Electricity Mastery (Mastermind): Difference between revisions

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*[[Mastermind]]
*[[Mastermind]]
*[[Ancillary Power Pools]]
*[[Ancillary Power Pools]]
[[Category:Ancillary Power Pools]]

Revision as of 05:21, 12 August 2010

Template:Issue18

Overview

You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.

Charge Mastery is one of the Ancillary Power Pools available to Masterminds.


Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Static Discharge 41 Ranged (Cone), Moderate DMG(Energy), Foe -End
Electric Shackles 41 Ranged, Minor Damage(Energy), Foe: Hold, -Endurance
Thunder Strike 44 Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback
Surge of Power 44 Self +Res(All DMG but Psionics), +Recovery
EM Pulse 47 PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Recovery


Powers

The following powers are in the Charge Mastery powerset:

Arachnos Patron TargetedHold.png Electric Shackles

Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Minor Damage (Energy)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Ranged Foe: Hold -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Endurance Modification


Electrical Mastery EM Pulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Charge Mastery Powers before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 47 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient, -Endurance, -Regeneration
Special vs. Robots
Self -Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns
Endurance Modification


Electrical Mastery Static Discharge.pngStatic Discharge

Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.

Damage Moderate (Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Ranged (Cone)
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification


Electrical Mastery PowerSurge.png Surge of Power

When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 44 and have Static Discharge or Electric Shackles before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Self, +Resistance(All Damage except Psionics), +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification


Arachnos Patron MeleeTargetedAoE.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. You must be level 44 and have Static Discharge or Electric Shackles before selecting this power.

Damage High Damage(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Melee(Area of Effect)
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Knockback


Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 18.


See Also