Call to Arms: Accuracy/Damage/Recharge: Difference between revisions
imported>DeProgrammer m (+Alignment Merits) |
imported>Blondeshell m (+Incarnate Merit Costs) |
||
Line 2: | Line 2: | ||
{{MeritCost|165}} | {{MeritCost|165}} | ||
{{AlignmentMeritCost|1}} | {{AlignmentMeritCost|1}} | ||
{{AstralMeritCost|16}} | |||
{{EmpyreanMeritCost|0}} | |||
== Effects == | == Effects == |
Revision as of 23:24, 22 August 2011
Call to Arms: Accuracy/Damage/Recharge is an enhancement in the Call to Arms set.
The Reward Merit cost of this recipe is 165 Merits.
Alignment Merits are no longer used to purchase recipes. The Alignment Merit cost of this recipe was 1 Merit. |
Astral Merits cannot now be used to purchase recipes The Astral Merit cost of this recipe was 16 Merits. |
Empyrean Merits cannot now be used to purchase recipes This recipe never could be. |
Effects
This enhancement improves the accuracy, damage, and recharge rate of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Damage | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Recharge | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Damage | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Recharge | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Human Blood Sample 1 Luck Charm 1 Soulbound Armor 1 Page from the Malleus Mundi |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Stabilized Mutant Genome 1 Rune 1 Alchemical Gold 1 Mu Vestment |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |