Combat Attributes: Difference between revisions
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== Overview == | == Overview == | ||
'''Combat Attributes''' (sometimes also referred to as "Real Numbers") make transparent a number of attributes, in numeric format, to aid in tracking character performance. This feature was added in the [[Patch Notes/2008-02-12|February 12, 2008, patch]]. It is possible to add or remove attributes from the Attribute Window via the following [[Slash Commands|chat line commands]]: | |||
Combat Attributes make transparent a number of attributes, in numeric format, to aid in tracking character performance. This feature was added in [ | |||
*{{slashcommand|monitor_attribute|attribute_name}} | *{{slashcommand|monitor_attribute|attribute_name}} | ||
*{{slashcommand|stop_monitor_attribute|attribute_name}} | *{{slashcommand|stop_monitor_attribute|attribute_name}} | ||
where ''attribute_name'' is one of the following: | where ''attribute_name'' is one of the following: | ||
{{hidden|Base|<pre> | {{hidden|bg1=fdfdfd|Base|<pre> | ||
Current Hit Points | Current Hit Points | ||
Max Hit Points | Max Hit Points | ||
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Regeneration Rate | Regeneration Rate | ||
Recovery Rate | Recovery Rate | ||
Endurance Consumption | Endurance Consumption | ||
ToHit Bonus | ToHit Bonus | ||
Accuracy Bonus | Accuracy Bonus | ||
Last Hit Chance | Last Hit Chance | ||
Damage Bonus | Damage Bonus | ||
Healing Bonus | Healing Bonus | ||
Recharge Time Bonus | Recharge Time Bonus | ||
Endurance Discount | Endurance Discount | ||
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Range Bonus | Range Bonus | ||
Threat Level | Threat Level | ||
Experience to Next Level | Experience to Next Level | ||
Experience Debt | Experience Debt | ||
Influence/Infamy | Influence/Infamy | ||
</pre>}} | </pre>}} | ||
{{hidden|Movement|<pre> | {{hidden|bg1=fdfdfd|Movement|<pre> | ||
Running Speed | Running Speed | ||
Flying Speed | Flying Speed | ||
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</pre>}} | </pre>}} | ||
{{hidden|Damage Resistance|<pre> | {{hidden|bg1=fdfdfd|Damage Resistance|<pre> | ||
Smashing Resistance | Smashing Resistance | ||
Lethal Resistance | Lethal Resistance | ||
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</pre>}} | </pre>}} | ||
{{hidden|Defense|<pre> | {{hidden|bg1=fdfdfd|Defense|<pre> | ||
Base Defense | Base Defense | ||
Ranged Defense | Ranged Defense | ||
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</pre>}} | </pre>}} | ||
{{hidden|Debuff Resistance|<pre> | {{hidden|bg1=fdfdfd|Debuff Resistance|<pre> | ||
Regeneration Resistance | Regeneration Resistance | ||
Recovery Resistance | Recovery Resistance | ||
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</pre>}} | </pre>}} | ||
{{hidden|Status Effect Protection|<pre> | {{hidden|bg1=fdfdfd|Status Effect Protection|<pre> | ||
Hold Protection | Hold Protection | ||
Immobilize Protection | Immobilize Protection | ||
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</pre>}} | </pre>}} | ||
{{hidden|Status Effect Resistance|<pre> | {{hidden|bg1=fdfdfd|Status Effect Resistance|<pre> | ||
Hold Resistance | Hold Resistance | ||
Immobilize Resistance | Immobilize Resistance | ||
Line 97: | Line 96: | ||
Taunt Resistance | Taunt Resistance | ||
</pre>}} | </pre>}} | ||
[[Category:Game Client]] | [[Category:Game Client]] |
Revision as of 03:21, 11 July 2012
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Overview
Combat Attributes (sometimes also referred to as "Real Numbers") make transparent a number of attributes, in numeric format, to aid in tracking character performance. This feature was added in the February 12, 2008, patch. It is possible to add or remove attributes from the Attribute Window via the following chat line commands:
- /monitor_attribute attribute_name
- /stop_monitor_attribute attribute_name
where attribute_name is one of the following:
Base
Movement
Damage Resistance
Defense
Debuff Resistance
Status Effect Protection
Status Effect Resistance