Mission:Tip - Broken Pocket Watch: Difference between revisions
imported>Sekoia m (moved Mission:Broken Pocket Watch to Mission:Tip - Broken Pocket Watch: Fixing name, see Paragon Wiki:Mission articles) |
imported>Yakovlev m (→{{UL|Broken Pocket Watch (45-50)}}: Links) |
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The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. | The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. | ||
{{orange|It appears the owner of this watch was a member of Nemesis's army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the PPD coming to investigate.}} | {{orange|It appears the owner of this watch was a member of [[Nemesis]]'s army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the [[PPD]] coming to investigate.}} | ||
{{orange|The signal cuts off. They must have realized you are not Colonel Traguer.}} | {{orange|The signal cuts off. They must have realized you are not Colonel Traguer.}} | ||
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'''Briefing''' | '''Briefing''' | ||
Nemesis has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting PPD lives needlessly at risk. | [[Nemesis]] has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting [[PPD]] lives needlessly at risk. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
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{{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | {{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | ||
'''Enemies''' | '''Enemies''' | ||
{{Missing}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
*{{Missing}} | *{{Missing}} | ||
'''Debriefing''' | '''Debriefing''' | ||
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'''Briefing''' | '''Briefing''' | ||
Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed. | [[Nemesis]] is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed. | ||
The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away. | The [[PPD]] should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
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{{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | {{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | ||
'''Enemies''' | '''Enemies''' | ||
{{Missing}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
*{{Missing}} | *{{Missing}} | ||
'''Debriefing''' | '''Debriefing''' |
Revision as of 14:42, 16 December 2010
Broken Pocket Watch (45-50)
You locate an expensive broken watch. You take a closer look.
The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders.
It appears the owner of this watch was a member of Nemesis's army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the PPD coming to investigate.
The signal cuts off. They must have realized you are not Colonel Traguer.
You are the only one who can protect the police from that explosive booby trap in time. But you're also the only one with a shot of getting the decoding equipment which could expose many more Nemesis plots.
Hero Acceptance
Briefing
Nemesis has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting PPD lives needlessly at risk.
Mission Acceptance
It won't take them long to finish rigging the base.
Mission Objective(s)
+++ Missing Information +++
- +++ Missing Information +++
+++ Missing Information +++
Enemies
+++ Missing Information +++
Notable NPCs
- +++ Missing Information +++
Debriefing
+++ Missing Information +++
Vigilante Acceptance
Briefing
Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed.
The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away.
Mission Acceptance
+++ Missing Information +++
Mission Objective(s)
+++ Missing Information +++
- +++ Missing Information +++
+++ Missing Information +++
Enemies
+++ Missing Information +++
Notable NPCs
- +++ Missing Information +++
Debriefing
+++ Missing Information +++