Teleportation: Difference between revisions

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(squids get it now)
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The following are powers in the Teleportation powerset.
The following are powers in the Teleportation powerset.


=== [[File:Teleportation_LongRangeTeleport.png]] Long Range Teleport ===
=== [[File:Teleportation_RecallTeleport.png]] Combat Teleport ===
Long Range Teleport allows you to teleport very long distances, even across city zones. You must be at least level 14 and have two other Teleportation Powers before selecting Long Range Teleport. Recharge: Very Long
You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changed. Recharge: Fast.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|5 minutes}}
{{PowerBlock Recharge|6 seconds}}
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Self (Single Target)}}
{{PowerBlock Blank|Long Range Teleport}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock End}}
 
:The list of zones a character receives is dependent on alignment and location:
:* Villains get zones in the Rogue Isles
:* Heroes get zones in Paragon City
:* Rogues and Vigilantes get hero zones when in Paragon City and villain zones when in the Rogue Isles.
:* Praetorians get zones in Praetoria
 
=== [[File:Teleportation_RecallTeleport.png]] Recall Friend ===
You can teleport one of your teammates to yourself.  The target must be a teammate and can be selected from the team window.  You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map.  Range is not infinite, but extremely long and can be enhanced.  This power can be interrupted.
 
{{PowerBlock Start}}
{{PowerBlock Recharge|4.5 seconds}}
{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Long Range: Teleport Teammate}}
{{PowerBlock Effects|Short Range Teleport}}
{{PowerBlock Blank|8% ToHit Bonus}}
{{PowerBlock Blank|Ranged Location}}
{{PowerBlock Enhancements|{{Reduce Interrupt Time}}}}
{{PowerBlock Enhancements|{{Reduce Interrupt Time}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock End}}
{{PowerBlock End}}


The unenhanced maximum range is 10,000 feet (1.9 miles). This is long, but not long enough to, for example, reach from one end of [[Independence Port]] to the other.
The range of this power is 100 feet.
 
 
=== [[File:Teleportation_LongRangeTeleport.png]] Fold Space ===
Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space. Recharge: Very Long
 
{{PowerBlock Start}}
{{PowerBlock Recharge|2 minutes}}
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Target AOE}}
{{PowerBlock Blank|Teleport Enemies (16 max)}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock End}}


=== [[File:Teleportation_GroupTeleport.png]] Team Teleport ===
=== [[File:Teleportation_GroupTeleport.png]] Team Teleport ===
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{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:Teleportation_TeleportFoe.png]] Teleport Foe ===
=== [[File:Teleportation_TeleportFoe.png]] Teleport Target===
You can teleport a single foe directly next to yourself.  A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported.  This power can be interrupted.
You can teleport a single foe or ally directly next to yourself.  A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged.  This power can be interrupted.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|4.5 seconds}}
{{PowerBlock Recharge|20 seconds}}
{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Effects|Ranged (Location)}}

Revision as of 15:08, 27 November 2020

Overview

Teleportation is one of the Power Pools available to all characters. It grants various travel abilities and teleportation combat abilities.

Players are able to pick Recall Friend, Teleport Foe, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Long Range Teleport are level 14 power choices, and require two other Teleportation Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Recall Friend 4 Long Range: Teleport Teammate
Teleport Foe 4 Ranged, Teleport Foe
Teleport 4 Ranged (Location), Self Teleport
Team Teleport 14 Ranged (Location), Team Teleport
Long Range Teleport 14 Self (Single Target), Long Range Teleport

Powers

The following are powers in the Teleportation powerset.

Teleportation RecallTeleport.png Combat Teleport

You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changed. Recharge: Fast.

Recharge 6 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Short Range Teleport
8% ToHit Bonus
Ranged Location
Enhancements Reduce Interrupt Time
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

The range of this power is 100 feet.


Teleportation LongRangeTeleport.png Fold Space

Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space. Recharge: Very Long

Recharge 2 minutes
Minimum Level 14 (All Archetypes except Kheldians)
Effects Target AOE
Teleport Enemies (16 max)
Enhancements Reduce Endurance Cost
Increase Attack Rate

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.

Recharge None
Minimum Level 14 (All Archetypes except Kheldians)
Effects Ranged (Location)
Team Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

Teleportation Teleport.png Teleport

You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.

Recharge None
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Self Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Set Categories Teleport
Universal Travel

Teleportation TeleportFoe.png Teleport Target

You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted.

Recharge 20 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Teleport Foe
Enhancements Enhance Accuracy
Reduce Interrupt Time
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.

External Links

Teleportation Pool at City of Data v2.0