Radiation Emission: Difference between revisions

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== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
{{Power Set Icon|Freem}}
'''Radiation Emission''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s.
'''Radiation Emission''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Mastermind]]s, [[Controller]]s and [[Corruptor]]s.


"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."
"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."
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== Power Table ==
== Power Table ==
The Radiation Emission power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:
The Radiation Emission power set is available as a primary set for [[Defender]]s and as a secondary set for [[Mastermind]]s, [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:


{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep)}}
{{PowerBlock_Blank|Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep)}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Toggle, Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle, Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold(Special)}}
{{PowerBlock_Blank|Foe Hold(Special)}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold, -Endurance, -Regeneration}}
{{PowerBlock_Blank|Foe Hold, -Endurance, -Regeneration}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage, -Resistance(All)}}
{{PowerBlock_Blank|Foe -Damage, -Resistance(All)}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Effects|Defeated Ally (Targeted Area of Effect)}}
{{PowerBlock_Effects|Defeated Ally (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)}}
{{PowerBlock_Blank|Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Regeneration, -Recharge, -Speed}}
{{PowerBlock_Blank|Foe -Regeneration, -Recharge, -Speed}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Close}}
{{PowerBlock_Effects|Close}}
{{PowerBlock_Blank|Ally Resurrect, +Recharge, +Recovery, +Damage, +To-Hit}}
{{PowerBlock_Blank|Ally Resurrect, +Recharge, +Recovery, +Damage, +To-Hit}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Blank|Team Heal}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[File:archetypeicon mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -To-Hit, -Defense(All)}}
{{PowerBlock_Blank|Foe -To-Hit, -Defense(All)}}
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[[Category:Controller Secondary]]
[[Category:Controller Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Mastermind Secondary]]

Revision as of 19:20, 20 November 2020

Overview

Radiation Emission is a standard power set that is a primary set for Defenders and a secondary set for Masterminds, Controllers and Corruptors.

"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."

Power Table

The Radiation Emission power set is available as a primary set for Defenders and as a secondary set for Masterminds, Controllers and Corruptors. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Radiant Aura 1 1 PBAoE, Team Heal
Radiation Infection 1 2 Toggle: Ranged (Targeted AoE), Foe -DEF(All), -To-Hit
Accelerate Metabolism 2 4 PBAoE, Team +DMG, +Recovery, +Recharge, +SPD, +Res(Disorient, Hold, Immobilize, Sleep)
Enervating Field 6 10 Toggle: Ranged (Targeted AoE), Foe -DMG, -Res(All)
Mutation 8 16 Close, Ally Rez, +Recharge, +Recovery, +DMG, +To-Hit
Lingering Radiation 12 20 Ranged (Targeted AoE), Foe -Regen, -Recharge, -SPD
Choking Cloud 18 28 Toggle: PBAoE, Foe Hold(Special)
Fallout 26 35 Defeated Ally (Targeted AoE), Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF(All), -Res(All)
EM Pulse 32 38 PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Recovery

Powers

RadiationPoisoning AccelerateMetabolism.png Accelerate Metabolism

Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Minimum Level File:Archetypeicon mastermind.png 4 (Mastermind)
Effects Point Blank Area of Effect
Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Running
Endurance Modification
Universal Travel

RadiationPoisoning ChokingCloud.png Choking Cloud

While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.

Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
Minimum Level File:Archetypeicon mastermind.png 28 (Mastermind)
Effects Toggle, Point Blank Area of Effect
Foe Hold(Special)
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

RadiationPoisoning EMPPulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Minimum Level File:Archetypeicon mastermind.png 38 (Mastermind)
Effects Point Blank Area of Effect
Foe Hold, -Endurance, -Regeneration
Special vs. Robots
Self -Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds
Endurance Modification

RadiationPoisoning EnervatingField.png Enervating Field

While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
Minimum Level File:Archetypeicon mastermind.png 10 (Mastermind)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -Resistance(All)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

RadiationPoisoning Fallout.png Fallout

After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their chance to hit, Defense, Damage and Damage resistance is severely reduced.

Damage Extreme (Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
Minimum Level File:Archetypeicon mastermind.png 35 (Mastermind)
Effects Defeated Ally (Targeted Area of Effect)
Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
Defense Debuff
ToHit Debuff
Accurate Defense Debuff
Accurate ToHit Debuff

RadiationPoisoning LingeringRadiation.png Lingering Radiation

You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
Minimum Level File:Archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Regeneration, -Recharge, -Speed
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

RadiationPoisoning Mutation.png Mutation

Using a concentrated burst of radiation, you can revive a fallen ally and Mutate them into a killing machine. The Mutated hero has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the Mutated hero, and they will soon be severely weakened. All effects of the Mutation will eventually wear off.

Recharge Very Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
Minimum Level File:Archetypeicon mastermind.png 16 (Mastermind)
Effects Close
Ally Resurrect, +Recharge, +Recovery, +Damage, +To-Hit
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

RadiationPoisoning RadiationEmission.png Radiant Aura

You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Minimum Level File:Archetypeicon mastermind.png 1 (Mastermind)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

RadiationPoisoning RadiationInfection.png Radiation Infection

Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Minimum Level File:Archetypeicon mastermind.png 2 (Mastermind)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -To-Hit, -Defense(All)
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links