Template:Petcommands: Difference between revisions

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==== Conflict ====
==== Conflict ====
*[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match.<noinclude>[[Category:Slash Command Templates]]</noinclude>
*[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match.<noinclude>[[Category:Slash Command Templates|{{PAGENAME}}]]</noinclude>

Revision as of 21:12, 25 November 2006

Stances

  • PetCommand Stance Aggressive.png Aggressive Attack everything in sight.
  • PetCommand Stance Defensive.png Defensive Retaliate to damage taken by the Player or other pets of the same player.
  • PetCommand Stance Passive.png Passive Will not attack unless specifically told to

Actions

  • PetCommand Action Attack.png Attack Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
  • PetCommand Action Follow.png Follow Follow the player. Stance still applies.
  • PetCommand Action Stay.png Stay Hold position. Will move short distances if in Aggressive and Defensive mode.
  • PetCommand Action Goto.png Goto Gives the player a targetting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
  • PetCommand Action Dismiss.png Dismiss Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluses Victory hang around.

Conflict

  • PetCommand ConflictingCommand.png This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match.