Costumes: Difference between revisions
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== Overview == | == Overview == | ||
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== Capes and Auras == | == Capes and Auras == | ||
At level 20, a hero or villain may earn a cape. In City of Heroes, a hero should visit [[City | At level 20, a hero or villain may earn a cape. In City of Heroes, a hero should visit [[City Representative]] in City Hall in [[Atlas Park]] to undertake a mission to unlock capes. In City of Villains, a villain should call [[Kalinda]] or [[Matthew Burke]] in [[Mercy Island]] to undertake a mission to earn the right to wear a cape. | ||
At level 30, a hero or villain may earn an aura. In City of Heroes, a hero should visit the [[City | At level 30, a hero or villain may earn an aura. In City of Heroes, a hero should visit the [[City Representative]] in City Hall in [[Atlas Park]] to undertake a mission to unlock auras. [[Kalinda]] and [[Matthew Burke]] allow villains to "unlock the power of the destined ones." | ||
== Extra Costumes == | == Extra Costumes == |
Revision as of 02:00, 4 April 2006
Overview
One of the greatest strengths of City of Heroes and City of Villains is the wide variety of costumes available to heroes and villains. The costume creator is extraordinarily deep, with customization available for all aspects of a character's appearance.
Changing a Costume
Once a character has selected his or her costume, he or she may change their selections as one of two stores. In City of Heroes, there is a chain of stores called "Icon." There are branches in Steel Canyon, Independence Port, and Founders' Falls. In City of Villains, there is a chain of stores called "Face," which has a branch in Cap Au Diable. For a fee, a hero or villain may change almost any aspect of his or her character's appearance, except for the fundamental properties of gender, body type, and height.
Capes and Auras
At level 20, a hero or villain may earn a cape. In City of Heroes, a hero should visit City Representative in City Hall in Atlas Park to undertake a mission to unlock capes. In City of Villains, a villain should call Kalinda or Matthew Burke in Mercy Island to undertake a mission to earn the right to wear a cape.
At level 30, a hero or villain may earn an aura. In City of Heroes, a hero should visit the City Representative in City Hall in Atlas Park to undertake a mission to unlock auras. Kalinda and Matthew Burke allow villains to "unlock the power of the destined ones."
Extra Costumes
At level 20, 30, and 40, a hero or villain may earn extra costume slots, which will allow a hero or villain to have more than one costume defined for himself or herself at a given time.
At level 20, a hero should visit Serge in the Steel Canyon branch of Icon to earn his or her second costume slot. A villain should visit The Facemaker in the Cap Au Diable branch of Face to earn his or her second costume slot.
At level 30, a hero should visit Lauren in the Independence Port branch of Icon to earn his or her third costume slot. A villain should visit Gorgeous Glenda in the Cap Au Diable branch of Face to earn his or her third costume slot. (She is in the room at the end of the hall that The Facemaker is standing in)
At level 40, a hero should visit Carson in the Founder's Falls branch of Icon to earn his or her fourth costume slot. A villain should visit ???(Will check this tonight) in the St. Martial branch of Face to earn his or her fourth costume slot.
Swapping Between Costumes
Once a hero or villain has earned his or her second costume slot, he or she may switch to that costume by typing the following on the chat command line:
/cc 1
Once a hero or villain has earned his or her third costume slot, he or she may switch to that costume by typing the following on the chat command line:
/cc 2
Once a hero or villain has earned his or her fourth costume slot, he or she may switch to that costume by typing the following on the chat command line:
/cc 3
To change back to his or her original costume, a hero or villain may type the following on the chat command line:
/cc 0
Note that a hero or villain must wait 30 seconds between costume changes.