Carnival of Shadows: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Snorii
imported>Snorii
m (→‎Named enemies: added Lady Devereaux)
Line 257: Line 257:


* Belle (Ring Mistress) Found in a mission from [[Jezebel Jones]]
* Belle (Ring Mistress) Found in a mission from [[Jezebel Jones]]
* Devereaux (Ring Mistress) Found on [[Hardcase#Keep Wailers out of Babylon|Keep Wailers out of Babylon]] mission from [[Hardcase]]
* Madam Kay (Ring Mistress) Found in a mission from [[Jezebel Jones]]
* Madam Kay (Ring Mistress) Found in a mission from [[Jezebel Jones]]
* Mistress of Memory (Master Illusionist)  Found on [[Harvey_Maylor#Go_back_to_the_psychic_plane|Go back to the psychic plane]] mission from [[Harvey Maylor]]
* Mistress of Memory (Master Illusionist)  Found on [[Harvey_Maylor#Go_back_to_the_psychic_plane|Go back to the psychic plane]] mission from [[Harvey Maylor]]

Revision as of 11:28, 6 July 2006

Overview

Villain types

Minions

Attendant

The lowest echelon of the Carnival of Shadows is filled with these servants. Although they are at the bottom of the ladder, they should not be understimated. They wear the distinctive mask of the Carnival and draw resistance to mental attacks from it like the rest of their comrades.

Powers

AssaultWeapons ARBurst.png Energy Rings (Ranged) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.

AssaultWeapons ARBurst.png Energy Ring Toss (Melee, Lethal/Energy) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Harlequin Juggler

These deadly troubadours use their dexterityto turn juggling rings into attacks. Their lightning reflexes combine with electricity charged rings to provide quite a show. They wear the masks that are equipped to all the Carnival. These masks increase the healing rate of all these tricksters, among other things.

Powers

ElectricalBolt BallLightning.png Exploding Ring (Ranged, Targeted Area of Effect) Moderate Damage over Time, Energy, Foe -Endurance
Hurls an Electrical Ring that explodes on contact. Exploding Rings deals good damage in an area and also drains some endurance from each target it hits.

AssaultWeapons ARBurst.png Electrical Rings (Melee, Lethal/Energy) Foe -Endurance
The Carnival of Shadows Harlequin's Electrical Ring drains some of your Endurance

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Harlequin Fencer

These capering minions look bright and cheerful in their motley but they are a grave threath. They are masters of the blade, prodding their enemy with pinpoint knife throwing and then using vicious sword attacks when in melee. Their place in the Carnival hierachy is low.

Powers

AssaultWeapons ARBurst.png Throwing Knife Ranged Lethal, Low Damage
Throwing knife.

MedievalWeapons MaceSmash.png Rapier Stab (Melee) Foe -Defense
Harlequin has reduced your Defense with her rapier.

Sword Parry.png Parry Melee, Minor Damage, Lethal, Self +Defense
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Bronze Strongman

The Strongmen of the Carnival of Shadows are capable of amazing feats of strength. The Bronze Strongmen are recruited for their potential and are dominated by the Ring Mistresses. They are then put through a rigorous training regimen to achieve their Herculean physique and are sealed in their helmets.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.

SuperStrength Punch.png Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blank Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Iron Strongman

After serving the Carnival loyally for a year and a day, the Bronze Strongmen are presented with a mallet made of cold iron that is a symbolic representation of their loyalty as well as a fearsome weapon. The Iron Strongmen are the backbone of the Carnival's physical threath level.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.

SuperStrength Punch.png Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

StoneMelee StoneMallet.png Giant Mallet Melee, High Damage, Smash, Foe Knockback
The Giant Mallet deals heavy damage and can knock down foes. Damage: Heavy; Recharge: Moderate.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Lieutenants

Seneschal

The Seneschals of the Carnival are the efficient leaders of the rank and file. They most commonly rise from amidst the Attendants but occasionally a Harlequin will be moved over into this role. In adittion to their access to the same arsenal as the Attendants, the Seneschals use torches to create fire attacks.

Powers

AssaultWeapons ARFlamethrowerIgnite.png Spit Fire (Ranged) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Spit Fire.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Carnival of Shadows Seneschal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

FieryFray FireSword.png Torch (Melee) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Torch.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Illusionist

The Carnival Illusionists are as deadly as they are ellegant. Their masks enhace their natural psychic abilities and allow them to create deadly mental illusions. These powers attack their opponent's minds directly and can convince them that they are being wounded, among other things. The Illusionists are also trained to use the power of their minds to fly.

Powers

Flight TravelFlight.png Flight Self fly
Illusionists can Fly!

Invisibility PhaseShift.png Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.

Illusions spectralWounds.png Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.

Illusions Blind.png Blind (Ranged) Foe Sleep
You are blinded!

Illusions Flash.png Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!

Power Missing.png No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Steel Strongman

The Steel Strongmen are the pinnacle of the Carnival's muscle. Upon loyal service as an Iron Strongman for five years and a day, they are re-sealed into specially designed helms that provide the normal protections as well as the ability to harness their inner strength to weaken their opponent's attacks.

Powers

DarkMiasma DarkestNight.png Mask of Weakness (Ranged) Foe -Accuracy, -Damage
The Strongman's Mask of Weakness has drained your strength. Your damage and Accuracy have been severely reduced.

SuperStrength Hurl.png Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Punch.png Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap Area of Effect Disorient, Knockback
The Steel Strongman can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Bosses

Master Illusionist

After wearing her masks for long enough, Illusionists are trained to manifest their toughts in the form of phantasms. At first the phantasms are insubstantial and ineffective, but after a training process the Master Illusionist can maintain them for longer periods of time and use them offensively.

Powers

Flight TravelFlight.png Flight Self fly
Illusionists can Fly!

Invisibility PhaseShift.png Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.

Illusions spectralWounds.png Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.

Illusions Blind.png Blind (Ranged) Foe Sleep
You are blinded!

Illusions Flash.png Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!

Power Missing.png No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all

Illusions PhantomArmy.png Phantom Army Sumon Decoys: Ranged, Minor Damage, Energy
You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. Recharge: Very Long

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate Damage, Energy
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Recharge: Very Long

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged, Debuff, Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long

Illusions PhantomArmy.png Illusionists Summon Decoy Illusionists
Summons two Decoy Illusionists. Those Illusionists have the same abilities as the real ones and will vanish after a while.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Ring Mistress

The Ring Mistresses are taken from the ranks of the Carnival. The strongest minds with the most capacity for evil are shaped and then hidden behind the most powerful masks that the Carnival has. No one is certain where these masks come from, but they enhace the psychic abilities of the Ring Mistresses exponentially. They rule the troupes of the Carnival with a steel hand in a velvet glove.

Powers

DarkMiasma DarkestNight.png Mask of Vitiation (Ranged) Foe -Defense, -Regeneration, -Recovery
The Ring Mistress' Mask of Vitiation has drained your vitality. She has drained some endurance, as well as reduced your Defense, Hit Points Regeneration and Endurance Recovery!

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast WillDomination.png Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Power Missing.png No Melee attacks No Hand to Hand
Ring Mistresses don´t have any Melee attacks at all

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Dark Ring Mistress

When a Ring Mistress has accomplished a number of sucessful tasks for the Carnival of Shadows, her mask is enhaced with dark and terrible powers. In addition to psychic attacks the Dark Ring Mistresses assault their enemies with power from the dark recesses of their minds.

Powers

DarkMiasma DarkestNight.png Mask of Vitiation (Ranged) Foe -Defense, -Regeneration, -Recovery
The Ring Mistress' Mask of Vitiation has drained your vitality. She has drained some endurance, as well as reduced your Defense, Hit Points Regeneration and Endurance Recovery!

PsychicBlast MentalBlast.png Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast Subdue.png Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast WillDomination.png Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

DarkMiasma PetrifyingGaze.png Petrify (Ranged) Foe Hold
The Ring Mistress has petrified you.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Dark Ring Mistress channels negative energy through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near her. The targeted foe's accuracy and damage is reduced while she and her nearly allies are healed. Twilight Grasp can only heal she and her allies as long as there is a valid target to steal power from.

DarkMiasma DarkestNight.png Darkest Night Toggle, Ranged, Targeted Area of Effect, Foe -Damage, -Accuracy
While active, the dark servant channels Negative energy onto a channeled foe. Darkest Night decreases the damage potential and accuracy of the target, and all foes near the target, as long as the power is active.

Power Missing.png No Melee attacks No Hand to Hand
Dark Ring Mistresses don´t have any Melee attacks at all

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Archvillains

Madame of Mystery

After facing her three times, you have learned that the Madame of Mystery is actually the psychic projection of Madeleine Casey's soul. Unless you can destroy the Madame completely, Madeleine's soul will continue to serve the Carnival forever.

Powers

DarkMiasma DarkestNight.png Mask of Vitiation (Ranged) Foe -Defense, -Regeneration, -Recovery
The Ring Mistress' Mask of Vitiation has drained your vitality. She has drained some endurance, as well as reduced your Defense, Hit Points Regeneration and Endurance Recovery!

PsychicBlast Subdue.png Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

DarkMiasma PetrifyingGaze.png Petrify (Ranged) Foe Hold
The Ring Mistress has petrified you.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Dark Ring Mistress channels negative energy through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near her. The targeted foe's accuracy and damage is reduced while she and her nearly allies are healed. Twilight Grasp can only heal she and her allies as long as there is a valid target to steal power from.

Giovanna Scaldi

Though records say Giovanna Scaldi died in 17th century Venice, it appears she is alive and well - in Vanessa DeVore's mind. Her soul has survived the centuries locked away in a porcelain mask, and it is her great psychic power that truly drives the Carnival of Shadows.

Powers

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged, Moderate Damage over Time, Psionic, Foe Slow
Giovanna's Psionic Tornado continues to tear at your mind and slows you!

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at hte mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MentalControl MassHypnosis.png Total Domination (Ranged) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

Vanessa DeVore

Vanessa DeVore is many things to many people: sly trickster, peppy party girl, cold-hearted killer. For years she's been wearing the delicate porcelain mask that contains the soul of the powerful psychic, Giovanna Scaldi. Even with Giovanna vastly weakened by her defeat on the psychic plane, Vanessa is as strong, and as evil, as ever. She has made Giovanna's power her own, and in doing so, she has destroyed the innocent woman she once was.

Powers

PsychicBlast PsychicScream.png Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged, Moderate Damage over Time, Psionic, Foe Slow
Vanessa's Psionic Tornado continues to tear at your mind and slows you!

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at hte mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MentalControl MassHypnosis.png Total Domination (Ranged) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

PsychicBlast PsychicWail.png Vanessa's Psyche (Post Death Special, Point Blank Area of Effect, Psionic) Foe -Endurance, -Recovery
Vanessa's Psyche has violently left her body and has stolen some of your Endurance, and left you unable to Recover Endurance!

Named enemies