-- Taxibot Yellow 03:44, 7 March 2006 (PST)
Blasters with Energy Manipulation may be able to achieve as much as 312 mph using Power Boost and Boost Range.
-- Taxibot Yellow 03:49, 7 March 2006 (PST)
Which Hero Planner/Builder do you use?
There is a section in SherkSilver's that goes on about travel powers
Executive Summary Teleport can be faster than 150 MPH; nothing beats it. Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs. Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs. Flying at level 50 is capped at 58.63 MPH with 4 SOs or 5 HOs. Running, Jumping, and Flying all have a base unenhancable speed of 21 feet/second. Movement powers add a bonus to the base 21 f/s speed; Enhancements only affect the bonus. The best movement power is Kheldian Bright and Dark Nova flight. Microfilament HOs give a +30% enhancement bonus, white SOs give +33.3%. New Microfilament HOs give a +20% Enhancement bonus. With new HOs, it takes 3 to cap Super Speed, 4 for Super Jumping, and you can't cap Fly.
--Konoko 02:09, 8 March 2006 (PST)