Template:Set Bonus: Difference between revisions
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<includeonly>* {{NumEnhs|{{{num}}}}} {{Set Bonus {{{class}}}|type={{{type|}}}|type2={{{type2|}}}|amt={{{amt|}}}|nocat={{{1|}}}}} {{#ifeq: {{{pvp}}}|y|''(PvP only)''|}}</includeonly><noinclude> | <includeonly>* {{NumEnhs|{{{num}}}}} {{Set Bonus {{{class}}}|type={{{type|}}}|type2={{{type2|}}}|amt={{{amt|}}}|nocat={{{1|}}}}} {{#ifeq: {{{pvp}}}|y|''(PvP only)''|}} | ||
{{#ifeq: {{{pvp}}}|y|{{#ifeq: {{{nocat}}}|nocat||[[Category:PvP Sets]]}}}}|}}</includeonly><noinclude> | |||
{{Documentation}}</noinclude> | {{Documentation}}</noinclude> |
Revision as of 15:24, 7 May 2009
[edit] [ ] Documentation
This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:
- num
- Required. The number of set enhancements needed to get the bonus. One decimal digit.
- amt
- Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
- class
- Required. The class of the bonus (see below).
- type
- Optional. The type of effect (see below).
- type2
- Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
- pvp
- Optional. "pvp=y" specifies the bonus is only given while on PvP maps.
Allowed Classes and Types
Class | Types | Example |
---|---|---|
All Powers | Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow |
|
|- | Debt Protection | none |
- Five enhancements grants 1.00% debt protection.
|}} |- | Defense | Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic |
- Two enhancements increases Area Effect Defense by 2.50%.
|}} |- | Endurance | none |
- Four enhancements increases maximum Endurance by 1.50%.
|}} |- | Health | none |
- Three enhancements increases maximum Health by 0.50%.
|}} |- | Less Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
- Two enhancements reduces the duration of Stun effects on you by 1.50%.
|}} |- | Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
- Six enhancements improves the duration of your Hold effects by 2.00%.
|}} |- | Mez Protection | Knockback |
- Three enhancements provides 3 points of protection against Knockback effects on you.
|}} |- | Proc | none |
- Three enhancements gives a 10% chance for Repel protection for 10s. (PvP only)|}}
|- | Recovery | none |
- Four enhancements increases Recovery by 2.50%.
|}} |- | Regen | none |
- Three enhancements improves your Regeneration by 3.50%.
|}} |- | Resist | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow |
- Four enhancements increases Fire and Cold Resistance by 1.50%.
|}} |- | Speed | F, J, R, M (for Flight, Jumping, Running, and Movement) |
- Four enhancements improves your Flight Speed by 5.00%.
|}} |}