Mission:Tip - An Obvious Trap: Difference between revisions
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{{Mission Objective|Entrance=You hear office workers going about their business. Everyone seems oblivious to the bomb threat. Something isn't right here...|Primary=Diffuse Nemesis bomb threat! |Secondary=3 Bombs to disarm, Investigate what is going on here |Completion=You stopped a potential bombing, after battling an army of automatons fashioned after office workers. You fear this was an obvious ploy of some sort...}} | {{Mission Objective|Entrance=You hear office workers going about their business. Everyone seems oblivious to the bomb threat. Something isn't right here...|Primary=Diffuse Nemesis bomb threat! |Secondary=3 Bombs to disarm, Investigate what is going on here |Completion=You stopped a potential bombing, after battling an army of automatons fashioned after office workers. You fear this was an obvious ploy of some sort...}} | ||
{{ | {{Mission Clue|Name=All too easy…|Text=Something definitely isn't right. This explosive set up is entirely too simple to disarm. This is definitely a trap.}} | ||
{{Mission Clue|Name=A Nemesis Plot?|Text=You defeated the conspirator behind the bomb threat and his automaton army. Before you took him into custody he told you that 'Lord' Nemesis has been keeping tabs on you.}} | |||
'''Enemies''' | '''Enemies''' |
Revision as of 20:28, 6 December 2011
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An Obvious Trap (30-39)
You very conveniently overhear a Nemesis communique that piques your interest.
A high ranking Nemesis soldier - or perhaps even Lord Nemesis himself - barks threats over the Paragon City emergency broadcast system, threatening to blow up a nearby office building unless his demands are met.
Fully aware that this could be a trap, you could hurry to that office building and diffuse the bombs before they harm any citizens.
Alternatively you could chance that this is just a decoy and go after where the communique originated from and get a drop on the broadcaster.
Hero Acceptance
Briefing
Somewhere nearby a building is rigged with explosives and is set to detonate in the very near future unless the Nemesis officer's demands are met. Despite this possibly being a trap, you can't rest while there is even a chance of innocent citizens being in harm's way.
Diffuse Nemesis bomb threat!
Sometimes you have to chance it, you can't risk the lives of the civilians inside this office building. Trap or no, you've got to see this through. Disarming the bombs is the only certain way to make sure the people are safe.
Mission Objective(s)
You hear office workers going about their business. Everyone seems oblivious to the bomb threat. Something isn't right here...
- Diffuse Nemesis bomb threat!
- 3 Bombs to disarm, Investigate what is going on here
You stopped a potential bombing, after battling an army of automatons fashioned after office workers. You fear this was an obvious ploy of some sort...
Something definitely isn't right. This explosive set up is entirely too simple to disarm. This is definitely a trap.
You defeated the conspirator behind the bomb threat and his automaton army. Before you took him into custody he told you that 'Lord' Nemesis has been keeping tabs on you.
Enemies
Debriefing
This was clearly a trap set up specifically for the heroes of Paragon City, and you fell for it hook, line and sinker. But, it seems almost too obvious... What is Nemesis playing at? Is he testing you?
Vigilante Acceptance
Briefing
You've seen this a dozen times. Nemesis' men make some sort of hostage or bomb threat and then you go to the location only to find out it was a decoy, diversion or trap.
Well, you're sick of being led around by Nemesis. You're going after the source of that transmission to beat some sense into the source of these problems.
Investigate source of bomb threat transmission.
Lord Nemesis works schemes within schemes within schemes. This bomb threat seems like an obvious trap, perhaps too obvious. Maybe going after the Nemesis terrorist himself will prove fruitful. You might even get a shot at taking down Lord Nemesis himself!
Mission Objective(s)
- Investigate broadcast location
Enemies
Notable NPCs
Debriefing
Missing Debriefing