Electricity Assault: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBolts.png|Power=Charged Bolts|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBolts.png|Power=Charged Bolts|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault LightningBolt.png|Power=Lightning Bolt|Level=4|Effect=Ranged, High DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault LightningBolt.png|Power=Lightning Bolt|Level=4|Effect=Ranged, High DMG(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault HavocPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault HavocPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault Zapp.png|Power=Zapp|Level=20|Effect=Sniper, Extreme DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault Zapp.png|Power=Zapp|Level=20|Effect=Sniper, Extreme DMG(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=28|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=28|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level=35|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level=35|Effect=Melee (AoE), High DMG(Smash/Energy), Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level=38|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level=38|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}



Revision as of 19:34, 29 January 2022

Overview

Electricity Assault is a standard power set that is a secondary set for Dominators.

"Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you."

Power Table

The Electricity Assault power set is available as a secondary set for Dominators. The following table shows the level at which each power is available:

Power Level Effect
Charged Bolts 1 Ranged, Moderate DMG(Energy), Foe -End
Charged Brawl 2 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Lightning Bolt 4 Ranged, High DMG(Energy), Foe -End
Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback
Build Up 16 Self +DMG, +To-Hit
Zapp 20 Sniper, Extreme DMG(Energy), Foe -End
Static Discharge 28 Ranged (Cone), Moderate DMG(Energy), Foe -End
Thunder Strike 35 Melee (AoE), High DMG(Smash/Energy), Foe Disorient, Knockback
Voltaic Sentinel 38 Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End

Powers

ElectricalAssault BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level V archetypeicon dominator.png 16 (Dominator)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricalAssault ChargedBolts.png Charged Bolts

You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.

Damage Moderate (Energy)
Recharge Fast
Minimum Level V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification

ElectricalAssault ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon dominator.png 2 (Dominator)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Sleep
Endurance Modification

ElectricalAssault HavocPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate (Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon dominator.png 10 (Dominator)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification
Knockback

ElectricalAssault LightningBolt.png Lightning Bolt

You can send a large blast of electrical energy at a foe, dealing high damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

Damage High (Energy)
Recharge Moderate
Minimum Level V archetypeicon dominator.png 4 (Dominator)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification

ElectricalAssault StaticDischarge.png Static Discharge

Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.

Damage Moderate (Energy)
Recharge Fast
Minimum Level V archetypeicon dominator.png 28 (Dominator)
Effects Ranged (Cone)
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage

ElectricalAssault Thunderstrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon dominator.png 35 (Dominator)
Effects Melee (Targeted Area of Effect)
Foe Disorient, -Recovery, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Knockback

ElectricalAssault VoltaicSentinel.png Voltaic Sentinel

You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.

Damage Moderate (Energy)
Recharge Very Long
Minimum Level V archetypeicon dominator.png 38 (Dominator)
Effects Summon Sentinel: Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Endurance Modification
Recharge Intensive Pets

ElectricalAssault Zapp.png Zapp

A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.

Damage Extreme (Energy)
Recharge Slow
Minimum Level V archetypeicon dominator.png 20 (Dominator)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Reduce Interrupt Time
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Sniper Attacks
Endurance Modification

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links