Template:Petsaymessage: Difference between revisions

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imported>Konoko
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imported>Konoko
(semi-rewrite, intended to be inline with the SlashCommandArticle template.)
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{{clr}}Players can use this command to cause a pet to perform an [[emote]]. See [[{{PAGENAME}}#Chat Colors|chat colors]] for other options, but the syntax is the same.  
''message'' can also include emotes, which follows the same syntax as [[{{PAGENAME}}#Chat Colors|chat bubbles]].
 
* <em ''emote''>
* <em ''emote''>
** ''emote'' can be any emote the player can excecute. However not all [[critter]]s have animations for all emotes.
** ''emote'' can be any emote the player can excecute. However not all [[critter]]s have animations for all emotes.
<noinclude>'''Use this template in /petsay commands to briefly explain how it can be used to have pets perform an emote.'''[[Category:Slash Command Templates]]</noinclude>
<noinclude>'''Use this template in the note section of /petsay commands to briefly explain how it can be used to have pets perform an emote.''' This does NOT cover the ''message'' portion, as that is specific to each command.
;Example:<nowiki>{{SlashCommandArticle|command=petsay|options=message|note=Everything in ''message'' is sent to the currently selected pet. {{petsaymessage}}}}</nowiki> [[Category:Slash Command Templates]]</noinclude>

Revision as of 18:20, 26 December 2006

message can also include emotes, which follows the same syntax as chat bubbles.

  • <em emote>
    • emote can be any emote the player can excecute. However not all critters have animations for all emotes.

Use this template in the note section of /petsay commands to briefly explain how it can be used to have pets perform an emote. This does NOT cover the message portion, as that is specific to each command.

Example
{{SlashCommandArticle|command=petsay|options=message|note=Everything in ''message'' is sent to the currently selected pet. {{petsaymessage}}}}