Crafted Base Items: Difference between revisions
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imported>Frankie1969 (convert to table) |
imported>Sleepykitty |
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*[[Control Rune]] | *[[Control Rune]] | ||
*[[Damage Booster (Arcane)|Damage Booster]] | *[[Damage Booster (Arcane)|Damage Booster]] | ||
*[[Dampening Ray]] | |||
*[[Eagle Eye]] | *[[Eagle Eye]] | ||
*[[Elite Analyzer]] | *[[Elite Analyzer]] | ||
*[[Elite Dampening Ray]] | |||
*[[Elite Energy Beam]] | *[[Elite Energy Beam]] | ||
*[[Elite Snow Crystal]] | *[[Elite Snow Crystal]] |
Revision as of 09:17, 16 December 2007
Overview
While the Supergroup Base Editor includes a good assortment of items to put on your base at the cost of Prestige only, other items require you to first craft them by using Salvage, and in some cases, they have to be unlocked by earning Supergroup Badges first.
Component Salvage can be obtained by processing Base Salvage which drops from enemies at any Worktable, Forge, or Empowerment Station.
All crafted items can be Arcane or Technology. While this does not affect their functionality for the most part, as you can have a Technology energy generator and an Arcane control generator, it does affect Auxiliary items. An Arcane Control Aux item can only be attached to an Arcane Control item, and it will not work with a Technology Control item.
Arcane | Tech | |
---|---|---|
Control Aux |
| |
Defense |
|
|
Energy |
| |
Energy Aux |
| |
Medical |
|
|
Medical Aux |
|
|
Raid | ||
Teleport | ||
Workshop |
| |
Workshop Aux |
|
Technology
- Workshop